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If you play Enshrouded and dont like the shroud then you arent really a big fan of the actual gameplay loop and really just want Creative Mode.
So maybe just ask for Creative Mode vs asking for a dev to leave a bug in a game, which is always a bad idea.
I mean I understand you like different parts of the game, but understand watching a horror movie is supposed to make you feel scared, the shroud is supposed to be disorientating, difficult to navigate and cause you to feel like you have to rush...otherwise it would be really boring.
But I mean, as it is?
You're basically saying you want Breath of the Wild with creative mode, not this game (and tbh I'd totally be here for that game myself). The entire game, from lore to mechanics, is built around the Shroud.
Also lol @ "secret bonus feature."
You have a promising career in corporate PR with terms like that.
It's not an obscure bug, you guys! It's a secret bonus feature!
But in re them fixing the bug - you may actually be right, and it might not be a bug. It may, in fact, just be a feature that's not fully implemented at this release stage. It could well be "real" endgame content (vs the current build's endgame).
And if that's the case - you might well get your wish, because that sounds like a monstrous problem for the devs to code around if that's what they intend for endgame.
We have different definitions of fun. If running around disoriented and scared was my jam I would have stayed married. You don't have to shut down the Shroud. But I'm not alone in my opinion of the funacity so folks like me now have a toggle. You are correct that I am not a fan of the part of the gameplay loop that involves the Shroud, and that's too bad as it's the name of the game. I would play this game if it was just 'Embervale' and there was no Shroud at all. I would not play this game if it was all shroud. Now I can play Embervale.
And after running around for the past two hours or so sans fog, I LOVE it. Changed the game an entire letter grade up.
You could think the game needs to be more like goat simulator, you would not be alone in your opinion.
The point I made, was if you want creative mode...and thats a reasonable ask for a game like this, just do that. Dont ask the Enshrouded devs to make the game Goat Sim 5.
Dont ask a dev to leave a bug in the game, that makes the game worse, can cause problems you dont understand for others.
I understand everyone likes different things, but games cannot be made for everyone, so try not to come into a game entirely made around a mechanic and say, hey I dont like this can we just exploit it away and the devs be ok with it?
I'm interested to see if this is a bug, or if it's there for a reason that we don't know until later. I might make a twink with a new save to see what it's like.
This would also be more in line with the story and lore since we are supposed to do exactly that but we can´t atm since it all resets.
I would love it if it were possible to "beat" the shroud and after all there are more ways to add challenges.
They could still add something like mini bosses and whatever to areas you have already cleared and link it to quests.
For example: You could get a quest that tells you that upon the removal of the shroud in a certain area a powerful new foe has arrived at the location and needs to be dealt with or the removal of the shroud could also remove some of the mycel stuff and reveal dungeons that were hidden and inaccessible before.
Anybody remember ST: TNG where the key to defeating the Borg wasn't by Phasers, or ship-to-ship combat, but allowing a "Borg-Lite" to be reintroduced to the Collective?
There was a HUGE disappointment (with the game) in general when we returned half an hour later to see that our heroics had left zero impact on the gameworld and the shroud root stood there again, untouched.
What even is the point of continuing to play? We can never restore the world, yet the entire game's purpose is to... restore the world and clear the shroud. Which is technically impossible.
So the very least I expect implemented, is that this mechanic is in line with the storyline and purpose of the game. It should be map-bound, not (multi)player bound. Join new map? Create new character. Simple. Whenever a shroud root is cleared, it should stop "pushing dangerous fumes" into the local area, the nearby land will clear overtime, and the spread will halt in the area so new mushrooms won't regrow.
Don't want a wholesome game? That's fine, there are plenty of war-ridden, horror and other tragic titles available. I'd even say most games are hellbent on persistent violence and unfixable disaster.
This game however is supposed to be wholesome, it is literally about restoring the land to its former glory, and not making the same mistake of being greedy for violence and power.