Enshrouded

Enshrouded

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captainamaziiing Feb 25, 2024 @ 8:49am
Shroud removal. How to save Embervale for REAL. Bug? Feature? You decide.
SPOILERS!!! DANGER!!!!

Major spoiler below. Do NOT read!!!!

You have been warned.....


I read about this on another thread which I can't find now, so I take no credit for discovery. And I hope the Devs never fix this game breaking bug/ feature because it's the answer to my Enshrouded prayers. The fact it exists makes me think it was already in the works as a game mechanic, and that it will become a feature in the future. I hope so. Pretty please?!?!?

I do not like the Shroud. At all. Don't like the lack of visibility, I don't like the timer, I don't like it as a gating mechanism, and I don't like not being about to port out of it. In other words, I don't like anything about it. Consequently I was avoiding it religiously. And it was screwing up the order the game is 'meant' to be played and seriously detracting from my overall game experience.

And it turns out you can make the Shroud go away.

Like, gone. Poof. Buh Bye!

It's as if the game mechanic already exists to actually remove the shroud and save Embervale, but it's not ready yet and only works globally. By accident. Or on purpose if you choose to read on and implement it in your world. It's a bigger exploit than skybases or lootboxing, so decide carefully if you want to know before you read on.

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Still here? Okay then. If you destroy a Shroud Root, (I did the one due west of Start in the cave with no mobs, so it's available to noob toons), then place an Altar near it, you can expand the altar to encompass the root spawn point. Log out. Log in. The root cannot respawn in your altar AOE. And for some reason all the Shroud in the game is gone.

Grass even regrows. The only way to know you are in formerly shrouded areas is the mushrooms and zombies.

Unshrouded, FTW.

Devs, PLEASE don't fix this. I love your game but urgently dislike the Shroud. This is an obscure enough 'fix' that it will rarely be stumbled onto, and only folks who dislike the Shroud will discover or use it. This is a secret bonus feature to be expanded on, not a toxic bug to be quashed.
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Showing 1-15 of 84 comments
Tariel™ Feb 25, 2024 @ 9:01am 
Does it stop the mini dump crash with all the mists gone?
Nevs Feb 25, 2024 @ 10:15am 
what if I remove the Altar will the shroud come back ?
Mytheos Feb 25, 2024 @ 10:28am 
The devs should 100% fix a bug.

If you play Enshrouded and dont like the shroud then you arent really a big fan of the actual gameplay loop and really just want Creative Mode.

So maybe just ask for Creative Mode vs asking for a dev to leave a bug in a game, which is always a bad idea.

I mean I understand you like different parts of the game, but understand watching a horror movie is supposed to make you feel scared, the shroud is supposed to be disorientating, difficult to navigate and cause you to feel like you have to rush...otherwise it would be really boring.
Last edited by Mytheos; Feb 25, 2024 @ 10:30am
PlagueBrain Feb 25, 2024 @ 11:29am 
IIRC. I'd heard about dataminers figuring this out, and along with some other artifiacts in the code, it seems possible that the finished endgame may center around clearing the Shroud.

But I mean, as it is?

You're basically saying you want Breath of the Wild with creative mode, not this game (and tbh I'd totally be here for that game myself). The entire game, from lore to mechanics, is built around the Shroud.

Also lol @ "secret bonus feature."

You have a promising career in corporate PR with terms like that.

It's not an obscure bug, you guys! It's a secret bonus feature!

But in re them fixing the bug - you may actually be right, and it might not be a bug. It may, in fact, just be a feature that's not fully implemented at this release stage. It could well be "real" endgame content (vs the current build's endgame).

And if that's the case - you might well get your wish, because that sounds like a monstrous problem for the devs to code around if that's what they intend for endgame.
Last edited by PlagueBrain; Feb 25, 2024 @ 11:30am
captainamaziiing Feb 25, 2024 @ 12:54pm 
Originally posted by Mytheos:
The devs should 100% fix a bug.

If you play Enshrouded and dont like the shroud then you arent really a big fan of the actual gameplay loop and really just want Creative Mode.

So maybe just ask for Creative Mode vs asking for a dev to leave a bug in a game, which is always a bad idea.

I mean I understand you like different parts of the game, but understand watching a horror movie is supposed to make you feel scared, the shroud is supposed to be disorientating, difficult to navigate and cause you to feel like you have to rush...otherwise it would be really boring.

We have different definitions of fun. If running around disoriented and scared was my jam I would have stayed married. You don't have to shut down the Shroud. But I'm not alone in my opinion of the funacity so folks like me now have a toggle. You are correct that I am not a fan of the part of the gameplay loop that involves the Shroud, and that's too bad as it's the name of the game. I would play this game if it was just 'Embervale' and there was no Shroud at all. I would not play this game if it was all shroud. Now I can play Embervale.

And after running around for the past two hours or so sans fog, I LOVE it. Changed the game an entire letter grade up.
Mytheos Feb 25, 2024 @ 1:42pm 
Originally posted by captainamaziiing:
Originally posted by Mytheos:
The devs should 100% fix a bug.

If you play Enshrouded and dont like the shroud then you arent really a big fan of the actual gameplay loop and really just want Creative Mode.

So maybe just ask for Creative Mode vs asking for a dev to leave a bug in a game, which is always a bad idea.

I mean I understand you like different parts of the game, but understand watching a horror movie is supposed to make you feel scared, the shroud is supposed to be disorientating, difficult to navigate and cause you to feel like you have to rush...otherwise it would be really boring.

We have different definitions of fun. If running around disoriented and scared was my jam I would have stayed married. You don't have to shut down the Shroud. But I'm not alone in my opinion of the funacity so folks like me now have a toggle. You are correct that I am not a fan of the part of the gameplay loop that involves the Shroud, and that's too bad as it's the name of the game. I would play this game if it was just 'Embervale' and there was no Shroud at all. I would not play this game if it was all shroud. Now I can play Embervale.

And after running around for the past two hours or so sans fog, I LOVE it. Changed the game an entire letter grade up.

You could think the game needs to be more like goat simulator, you would not be alone in your opinion.

The point I made, was if you want creative mode...and thats a reasonable ask for a game like this, just do that. Dont ask the Enshrouded devs to make the game Goat Sim 5.

Dont ask a dev to leave a bug in the game, that makes the game worse, can cause problems you dont understand for others.

I understand everyone likes different things, but games cannot be made for everyone, so try not to come into a game entirely made around a mechanic and say, hey I dont like this can we just exploit it away and the devs be ok with it?
Last edited by Mytheos; Feb 25, 2024 @ 1:44pm
restarter Feb 25, 2024 @ 1:58pm 
I would like the idea of getting rid of shroud as you progress through the game. It does get very annoying having to go through low level shroud. I'm willing to bet they are planning on having a mechanism that removes shroud as you progress though the game.
gadfly6363 Feb 25, 2024 @ 2:16pm 
I can certainly understand the desire to do away with the fog! I'm starting to get a pet peeve about the sheer number of contrivances video game devs can come up with to make it so the player can't see. Sure, it can be atmospheric, add to the mystery, make for dramatic lighting, etc, but after a while it's irritating and annoying to never be able to see. I play Valheim with dev commands so I can set the environment to clear. It wouldn't be so bad if it wasn't so overused. It's a VIDEO game, after all, not an audio game, lol.

I'm interested to see if this is a bug, or if it's there for a reason that we don't know until later. I might make a twink with a new save to see what it's like.
Last edited by gadfly6363; Feb 25, 2024 @ 2:17pm
gadfly6363 Feb 25, 2024 @ 6:13pm 
So I tried the above suggestion today, and it doesn't remove ALL of the shroud, but it does remove most of it. Looks weird, but it's so nice to be able to see. Still have shroud in elixir wells and some other places, just much less. Some areas appear clear but still count as enshrouded so the timer ticks down. It's interesting, and I think I'll keep it for a bit just for the novelty.
Humpenstilzchen Feb 25, 2024 @ 6:46pm 
Originally posted by captainamaziiing:
Originally posted by Mytheos:
The devs should 100% fix a bug.

If you play Enshrouded and dont like the shroud then you arent really a big fan of the actual gameplay loop and really just want Creative Mode.

So maybe just ask for Creative Mode vs asking for a dev to leave a bug in a game, which is always a bad idea.

I mean I understand you like different parts of the game, but understand watching a horror movie is supposed to make you feel scared, the shroud is supposed to be disorientating, difficult to navigate and cause you to feel like you have to rush...otherwise it would be really boring.

We have different definitions of fun. If running around disoriented and scared was my jam I would have stayed married. You don't have to shut down the Shroud. But I'm not alone in my opinion of the funacity so folks like me now have a toggle. You are correct that I am not a fan of the part of the gameplay loop that involves the Shroud, and that's too bad as it's the name of the game. I would play this game if it was just 'Embervale' and there was no Shroud at all. I would not play this game if it was all shroud. Now I can play Embervale.

And after running around for the past two hours or so sans fog, I LOVE it. Changed the game an entire letter grade up.
I hope that the devs at some point allow us to permanently remove the shroud roots and thus remove the shroud in the corresponding areas.

This would also be more in line with the story and lore since we are supposed to do exactly that but we can´t atm since it all resets.

I would love it if it were possible to "beat" the shroud and after all there are more ways to add challenges.

They could still add something like mini bosses and whatever to areas you have already cleared and link it to quests.

For example: You could get a quest that tells you that upon the removal of the shroud in a certain area a powerful new foe has arrived at the location and needs to be dealt with or the removal of the shroud could also remove some of the mycel stuff and reveal dungeons that were hidden and inaccessible before.
Last edited by Humpenstilzchen; Feb 26, 2024 @ 6:37am
The Former Feb 25, 2024 @ 7:19pm 
2
Since this thread will be full of people slinging mud over opinions that convince no one, I may as well add mine: If a game can be played in a way that a given person enjoys, that person should play it that way.
Dreadstone Feb 25, 2024 @ 8:43pm 
Does this mean all Shroud is "connected"? Much like introducing a pathogen in the toe of a person, eventually said pathogen spreads.

Anybody remember ST: TNG where the key to defeating the Borg wasn't by Phasers, or ship-to-ship combat, but allowing a "Borg-Lite" to be reintroduced to the Collective?
leonieyates Feb 25, 2024 @ 10:55pm 
Any Valheim players here. Which is worse shroud or mistlands. At least you can see in the shroud . Btw I actually like the mistlands + find it a good challenge .
Faybelle Feb 26, 2024 @ 12:25am 
When i bought this game and started playing, i absolutely 100% assumed that the WHOLE point of the game was to progress through the map, and as you do so, you actively bring back the world to its original state, unshrouded. That seems to be the entire point of the game. The Shroud came, there are these NPCs to help you bring back the world to its original unshrouded state, they even TEACH you how to do it by telling you to go to the elixir wells and clear the shroud roots. When clearing the first Shroud root, the area where it stood becomes normal, breathable, clear air again. We were so excited! We cleared all the mushrooms around it, FULLY believing the area would become filled with lush grass overtime, and we would be able to plant trees inthere and rejuvenate the area.

There was a HUGE disappointment (with the game) in general when we returned half an hour later to see that our heroics had left zero impact on the gameworld and the shroud root stood there again, untouched.
What even is the point of continuing to play? We can never restore the world, yet the entire game's purpose is to... restore the world and clear the shroud. Which is technically impossible.

So the very least I expect implemented, is that this mechanic is in line with the storyline and purpose of the game. It should be map-bound, not (multi)player bound. Join new map? Create new character. Simple. Whenever a shroud root is cleared, it should stop "pushing dangerous fumes" into the local area, the nearby land will clear overtime, and the spread will halt in the area so new mushrooms won't regrow.

Don't want a wholesome game? That's fine, there are plenty of war-ridden, horror and other tragic titles available. I'd even say most games are hellbent on persistent violence and unfixable disaster.
This game however is supposed to be wholesome, it is literally about restoring the land to its former glory, and not making the same mistake of being greedy for violence and power.
St3rling Feb 26, 2024 @ 2:39am 
Well that ,,feature'' has gone after patch. booooo :)
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Date Posted: Feb 25, 2024 @ 8:49am
Posts: 84