Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean, in theory. If they really can then it's something that should be addressed in some manner.
I made this thread because what I wrote is what happened. I did that with a lvl 2. Funny part is, I thought being lvl 2 killing a lvl 30 that it would give me massive xp and quick leveling. But funny enough it didn’t.
A level 2 character piloted by a skilful player running around a level 25 area with no problems is already strong enough on their own without equipment. You can run over and mine higher level ores for experience to level quicker,
I get the standing on a rock out of harms way. But I was getting down there with a sword and board too. Blocking and attacking. Sure, it was a tad more difficult, but still totally doable. Just feel it shouldn’t be. But eh. People don’t have to try it either………. But they will. I did lol.
The game is designed for coop and progression is server-side. It's exactly designed the way, that one player doesn't get unhitched if other players progress further.
So if you join a server with a brand new character, the other players can give you gear and you can directly join them.
Gear has much more effect in enshrouded then skills. So a lower level player doesn't need to bother running around in lower level areas just to level up until he matches the other players levels.
I also did this with a new character on our server, because i wanted to try a different build. Right from the start equipped it with level 16+ stuff from our spare equipment and directly jumped into lvl 15+ areas.
I wouldn't have done this, if i had to bother doing all the progression from beginning, because it would have been just boring, doing the same stuff again.
You can almost not power-level, yes. That's because xp required for next level up don't increase much. You need 3000-4000xp for a level up, no matter if from level 2 to level 3 or from level 20 to level 21.
So do mobs also not give reasonable more xp with higher levels.
But in opposite the xp gained lower with increased player level. When you have level 20 and kill a level 1 wolf, you gain zero or just 1xp. This way you are still forced to go to higher level areas if you want to progress further in a reasonable time, it also prevents becoming overleveled to quickly, but it also makes powerleveling almost impossible.
But that's not about equipment, but about how the level-system works.
Cleared the level 30's before that and spawned both the matrons together which I one shot with acid breath.
Then went off and did some more sun temples. It's not a theory, it's a fact.
Yey one could not use what has been found yet that would also feel bad since thats the point of looting.
In general the game has to make better use of the gear by:
- making upgrades possible
- adding better version of all the armors in lootdrops - or adding a way to copy stats of a newer item to the old item by destroying the new one etc.
- make color variants of armors etc.
- maybe even add some random stats to the items (maybe rng +-30%)
- maybe add a system to level crafting by crafting and perks beeing able to produce a bit better results with a rng modifier etc.
Hopefully the game will also use similar things for enemies:
- add a random modifier that changes size and stats of enemies +-20%
- add multiple color versions of enemies indicating their strength etc.
Those are rather easy to implement things that dont require much work yet would add a lot to the game. Recoloring of existing textures takes 2 minutes if you really only change colors. You can probably even automate that process.
in that case may aswell make the game LINEAR. youre defeating the point of open world with such sillyness.
you could put stat requirements on items instead of LEVLES. stat requirements leave the player with a choice on how to get the required stats. levels FORCE a specific method and take freedom completly away.
but in open world games items shouldnt have level requirements. that is simply bad game design by default.
As a Strictly Solo player I was elated when I could get a Ghost Glider at level 5. I went from the starting point up north, to the east, then south, just making bases !