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And it sounds like you expect most enemies should be single shot kills?
I don't know any game with a skill tree (and I know many), where there are some skills, which are not worth the points and other skills, which will be better? So just skip them. And multishot is not totally worthless. But very situational, and therefore there are better skills to spend your points.
Basically you may consider taking multishot like either taking a shotgun or a sniper rifle.
It's even different branches. If you want to be a sniper, assassin-branch is more considerable and then of course you don't need to take multishot.
Why did you even answer to my post, not even picking up any point i talked about?
Or lets say you want to shoot at a far target --- the split arrows will always miss because of the distance. So it really sucks when it procs.
When you are in medium or close range combat the procs do shotgun targets, which can make bow dps pretty solid.
However, yes, I 100% agree, the procs need to be free instead of costing extra ammo.
This. A little mana for the extra arrows seems fine or as someone said, an eternal quiver for non special arrows, can't spend hours on twigs, really.
Since I more often than not find myself forced into melee due to the short range of the bow and speed of many enemies I'm quite familiar with melee damage, and my opinion there is that in general it could certainly use a boost.
I have no played as a mage so I do not know how that works and as such I can't form an opinion on it.
As for archery, no I don't expect most enemies to be single shot kills, but I also don't expect to need to use 2 arrows to kill a mere bird(copper arrows with bow power of 37).
I also would expect to be able to make more precise shots with the bow at range and not have to lob shots like it's a grenade launcher.
Maybe the issue with the bow is not so much the damage, but how it feels when you use it.
It does not feel like a bow when I fire it, I can throw a rock farther than I can fire a bow in this game and it does not feel like there is any power behind the shot.
Perhaps instead of more damage the arrows could make enemies flinch or stagger when they are hit, but I still think an increase in damage would be helpful, how much is of course debatable.
The arrow drop could also do with some work, a more gradual drop over range instead of the sudden drop they have now I think would help.
Also the range of the bow is far high enough to kill enemies at distance. Only thing i could argue is the range is to low if you really want to snipe over really far distances.
Melee is not very powerfull even as a fighter build. If you skilled archer stuff, you do even lack the melee damage boost skills. If you get into melee as an archer, you almost lost. Instead run, build up distance again, then fire again.
(i basically only have a sword against these little critter groups, they are still onehit with the sword)
I don't think so.
YEAH WTF I was shocked to realise it was MY arrows.
I suggest investing in the skills that boost stamina and running speed. Additionally use a bow that does NOT use stamina (they do only slighly less damage if at all) and then take the teleport skill and the skill with which you can push enemies away and stun them for a moment.
You can position enemies exactly where you would like them to stand for you to shoot them comfortably. Fun! :)
This I do not understand. To me it feels as if my arrows can fly to infinity. ^^ The higher I aim, the further the arrow flies. I have not yet met a range limit. I have shot enemies that were mere dots at the horizon.
I am very very happy with my archer build overall. But I am disappointed in the last two big skills, Multishot and Bee Sting. Can anybody explain how that Bee Sting thing works? I wasn't able to get this to work.
Btw even with multishot on one arrow always flies true to where you point, despite the claims that multishot makes you miss...
The only thing that needs fixing is the twig and arrow farming in the game. Removing the consumption of arrows from the multishot will only mitigate the issue and cost of playing archer but it's not enough.