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And the best, you can skill, that this teleport break stuns ... so it frees you from immobility, another kind of "i-frame" or life saver (like an insignia, if you know WoW PvP ;) )
Yes, between the red and blue tree, so you can easy skill as a melee/tank to it. And it saves life and makes "dodging" very easy and save. Blink - blink - blink ... I would say mandatory for every build like the Double Jump skill (if you are in a fight out of stamina, you can double jump over an enemy)
I hear ya. i tried the blink dodge, but while the blink has more movement, it doesn't seem to have any "I" frames. you can be hit at any point during it so to me its worthless. as cool as it looks. ill try it with the stun perk on it though, that sounds really strong.
Yes there are no i-frames like in black desert online and co. ... but the blink helps alot to "not get hit" instead of the dodge roll ... no i-frame, but with a bit reflexes and awarness you will hardly be hit during a blink ... the attack animations from monsters are not so clever ;)
lol not at all! the only threat in the game are the green cleaver guys. but the game is just rough for melee., not hard, but i hate the magic because its too powerful, i dont like archery because all the arrow farming i need to do. but melee take 15-25 hits against a lvl 30 enemy and its exhausting lol.
I never understood games that have a dodge roll with no i-frames. You can time your roll perfectly but still get hit, so you actually need to pre-empt the roll.
yea. im not a fan of block being the only defense option. make roll cost less stamina and have good i frames so i can dark souls it. love the game nonetheless.
yea i like that, longer distance rolls and such and stronger block to consume less stamina
Cause it is immersive and realistic? If I am in a sword fight in real life and "dodge roll" my enemy - if he is attentive - could also hit me, more difficult, but yes, he can hit me.
in a game with zombies, magic, and such, i don't think realism is the point. i see what you are saying, i just disagree.