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Really starting to lose interest in this game over here. It has great potential, but I see a development team that either doesn't desire, or doesn't know how, to do what is necessary to make the game truly great.
The slide was easy enough, just jump when you see a hole. Don't know what the fuss is about on that one. though the should have the tomb stone show up at the top if you do die. Like it does in the rest of the game. They need to fix these areas for people.
Bad enough they have to have double grapples every where. I can't do those. I'm 100% disabled and my hands won't let me do them. But at least there is a way around that in this one dungeon. I finally just had to pick my way through. Hope they don't fix it so you can't or this hall will be unplayable for me.
I have over 650 hours in this game and glad they added the new content though don't think i will be able to do the other two halls. Wished they had not nerf the rings to death they are totally useless now. All they needed to do was make it so you couldn't stack the ring.
All this did was make it so you had to specialize more into one type of build, And me I like to be more rounded in my build sort of a jack of all trades. Can't do it in these halls.
They still have a lot of balancing to do in these halls especially with the loot. Common and uncommon just won't do especially after spending that amount of time in this hall. Not one weapon worth all that effort. Twigs, water and a few potions is mostly what I got out of this though did do some mining of the toxic stuff and the other mats,
What they don't seem to get is, when you spend that amount of time doing one of these you should at least get something decent for doing it.
And they need to fix it so the halls that you have already cleared don't re-spawn and you can save at least at the markers. They shouldn't re-spawn till you restart the game. Don't think they thought this through.
The first hall was pretty easy once you figured out the best way to do it.
And that Alden NPC is just plain creepy. Won't have that father death in the main house LOL
Made him his own little crypt out by the back wall.
I wanted more mechanical depth and variety to the combat as well as better balancing and what did we get get? Halls full of enemies..I was shocked when I saw that in the trailer and was instantly turned off. No reason to even test this nonsense.
That´s not what I want in a game. Quantity over quality is never good. It´s just lazy and cheesy.
The massive rooms had mud and rats with those glowy runes in each corner so most of the time spent there was moving from one side to another. The green goop nukes ALL your stam instantly if the game thinks you touched it and if its around the top of a hole the dot will prevent regen long enough that you can't glide and die a very cheap death. The huge waves of whats seems like 20-30 skellies all come at once within the narrower corridors rather than the large arenas and share aggro, not especially fun.
Swingy puzzles are ok but by the time you reach them a lot of time has passed so I can see that anyone with around 30 minutes of rested will have lost that stamina boost. Even those with an hour of rested who found the shortcuts to the door buttons would be running out by the time they meet the boss assuming no cheap death by goop hole as found on the second slide.
Going to have to wait until the weekend for the third hall as I'm fairly sure I simply won't have the time to run it in a single sitting.
I really Love this Game, but reading from different sites, it's clear that the new Dungeons need a Lot of Work from the dev's.
So, Not Sure about the 5%.
What I didn't like was the length of time without saves, the third hall was tedious finding what 18? glow balls. Jeez. It just took forever, and the reward did not justify the effort.