Enshrouded

Enshrouded

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Sir Pump-A-Loaf Feb 14, 2024 @ 1:02am
Multishoot needs to be reworked
The other two arrows should be a proc for free, or else it's just a waste of arrows
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Showing 16-30 of 33 comments
TemperedFangs Feb 14, 2024 @ 11:03am 
agreed, and since magic did it too, give us eternal arrow recipes for the none special arrows
finalfantasy Feb 14, 2024 @ 11:44am 
Originally posted by Bansheedragon:
When it comes to damage it feels more like I'm firing a popgun than a bow, needing multiple shots to take down just about anything
Compared to what? The even lesser damage a melee fighter does, or the absolutely overpowered mage nukes?
And it sounds like you expect most enemies should be single shot kills?
Skywalker Feb 14, 2024 @ 11:52am 
Originally posted by Cormian:
Yea. It is a legit request since the skill exist. All skills should be worth something.
for now, that skill is not worth it.

I don't know any game with a skill tree (and I know many), where there are some skills, which are not worth the points and other skills, which will be better? So just skip them. And multishot is not totally worthless. But very situational, and therefore there are better skills to spend your points.
finalfantasy Feb 14, 2024 @ 12:04pm 
Originally posted by Skywalker:
So just skip them. And multishot is not totally worthless. But very situational, and therefore there are better skills to spend your points.
How about that depends on someones playstyle? There are people out there that prefer playing games for fun, not for cheesing. Just because someone plays an archer doesn't mean you need to just cheese by standing on top of anything where no enemy can reach you anyway and then snipe them away. But you can also go to mid to close range.
Basically you may consider taking multishot like either taking a shotgun or a sniper rifle.
It's even different branches. If you want to be a sniper, assassin-branch is more considerable and then of course you don't need to take multishot.
Trashley Feb 14, 2024 @ 2:24pm 
Should just be a chance to fire an additonal arrow so 2 instead of 1 instead of a shotgun spread shot id rather it consume 2 arrows than like what 4 or 5
finalfantasy Feb 14, 2024 @ 2:31pm 
Originally posted by Trashley:
Should just be a chance to fire an additonal arrow so 2 instead of 1 instead of a shotgun spread shot id rather it consume 2 arrows than like what 4 or 5
Have you ever played the game? It is actually just a chance to fire 3 arrows instead of one. so you do not always fire 3 arrows with every shot.
finalfantasy Feb 14, 2024 @ 2:34pm 
Originally posted by PakaNoHida:
What else do we do, I want to know more about your obvious bias against Archers.
What else about what? What bias? I'm just comparing between actual possible builds. I don't have anything against archers, they are absolutely reasonable even against a mage build. Just the melee build sucks.
Why did you even answer to my post, not even picking up any point i talked about?
Last edited by finalfantasy; Feb 14, 2024 @ 2:37pm
Leiraion Feb 14, 2024 @ 2:46pm 
The multi-arrow proccing while you clear spires or puzzles in general is super annoying.
Or lets say you want to shoot at a far target --- the split arrows will always miss because of the distance. So it really sucks when it procs.

When you are in medium or close range combat the procs do shotgun targets, which can make bow dps pretty solid.
However, yes, I 100% agree, the procs need to be free instead of costing extra ammo.
People have problems with arrows supply? Really?
Sir Pump-A-Loaf Feb 14, 2024 @ 3:33pm 
Originally posted by Leaper:
I originally had it before a respect, it's amazing when you crit with 2 or 3 arrows but 99% of the time the extra arrows miss and I did not realize it uses actual arrows from your inventory.
UTTER BS.
* Make the multishot pattern group up better.
* Extra arrows should be like magic, make it use a small amount of mana or something and dont waste my hours of pressing E to farm twigs.

As it stands the pure mage classes are so much better than everything else it's broken OP AF.

This. A little mana for the extra arrows seems fine or as someone said, an eternal quiver for non special arrows, can't spend hours on twigs, really.
Bansheedragon Feb 15, 2024 @ 2:03am 
Originally posted by finalfantasy:
Originally posted by Bansheedragon:
When it comes to damage it feels more like I'm firing a popgun than a bow, needing multiple shots to take down just about anything
Compared to what? The even lesser damage a melee fighter does, or the absolutely overpowered mage nukes?
And it sounds like you expect most enemies should be single shot kills?

Since I more often than not find myself forced into melee due to the short range of the bow and speed of many enemies I'm quite familiar with melee damage, and my opinion there is that in general it could certainly use a boost.
I have no played as a mage so I do not know how that works and as such I can't form an opinion on it.

As for archery, no I don't expect most enemies to be single shot kills, but I also don't expect to need to use 2 arrows to kill a mere bird(copper arrows with bow power of 37).
I also would expect to be able to make more precise shots with the bow at range and not have to lob shots like it's a grenade launcher.

Maybe the issue with the bow is not so much the damage, but how it feels when you use it.
It does not feel like a bow when I fire it, I can throw a rock farther than I can fire a bow in this game and it does not feel like there is any power behind the shot.

Perhaps instead of more damage the arrows could make enemies flinch or stagger when they are hit, but I still think an increase in damage would be helpful, how much is of course debatable.
The arrow drop could also do with some work, a more gradual drop over range instead of the sudden drop they have now I think would help.
Last edited by Bansheedragon; Feb 15, 2024 @ 2:04am
finalfantasy Feb 15, 2024 @ 2:18am 
Originally posted by Bansheedragon:
Since I more often than not find myself forced into melee due to the short range of the bow and speed of many enemies
The Archer has skills that boost stamina and even running speed for exactly this reason. I haven't found an enemy i couldn't outrun yet. It may become more difficult in close quarters but that's the pill for an archer. In such a situation as an archer don't go into the room, but get the attention of the enemies and lure them out of the room (if possible).

Also the range of the bow is far high enough to kill enemies at distance. Only thing i could argue is the range is to low if you really want to snipe over really far distances.

Originally posted by Bansheedragon:
I'm quite familiar with melee damage, and my opinion there is that in general it could certainly use a boost.
Melee is not very powerfull even as a fighter build. If you skilled archer stuff, you do even lack the melee damage boost skills. If you get into melee as an archer, you almost lost. Instead run, build up distance again, then fire again.
(i basically only have a sword against these little critter groups, they are still onehit with the sword)

Originally posted by Bansheedragon:
Maybe the issue with the bow is not so much the damage, but how it feels when you use it.
It does not feel like a bow when I fire it, I can throw a rock farther than I can fire a bow in this game and it does not feel like there is any power behind the shot.
I don't think so.
~T~D~ Feb 15, 2024 @ 5:36am 
Originally posted by Sir Pump-A-Loaf:
The other two arrows should be a proc for free, or else it's just a waste of arrows

YEAH WTF I was shocked to realise it was MY arrows.
Offshade Feb 15, 2024 @ 6:07am 
Originally posted by Bansheedragon:
Since I more often than not find myself forced into melee due to the short range of the bow and speed of many enemies I'm quite familiar with melee damage, and my opinion there is that in general it could certainly use a boost.

I suggest investing in the skills that boost stamina and running speed. Additionally use a bow that does NOT use stamina (they do only slighly less damage if at all) and then take the teleport skill and the skill with which you can push enemies away and stun them for a moment.
You can position enemies exactly where you would like them to stand for you to shoot them comfortably. Fun! :)

Originally posted by Bansheedragon:
Maybe the issue with the bow is not so much the damage, but how it feels when you use it.
It does not feel like a bow when I fire it, I can throw a rock farther than I can fire a bow in this game and it does not feel like there is any power behind the shot.

This I do not understand. To me it feels as if my arrows can fly to infinity. ^^ The higher I aim, the further the arrow flies. I have not yet met a range limit. I have shot enemies that were mere dots at the horizon.

I am very very happy with my archer build overall. But I am disappointed in the last two big skills, Multishot and Bee Sting. Can anybody explain how that Bee Sting thing works? I wasn't able to get this to work.
Anima Mundi Feb 15, 2024 @ 6:09am 
Mileage may vary. I only do manual aim and i very often get at least 2 arrows hit even on longer range, 3 only works at close range or bosses. The skill is pretty useful and increases the average DPS considerably.
Btw even with multishot on one arrow always flies true to where you point, despite the claims that multishot makes you miss...

The only thing that needs fixing is the twig and arrow farming in the game. Removing the consumption of arrows from the multishot will only mitigate the issue and cost of playing archer but it's not enough.
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Date Posted: Feb 14, 2024 @ 1:02am
Posts: 33