Enshrouded

Enshrouded

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BigPersonalety Mar 27, 2024 @ 12:36pm
New dungeons are to much
After completing all but last 2 dungeons solo, i can for sure claim they are meant to be compatible only in coop. Amount of enemy spam, the length of the dungeon make it to long to fight alone. If you have no one to help you are basically unable to access this content as opening your world to internet almost always guarantees item being stolen and your world being destroyed.

Also i hate that you label enemies lvl10 but yet they honestly feel like lvl30 enemies which just don't damage you as much. Its stupid and their true "power level" should be more visible.

There's need to be a better system other than just inviting friends to beat these dungeons.
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Showing 1-15 of 72 comments
ec928 Mar 27, 2024 @ 12:59pm 
The regular enemies don't hit very hard, there are just a lot of them. But they all die quickly to AOE attacks like fireball. And a mana leech staff means you can keep fireballing them non-stop; not much can stand up to being fireballed over and over. For the large boss enemy, all you need to do is jump somewhere safe and you can easily kill him without any damage.

What takes these dungeons so long aren't the enemies, it's finding all those barrier keys...
Imhotep Mar 27, 2024 @ 1:01pm 
Solo'd the first at 7 and got to level 13 from it. No problems. It really doesn't need a nerf. Really just does not. They do NOT feel like "30" at all. Go fight a level 30 enemy at level 10 and endure that. LOL.

Go to the higher level Hallows and youll experience it.

Lets accept the fact that some missions might be harder than others? It's not impossible at all by any means.

You might die a few times? But honestly no its really not hard.

I solo'd everything no problem. Literally. This is not even nearly as hard as any other games i have ever played. It's just a few skeletons that by all means are weak to blunt because their skeletons.

Since we're banging on things we hate, i hate when people way way way way way over exaggerate things beyond reasonable proportion. Over inflate. Make things seem dire and or game breaking.

The dungeons are pretty big in size. Finally something big enough to delve into. FINALLY.

This really is one of those instances where something isn't going right with your build, you didn't prepare or something. I can CLAIM this. ;/

P.S. i am currently on the last one and its finally a challenge. But not really. It's still the same things just higher levels. So i gotta take it a tiny bit slower, bring more weapons cause durability and arrows.
Last edited by Imhotep; Mar 27, 2024 @ 1:03pm
PunchNinja Mar 27, 2024 @ 2:04pm 
Nothing here has been more difficult than dealing with the green dual-wielders IMO. I play almost entirely as a melee character, not even tank spec. Nothing was overly difficult - even the swarms were managed by carrying a few Explosive Arrows when things got dicey.

The bosses, being fought as a melee character simply require learning their telegraphs. I died less than my fireball machine gun mage friend during bosses. If anything, they could increase the frequency of the swarm-style events, those really got the blood pumping!

As a note on the whole level 10 but feels higher. I did notice the enemies do seem to be more hardy, but less deadly. Even using a maxed out blunt weapon, few enemies died in 1 hit... and I loved it!
Last edited by PunchNinja; Mar 27, 2024 @ 2:10pm
DeLindsay Mar 27, 2024 @ 3:22pm 
Originally posted by PunchNinja:
Nothing here has been more difficult than dealing with the green dual-wielders IMO.
Spitting facts right here. The "Green Goblins" as me and my buddy call them are harder than EVERYTHING in the new Dungeons. There's ZERO reason to nerf the Dungeons and they are 100% soloable, many have already completed all 4 solo.
Galadhlinn Mar 27, 2024 @ 3:56pm 
Two points:
Keen has made several comments about their passion in building Enshrouded to focus on the friends/group format. This is clearly and addition in that spirit.
Second many have complained that combat in Enshrouded is too easy. I suspect these side dungeons were an attempt to tick that box as well.
For the solo players (count me in that group), one option is to do each biome dungeon on a delayed cycle. For example do the Springfield's dungeon (first one) once you are solid combat wise in the Revelwood biome. Then do the Revelwood dungeon, once you are geared and competent in the Savannah biome, etc.
Kathrynya Mar 27, 2024 @ 7:34pm 
Originally posted by ec928:
What takes these dungeons so long aren't the enemies, it's finding all those barrier keys...
This one barrier in the third dungeon, with so many green lights to find in this super mega giga huge room... It did take me so much time and efforts to find them all...

But in the end, i did succeed ! I was victorious !

Uh ? What is this hole in the wall going around the barrier you said ? I have no idea what you are talking about !

*hides his pickaxe*
MezTheDanger Mar 28, 2024 @ 1:37am 
The dungeons are hard yes, but i cleared the first one at level 20 pretty easily, when there are lots of enemies simply do a double jump and use an aerial attack with a two handed weapons, you will clear the area in no time. I wish tho they were thought to be played solo too, itàs kinda cheap to force you now to have people to play with, they probably wants you to make your friends buy the game lol.
Asmosis Mar 28, 2024 @ 2:07am 
It's a solo/co-op game so the dungeons need to be at least completeable solo.

Does the game adjust enemy amount/dmg/HP when playing in a group? because most areas seem designed for a single person challenge wise.
TheOrigin Mar 28, 2024 @ 3:22am 
I soloed all four dungeons multiple times now. Its doable but takes time as you mentioned. If you learn the levels it becomes more easy.
JB™ Mar 28, 2024 @ 3:37am 
These dungeons need some sort of save point. I understand that they are aimed toward co-op (which is starting to put me off the game) and I don't mind the difficulty bump too much, it takes too long to complete. I'm on the Revelwood dungeon which is the one with level 15 mobs. I got to the one-eyed beast and if he catches me a couple of times I'm dead.

I get that I will need to work on how to defeat it, but wiping out and learning can take time, and after spending more than 2 hours to get to this boss, I'm pretty much tired out and just give up. I'm an average player, and I get that some players will fly through this content, but for those of us who don't have time for 3-4 hour play sessions, please add some kind of half way point where you can loot a key which unlocks a door with a portal to a mid-point part of the dungeon. Give it limited uses or even a one time use.

I have over 300 hours in the game, but I'm now worried a little about the direction the game is going.
Last edited by JB™; Mar 28, 2024 @ 3:38am
Victorya Mar 28, 2024 @ 3:41am 
Its funny, thats some people want to tell you, that is not hard at all because they cant except that it is FOR YOU and to be honest for me too. Not everyone is a fighter or a COP gamer. I love this game already but i hate to fight & i wished i could set the mode to easy like for The witcher and so many other games too.

Not everyone took the way of a Tank or a magican. Stop gaslighting guys and except, that your experience is not everyones!
Tummen Mar 28, 2024 @ 3:50am 
they are not hard at all and they are fun, as HD2 dev said, its a skill problem not a game problem!
Shagar Mar 28, 2024 @ 3:53am 
Originally posted by DeLindsay:
Originally posted by PunchNinja:
Nothing here has been more difficult than dealing with the green dual-wielders IMO.
Spitting facts right here. The "Green Goblins" as me and my buddy call them are harder than EVERYTHING in the new Dungeons. There's ZERO reason to nerf the Dungeons and they are 100% soloable, many have already completed all 4 solo.
100% accurate.
Try upgrading your gears, have some food. Dungeons are nothing but free xp.
OctoberSky Mar 28, 2024 @ 3:53am 
It is possible to run these as a solo player, but it might be a very challenging experience, and we recommend bringing some friends along.

Hotfix notes


The supreme art of war is to subdue the enemy without fighting

Sun Tzu The Art of War
Last edited by OctoberSky; Mar 28, 2024 @ 3:54am
ec928 Mar 28, 2024 @ 5:36am 
Originally posted by Kathrynya:
Originally posted by ec928:
What takes these dungeons so long aren't the enemies, it's finding all those barrier keys...
This one barrier in the third dungeon, with so many green lights to find in this super mega giga huge room... It did take me so much time and efforts to find them all...

But in the end, i did succeed ! I was victorious !

Uh ? What is this hole in the wall going around the barrier you said ? I have no idea what you are talking about !

*hides his pickaxe*

That's the exact same Nomad dungeon area I was thinking about. Took forever to find the barrier keys, and even when I noticed them, it took multiple jumping attempts to get them. And the first time you do it, you don't know the map, and it takes time to understand how everything is setup and systematically clear each area. Was frustrating as I'd rather just blow up enemies than jump around and look for keys. But once I passed that level, I was pretty happy.
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Date Posted: Mar 27, 2024 @ 12:36pm
Posts: 72