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BUT imo the actual reward loot, you know the shiny box after a hard boss fight, is insulting and near infuriating. lvl 23 common armor or weapons w/ buffs that are only good in the Halls. It's insane! Spend hours+ grinding through this mosh pit only to receive scrap. F that shat!
Agree with this; its too bad the only decent loot (by level) is really in Kindlewastes, and that half your weapon bonuses are specifically good only for Hallow runs. Clearly we shouldnt be doing this for weapon farming... I guess it will come in handy for FUTURE Hallows, but after the "need to find 12 special globes to open one door" puzzles, or the "fly for 5 minutes over red shroud" stuff.... I shudder to think of what they will in a future one. "Go find 24 globes?" No thanks.
But Like I said still Love the Game, can't wait to see what Kind of ending they are planning ... just hope the LOOT gets Better and Rewarding for the time spent.
...........................................................................................................................................................................
I watched a Youtuber .. show off the Legendary stuff he got from the Hollow Halls and Asked HOW many times and How Long it took ... BUT Never got a response on the question: I personally never saw anything above the 1 rare item "which was lower than my current gear" and most were common trash.
i said it before and ill say it again : they should get rid of rng based finished gear drops and push the designs into thier elaborate crafting system and just make the rng drop rare materials required to craft the items in question. and spreading these materials to specific sources (not everything from 1 type of chest like now) like this drops from this boss/enemy and this drops from this type of chest or this type of ore vein etc. then make these rare drops RNG.
now you have a system that works intertwined with each other and you encourage players to go out and actually play the game instead of resetting and you also make different targets worth chaseing and killing unlike now where every boss in each has the same boring rng loot table.
the current system IS trash. itll never be good the way it is. and thus as a result any new content relying on this old system will automatically be NOT WORTH DOING gameplay wise.
yet devs seem sadly to not care about this. its not even part of the roadmap nor is it on the wishlist because fancy graphics and other gameplay wise fully irrelevant features are given priority.
if this system isnt addressed by next year this game will fade away and bleed player wise out over time sadly. seen this too many times. if you dont reward player efforts approximitly in such games players stop playing sooner or later.
and this is on top of all the other problems this game still has currently.
will see if these devs are capable of getting this under control or not.
big fax
BIIIG FAX
"Hey, We Heard you guys wanted More Building & Combat that didn't break down when you were fighting a whole two bad guys at once
So we thought the best way to address both these issues
was to not tweak the combat meta AT ALL
and place new Building Materials at the tail-end of dungeons
that are half the fv<king World-Map in Length
comprised wholly of infinite copy & paste rooms
that house ceaseless hordes of ankle-biting enemies,
because we felt that really would really engage the players who don't care about combat by forcing them to engage with it against their will
as well as address those who do like combat
by hitting them over the head with exactly what they said was wrong with it, forever.
Oh, and it's pitch-fv<king-black for added comfort,
because being to see anything would draw attention to the lack of gameplay."