Enshrouded

Enshrouded

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Trakehner Feb 26, 2024 @ 4:03pm
Gear level restrictions needed?
Seems to me that all gear needs level restrictions or something. I mean, I know in theory it’s suppose to be locked behind shroud restrictions… but when you can bypass it things become ridiculous.

Example: My lvl 2 Mage shouldn’t be able to wear lvl 25 gear and kill lvl 30 mobs. Thoughts? Discussion?
Last edited by Trakehner; Feb 26, 2024 @ 4:04pm
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Showing 1-15 of 40 comments
Beltane Feb 26, 2024 @ 4:09pm 
In theory, yes. Practical? I don't really care. If people wanna cheese their way arround the game, so be it. Not my loss.
Storm Reaver Feb 26, 2024 @ 4:17pm 
Nah. Game doesn't need to be super complicated.
cachmandrake Feb 26, 2024 @ 4:32pm 
A level 2 Mage wouldn't have enough skill points /Intellect/HP/MP to do that even with the top end gear.

I mean, in theory. If they really can then it's something that should be addressed in some manner.
Trakehner Feb 27, 2024 @ 3:14am 
Originally posted by cachmandrake:
A level 2 Mage wouldn't have enough skill points /Intellect/HP/MP to do that even with the top end gear.

I mean, in theory. If they really can then it's something that should be addressed in some manner.

I made this thread because what I wrote is what happened. I did that with a lvl 2. Funny part is, I thought being lvl 2 killing a lvl 30 that it would give me massive xp and quick leveling. But funny enough it didn’t.
Storm Reaver Feb 27, 2024 @ 3:33am 
You can still kill high level enemies by standing on a rock and shooting them with wands, arrows or magic. The equipment may give you a boost in strength, but the ease of the game allows you to kill things because of strategy.

A level 2 character piloted by a skilful player running around a level 25 area with no problems is already strong enough on their own without equipment. You can run over and mine higher level ores for experience to level quicker,
Trakehner Feb 27, 2024 @ 3:40am 
Originally posted by Storm Reaver:
You can still kill high level enemies by standing on a rock and shooting them with wands, arrows or magic. The equipment may give you a boost in strength, but the ease of the game allows you to kill things because of strategy.

A level 2 character piloted by a skilful player running around a level 25 area with no problems is already strong enough on their own without equipment. You can run over and mine higher level ores for experience to level quicker,

I get the standing on a rock out of harms way. But I was getting down there with a sword and board too. Blocking and attacking. Sure, it was a tad more difficult, but still totally doable. Just feel it shouldn’t be. But eh. People don’t have to try it either………. But they will. I did lol.
Last edited by Trakehner; Feb 27, 2024 @ 3:41am
finalfantasy Feb 27, 2024 @ 3:49am 
Originally posted by Trakehner:
Seems to me that all gear needs level restrictions or something. I mean, I know in theory it’s suppose to be locked behind shroud restrictions… but when you can bypass it things become ridiculous.

Example: My lvl 2 Mage shouldn’t be able to wear lvl 25 gear and kill lvl 30 mobs. Thoughts? Discussion?
Why not?

The game is designed for coop and progression is server-side. It's exactly designed the way, that one player doesn't get unhitched if other players progress further.

So if you join a server with a brand new character, the other players can give you gear and you can directly join them.
Gear has much more effect in enshrouded then skills. So a lower level player doesn't need to bother running around in lower level areas just to level up until he matches the other players levels.

I also did this with a new character on our server, because i wanted to try a different build. Right from the start equipped it with level 16+ stuff from our spare equipment and directly jumped into lvl 15+ areas.

I wouldn't have done this, if i had to bother doing all the progression from beginning, because it would have been just boring, doing the same stuff again.

You can almost not power-level, yes. That's because xp required for next level up don't increase much. You need 3000-4000xp for a level up, no matter if from level 2 to level 3 or from level 20 to level 21.
So do mobs also not give reasonable more xp with higher levels.

But in opposite the xp gained lower with increased player level. When you have level 20 and kill a level 1 wolf, you gain zero or just 1xp. This way you are still forced to go to higher level areas if you want to progress further in a reasonable time, it also prevents becoming overleveled to quickly, but it also makes powerleveling almost impossible.

But that's not about equipment, but about how the level-system works.
Last edited by finalfantasy; Feb 27, 2024 @ 3:50am
Storm Reaver Feb 27, 2024 @ 3:52am 
You can also just ignore the enemies and runaway. It's not like the enemies in this game can really catch you when you set your mind on running away from them. The only thing that stops you from running away is having no stamina.
Trakehner Feb 27, 2024 @ 4:03am 
Originally posted by Storm Reaver:
You can also just ignore the enemies and runaway. It's not like the enemies in this game can really catch you when you set your mind on running away from them. The only thing that stops you from running away is having no stamina.
Especially if you have a glider. You can quickly put some distance between you and pursuing mobs with it.
Sarcasteik Feb 27, 2024 @ 4:24am 
Originally posted by cachmandrake:
A level 2 Mage wouldn't have enough skill points /Intellect/HP/MP to do that even with the top end gear.

I mean, in theory. If they really can then it's something that should be addressed in some manner.
My mage at level 4 went and got the ghost glider just for the lols.

Cleared the level 30's before that and spawned both the matrons together which I one shot with acid breath.

Then went off and did some more sun temples. It's not a theory, it's a fact.
Last edited by Sarcasteik; Feb 27, 2024 @ 4:24am
Trakehner Feb 27, 2024 @ 5:17am 
Originally posted by Sarcasteik:
Originally posted by cachmandrake:
A level 2 Mage wouldn't have enough skill points /Intellect/HP/MP to do that even with the top end gear.

I mean, in theory. If they really can then it's something that should be addressed in some manner.
My mage at level 4 went and got the ghost glider just for the lols.

Cleared the level 30's before that and spawned both the matrons together which I one shot with acid breath.

Then went off and did some more sun temples. It's not a theory, it's a fact.
What I was trying to tell him lol. I didn’t just come up with this out of the blue. Tested, proven.
.... Feb 27, 2024 @ 6:37am 
I think a gear level would be important because you can go into higher level areas without even wanting to - then you get loot and suddenly your progression is stopped completely because you can neither craft nor find anything better and skip a lot.

Yey one could not use what has been found yet that would also feel bad since thats the point of looting.

In general the game has to make better use of the gear by:
- making upgrades possible
- adding better version of all the armors in lootdrops - or adding a way to copy stats of a newer item to the old item by destroying the new one etc.
- make color variants of armors etc.
- maybe even add some random stats to the items (maybe rng +-30%)
- maybe add a system to level crafting by crafting and perks beeing able to produce a bit better results with a rng modifier etc.


Hopefully the game will also use similar things for enemies:
- add a random modifier that changes size and stats of enemies +-20%
- add multiple color versions of enemies indicating their strength etc.


Those are rather easy to implement things that dont require much work yet would add a lot to the game. Recoloring of existing textures takes 2 minutes if you really only change colors. You can probably even automate that process.
Last edited by ....; Feb 27, 2024 @ 6:41am
Nerevar Feb 27, 2024 @ 8:43am 
yeah lets put LEVEL REQUIREMENTS into a OPEN WORLD GAME.

in that case may aswell make the game LINEAR. youre defeating the point of open world with such sillyness.

you could put stat requirements on items instead of LEVLES. stat requirements leave the player with a choice on how to get the required stats. levels FORCE a specific method and take freedom completly away.

but in open world games items shouldnt have level requirements. that is simply bad game design by default.
bourland Feb 27, 2024 @ 8:53am 
Well, If I have a level 25 player an a 2nd character they don't need to have the 5 Helpers any more for the 2nd player, right? Armor Loot, .....what was the point of buying the game? You own it, you play it, use it and tweak it. You never know what the Gates at the edge of the Game are for yet, so moderate your solo game somewhat.
As a Strictly Solo player I was elated when I could get a Ghost Glider at level 5. I went from the starting point up north, to the east, then south, just making bases !
Brma Feb 27, 2024 @ 9:08am 
This is such a weird phenomenon in gaming. Someone goes out of their way to exploit something in the game that's not meant to be exploited then complain that the game is too easy. It was YOUR choice to exploit the game, deal with the consequences.
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Date Posted: Feb 26, 2024 @ 4:03pm
Posts: 40