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With a pure 1 type dmg it should be simple:
Weapon has 40 dmg, you got 20 str, nothing else.
So your weapon should hit for 80 dmg, but we don't know enemy armor/dmg reduction.
Now the on the weapon displayed dmg only changes if its level does.
The +dmg unlockables don't change it, neither do skills.
Now if you got a mixed dmg, it gets more complicated.
The magic +dmg in the mage skill tree don't affect the elemental dmg on a melee weapon and i'm unsure if str does affect it either.
Then theres the skill issue. Some weapons have their dmg split across 3 physical dmg types, requiring you to spend a lot of points to boost all 3. It might be psychological only to prefer a weapon that requires only 1 boost.
And the second skill issue, iirc the 1h melee speed skill only says +speed for axes and swords. Does that mean maces/hammers are inherently worse as they don't get the boost or is it just written wrong?
And lastly, do you rather have a weapon with +25% crit or idk +40 (~100%) dmg? Which is stronger?
Hey, appreciate the reply and the info! I'm very picky when it comes to knowing what damage different weapons do even if it's just a DPS stat somewhere. I guess for now I will just add the base weapon damage with whatever +damage stats it has. The crit% doesn't seem to be accurate. It definitely is not calculating everything like gear or skills
In regards to your question, it would depend. I love crit chance%. I'd have to do the math on that one to see and calculate whatever skills or perks that might boost numbers
I'm real close to the end now. Really enjoyed this game.