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Careful being critical of the Shroud. Some folks get really antsy when you say you'd like to be able to see your video game.
Because its absurd to buy a game with a core element thats even in its name just to say that you dislike it and want it gone.
Its like buying Call of Duty and complaining that you dislike the FPS aspects of it and want it to be removed in favor of RPG dialogue solutions without violence.
Bloom is a problem that will hopefully be resolved with a silder - its just too much especially on bigger high contrast screens. Its also annoying ingame and doesnt always work as intended - for example if you build bigger windows or bigger openings you actually cant see much often when you look in the wrong direction..
Limited visibility in the shrowd on the other hand is a core gameplay element - the same goes for actual nighttime where you need a lightsource. I always found it weird why many modern games even have nights and lightsources if in reality there is no need for them since its always bright.
When you look from a cave to the outside (side where the most sunlight is) - the extreme bloom effect actually never goes away - it just stays the same all the time.
In RL you would neither have such extreme problems nor would it stay like this - in my example the eye would just adjust.
https://steamcommunity.com/sharedfiles/filedetails/?id=3176668052
Oh yeah because mentioning a huge problem that could have been fixed by now is considered crying gotcha. How about stop expecting people to do the devs job and they put an easy fix in the game that's simple. Not everyone wants to have to adjust their screen for one game and adjust it back every time if that even worked for them.
Then I found that if there is bloom setting, I couldn't find it. And no, I'm not going to use an out of game solution to cure this problem when other games I play don't have this problem.
I'll play those other games instead. Problem solved.
I don't think the shroud fog being too dense is the same issue as the bloom. Now I'm wondering though if the fog thickness isn't normal, because a) fell archers can easily see & shoot at me when I can't even see them, and b) I quite often run straight into the red ♥♥♥♥ that grew over the water because I literally could not see the hole in front of me in time because of how dense the fog is. So maybe it isn't even supposed to be quite as dense as it is? At least apparently for some? Did you two directly compare the view distance with some static objects? Would be nice to see some comparison screenshots that show a direct difference & also send those through the bug report system if they're indeed different.
It's fine to complain about a problem you're experiencing with the game. However, it is indeed crying to say it while including crap like the devs are lazy and aren't doing their job just because they haven't addressed your specific problem yet. It's childish and I hope nobody ever speaks that way to you at any job you might have. And if they do, would you think you'd be more likely or less likely to actually want to change anything about how you're doing your job?
As for the actual problem being discussed, I agree they could add graphics settings to alleviate it for people who don't like it. I don't have an issue with it, but I totally understand why someone would.
So you seriously think its an okay solution to constantly manually change the monitor settings you use for everything for a single game or to install something many people dont like (those nvidia tools whatever they are called)
You dont have an issue with this?:
This pretty much ruins bases with bigger openings since that effect also seems to have no distance limit - so even when im far inside my base it looks like someone trying to get the world record for lumens.
Case in point.
When I buy a video game, I expect the video part to be video. Video. From the Latin 'vizier', meaning 'to see'.
If I buy a Call of Duty VIDEO game I expect to be able to see.
If I buy Hello Kitty Island Adventure VIDEO game, I expect to be able to see.
If I buy an alleged VIDEO game and I can't see, it's not actually a video game, it's a really lame audio game.
If I want an audio game I play my guitar. I still suck at guitar, but I play with my eyes closed. Because it's not a VIDEO game.
Though I think it has to do with the exposure the game seems to use. Where your "eyes" (the camera) gets adjusted to far higher light sensitivity while you're in buildings or caves. So not only would that have to be adjusted, but the global illumination inside structures would likely also have to be turned up more or caves it would become too dark.