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They certainly need to address the lack of player location saving on exit before they add any further content that requires you to be away from home base for potentially multiple hours.
That said, the Hallowed halls are entirely optional. So there's no reason to not have them in the game.
Some people complaint about the pull of enemies, that the agro range is too high so they come in large groups, well i only saw an issue at the very bottom of the dungeon, where 4 doors open and jesus it was like a 100 enemies at once, caught me off guard too since this game never thrown that many at you at once.
I think if i was level 10 or so i would have died, since i wouldnt have the means to kill that many, no infinite fireball and all that. They could tone down a little, but i like the challenge to be fair.
I see a group of level 10 clearing that to be fair, i mean you can have as many as 16 players in one server.
Thats if they implement some form of base protection against these bastards that have fun ruining games for others.
There's a couple things to note here. First, respawn points are not what people are asking for. People want to be able to either return to their base to resupply on ammo, potions and food or they want to be able to stop part way in for any number of real life reasons and not have to redo the whole Hall when they log back on.
Second, you've only played the lowest level Hall and pointed out the sheer number of enemies thrown at you. It gets far worse in each successive Hall. The last one gets downright unreasonable at the very end if you're playing solo. The devs have made, to my knowledge, no comment whatsoever about trying to keep things balanced for solo players. All they'd have to do is set up a very basic party size based balancing system. If people have smaller groups or are playing solo, it's perfectly possible to develop a system to adjust the number or behavior of enemies accordingly. I have never heard a downside to this method of game balance.
However, the Hallowed Halls are not what most people would consider optional if you want a full game experience. One character for your base is only available through the Halls. Certain base building material is only available through the Halls.
If I didn't want to play the game I paid for, I wouldn't have bought it. However I do want to play it, I just think perhaps there could be some modifications that would make it easier for people who are finding it difficult.
Can certainly see getting mobbed to death in later ones given they can knock you out of jumps mid air and the player character has zero stun resistance.
That would probably be my biggest complaint about combat overall, the lack if poise. every single attack from rats to bosses stuns you.
On the Halls, I've completed the first one and probably won't be going back. I play single player and did hall #1 when I was at roughly the same level as the monsters (L13 IIRC). It was doable but I ended up using way more resources that I got from it, making it not really worth the effort. I also think that while the difficulty for content aimed at group play was OK, the way in which that difficulty is created is poor. Rather than just spamming hordes of enemies at the player(s), it would be better to have well crafted combat encounters so each room or corridor becomes a tactical problem of terrain, enemy types and target prioritisation instead of mindless gradual retreating while spamming attacks.
I've completed the first 3, i'll probably return and do a thorough clear incase i missed some crafting stuff but after that i doubt i'd return except to mine the wall bricks.
As far as i can tell they are still within the normal world space not instanced (kinda opposite version of the towers) so in theory you could dig down to them and eventually bust through the roof or something.
There's no real reason to do that though as there's no "pot of gold" at the end, the reasons to return to one (resources) are spread out through the entire level.
Amen! Hard mode was there from the beginning: no armor and punch everything to death. Some people want all the best weapons and armor, yet still want the game to be hard. If the devs listen to these idiots, it will make the game unrecommendable to most gamers. Kill the fun at your own risk, devs. I won't post a review until it's done. Ruin it, and it's thumbs down from me.