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Hollow Halls Hard ?
I have done 3/4 Dungeons...but the skeletons are now so hard...there now also lvl25..my sword does not much damage...should I use a weapon with blunt damage ? Or what is the weakness of those skeletons..I also used those special foods for the hallow halls...
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Showing 1-5 of 5 comments
i_got_blisters Mar 31, 2024 @ 12:07pm 
use blunt dmg and/or fire dmg. use the summoning vessels as well. theyre amazing.
Dapitbull Mar 31, 2024 @ 6:13pm 
my issue is the stupid gliding in the last Hollowed Halls. Not fun if you want to farm at all. So glad we are done with it and probably will not go back due to this. The other 3 were amazing. Last one though, they can keep it.
retsam1 Mar 31, 2024 @ 6:27pm 
2
Originally posted by ShadyAftermath:
I have done 3/4 Dungeons...but the skeletons are now so hard...there now also lvl25..my sword does not much damage...should I use a weapon with blunt damage ? Or what is the weakness of those skeletons..I also used those special foods for the hallow halls...

If you're 25:

1. Make sure you have good weapons. Last update allowed level 30 upgrading level 25 weapons again.

2. Make sure you've a good build to fight with.

3. Cant stress this one enough: use the scrolls, good buff foods, the new potions for hollowed mob combat and more. If you're not, it really can make what could be easy fights become pointless ones.

4. On the mini bosses(ie cyclops) consider using the summoning skull bombs. As long as you have mana pots you can throw out tons of them and as long as you can run or dodge, they'll take them down pretty fast.

5. If point four isnt to your taste, each encounter location has terrain that you can range the mini bosses from and take no or little damage. Ledges and bone mounds that you dig a pit in to stand and stay out of most of their aoes.

6. Same tactics(sans skull summoning) also work wonders on the hordes of mobs that attack you. Range them to weaken hp then fall back to a place you can ledge range them from.

7. If in melee, with a good 1 hand mace and 2 health leech rings, the mobs are trivial as long as you dont corner yourself.

8. Focus on killing the skel spawners first as best as possible(range is great for this but above mace method works too). Once they dont infinitely spawn, its much more managable, even if you need to fall back and wittle large groups down.

9. With the cyclops fights, there are other room mechanics that you can use to wittle down the hordes and the mini bosses: flameballs andspike floors i mean). Also, the cyclops aoe attacks can damage the skels too.
Last edited by retsam1; Mar 31, 2024 @ 6:30pm
retsam1 Mar 31, 2024 @ 6:32pm 
Originally posted by Dapitbull:
my issue is the stupid gliding in the last Hollowed Halls. Not fun if you want to farm at all. So glad we are done with it and probably will not go back due to this. The other 3 were amazing. Last one though, they can keep it.

Yeah the last one's over use of gliding in design was very annoying. I actually died in all the dungeons more to falls related causes than anything else, really.
LudwigVH Mar 31, 2024 @ 9:10pm 
Originally posted by retsam1:
Originally posted by ShadyAftermath:
I have done 3/4 Dungeons...but the skeletons are now so hard...there now also lvl25..my sword does not much damage...should I use a weapon with blunt damage ? Or what is the weakness of those skeletons..I also used those special foods for the hallow halls...

If you're 25:

1. Make sure you have good weapons. Last update allowed level 30 upgrading level 25 weapons again.

2. Make sure you've a good build to fight with.

3. Cant stress this one enough: use the scrolls, good buff foods, the new potions for hollowed mob combat and more. If you're not, it really can make what could be easy fights become pointless ones.

4. On the mini bosses(ie cyclops) consider using the summoning skull bombs. As long as you have mana pots you can throw out tons of them and as long as you can run or dodge, they'll take them down pretty fast.

5. If point four isnt to your taste, each encounter location has terrain that you can range the mini bosses from and take no or little damage. Ledges and bone mounds that you dig a pit in to stand and stay out of most of their aoes.

6. Same tactics(sans skull summoning) also work wonders on the hordes of mobs that attack you. Range them to weaken hp then fall back to a place you can ledge range them from.

7. If in melee, with a good 1 hand mace and 2 health leech rings, the mobs are trivial as long as you dont corner yourself.

8. Focus on killing the skel spawners first as best as possible(range is great for this but above mace method works too). Once they dont infinitely spawn, its much more managable, even if you need to fall back and wittle large groups down.

9. With the cyclops fights, there are other room mechanics that you can use to wittle down the hordes and the mini bosses: flameballs andspike floors i mean). Also, the cyclops aoe attacks can damage the skels too.

Regarding your point 8) Iron axe 1 hit deletes the mob spawners in the Hollow Halls.
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Date Posted: Mar 31, 2024 @ 11:04am
Posts: 5