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Wonder if those are something that could be adjusted by the number of players although finding the spawned ones within the cavernous arena probably would take any less time as you'd either get lucky or have to check every distant nook and cranny.
Destroy their spawn points and they stop..
Second if you wait to max level and do the things you said, there is no point to even doing them as the reward you get at the end is pointless. why go for some level 3 unique legendary that you will never use?
Point being. They need to make the end treasure always be worth it for you and make the Enemy AI better to make exploring/clearing the hall fun and exciting.
https://steamcommunity.com/sharedfiles/filedetails/?id=3213327714
The second new dungeon, the one with the one-eyed boss thing that gives you a head needed as a crafting component for the new workstation, is brutal in its length and design.
Going back a second time just to snag another boss head to make a wall mounted trophy to add to the collection is ridiculous as there is no shortcut to the boss that I am aware of. You have to run the entire dungeon again from the beginning, unlocking every barrier along the way.
If you don’t have a couple of hours to spare to finish a dungeon in one setting, you might as well not even try as it resets and you have to start from the beginning the next time you log on.
The loot does not scale to the player so there is no incentive to go spend two hours in a dungeon meant for beginners.
Great idea but poorly executed.