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Yes, facing 3-4 enemies (besides the little bugs) in continued melee is a death sentence for mages.
Use terrain to your advantage too. The AI is pretty simple and can get either hung up on stuff or wont traverse (or be able to traverse) certain slightly steep terrain. To that end I've used bombs to trench them in to kill slower/at my pace
And then there are times that only melee combat is possible. Or running the heck away.
I started out going up the ranger skill line, while having a melee weapon, shield, and wand equipped, but with no skills in melee or magic.
So I respecced, and after getting basic survival skills, up to double jump (which really is a must have for all classes), I only chose ranger skills that were necessary to give the basic stats (for rangers) improvement.
Then I chose tank skills that increase health and armor. I swapped out my ranger armor for tank armor, except for the pieces that improved ranged damage. My plan is to do the same for the mage line, but focus on wands.
In summary, playing solo, I don't think we can afford to over-specialize. I've played multiplayer occasionally and it's serious easy mode. I've also played multiplayer solo, while other players were doing something else. There is no difference in difficulty playing solo with other players than it is in the single player only game.
Both solo and multiplayer are at the same difficulty, which of course, makes no sense. But it's probably because it's an early access game.
Here's your problem. Do not fight 3-4 enemies in melee if you are a full mage build with no health and armor. You have to change your playstyle. Putting 2 points in the first 2 constitution skills gives you +100 hp. You can make armor at the blacksmith that gives +HP aswell. You can use the terrain and your range to your advantage, only aggro 1-2 enemies at the same time. Cook and eat food that gives you +2/+3 constitution, that's +100/+150 HP. Make sure to use the right damage type for each enemy, animals and shrouded enemies are weak to fire, however scawengers are weak to ice and lightning.
Either way, doesn't matter. I am done with this game.
I consider going for mostly 1 archetype better than splitting it somewhat even. Wands are poweful enough for warrior to deal with the one flyier that won't go into melee. The brids do melee and the boss does fly into melee at both places.
For mage, putting a few points into tank and melee helps increasing your survivability, but its like 10-15 points.
I haven't played enough archer to say if picking melee helps you enough or if it works well enough w.o. bigger investment.
Bufffood isn't really optional. Unless you know it will be easy, you should have used 3 foodpieces (2 if you use sweets and safe them inbetween) of your current tier.
You don't really need to run away. Running 10m and the jumpcast is enough to make room. Icebolt (if eternal) has aoe and makes a slowing zone.
How is it cheese to select a skill that the devs deliberately designed into the game?
I think it's like Ark Survival Evolved where running straight at a T. Rex and behind it is a good strategy, because the T.Rex was deliberately designed to turn awkwardly. That strategy doesn't work on raptors or almost anything else.
In Enshrouded, the melee skill tree has something similar which works on all mobs.
Using double jump to quickly reach high ground does not work on all mobs, especially those who use ranged skills. Fighting melee mobs at melee range can be tough to kill for mages and archers unless we learn melee skills, especially those related to HP and armor. Just learning how to block and parry isn't enough when you're also squishy with low HP.
I've heard that with better gear, mages become a powerhouse, but they have to live long enough to get that gear. And I suspect that those who achieved the gear did so in multiplayer. Edited Note: and camped chests. Is that cheese?
However, it's a good idea to discuss it, in case that's not what the devs intended double jump to be used for.