Enshrouded

Enshrouded

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emitfudd Feb 23, 2024 @ 9:02pm
Really don't know how to progress at this point
I just hit level 15. I am still stuck with the mage outfit you craft at the alchemist. I have a level 15 infernal wand. The shield you craft at the blacksmith. Nothing great. I need to get the fell wisp wyvern head to improve my flame altar. I need to go to Pikesmead. Everywhere I try to go I am getting 2 or 3 shot by enemies. I tried the elixir well on the way to Pikesmead. Nope, died in a couple of hits. Went into the shroud nearby, died in a couple of hits. WTF am I supposed to do at this point? I have no other open quests from the crafting NPC's that I can complete at this time. I really, really feel like I should have access to better gear at this point in the game. I feel like I am still in the starting stages gear wise. Really not fun and really not excited to keep playing.

I have most of my skill points into the wizard tree except for the ones required to get double jump.

Honestly, without any major spoilers, what is the end game here? I am wondering if this game is worth playing any further. I see posts about people saying they got to level 25 and now have nothing to do. Am I just going from quest to quest to keep obtaining better gear to keep meeting stronger enemies. I would rather the game had base raids. I would be content to play 7 Days to Die style and just keep building up my base and forget the rest of the crap content.
Last edited by emitfudd; Feb 23, 2024 @ 9:08pm
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Showing 1-15 of 21 comments
Theocolphus Feb 23, 2024 @ 9:07pm 
If you have the shield you should be able to block with the right button on your mouse. What level is your gear at?
emitfudd Feb 23, 2024 @ 9:13pm 
Originally posted by Theocolphus:
If you have the shield you should be able to block with the right button on your mouse. What level is your gear at?
Outfit is level 13, shield is level 14 and wand is level 15. I am blocking but getting attacked by 3 to 4 enemies at a time and dying quickly. It's pretty ridiculous, the bosses are simple to defeat. The average enemies are destroying me in certain areas I am trying to access.
Fryskar Feb 23, 2024 @ 9:32pm 
For regulars its either use a staff and kill them in a hit or two or use wands and dodge/block. You can move and attack, you can run away and start shooting again.

Yes, facing 3-4 enemies (besides the little bugs) in continued melee is a death sentence for mages.
retsam1 Feb 23, 2024 @ 9:46pm 
Originally posted by emitfudd:
Originally posted by Theocolphus:
If you have the shield you should be able to block with the right button on your mouse. What level is your gear at?
Outfit is level 13, shield is level 14 and wand is level 15. I am blocking but getting attacked by 3 to 4 enemies at a time and dying quickly. It's pretty ridiculous, the bosses are simple to defeat. The average enemies are destroying me in certain areas I am trying to access.

Use terrain to your advantage too. The AI is pretty simple and can get either hung up on stuff or wont traverse (or be able to traverse) certain slightly steep terrain. To that end I've used bombs to trench them in to kill slower/at my pace
VYM Feb 23, 2024 @ 10:11pm 
Climb somewhere and kill all mobs. What's wrong with you? Jesus...
Liralen Feb 23, 2024 @ 10:16pm 
One thing I really like about Enshrouded's combat system is that gaining a tactical advantage through the use of terrain appears to have been deliberately designed by the devs. However, in order to take advantage of terrain most effectively, you need double jump.

And then there are times that only melee combat is possible. Or running the heck away.

I started out going up the ranger skill line, while having a melee weapon, shield, and wand equipped, but with no skills in melee or magic.

So I respecced, and after getting basic survival skills, up to double jump (which really is a must have for all classes), I only chose ranger skills that were necessary to give the basic stats (for rangers) improvement.

Then I chose tank skills that increase health and armor. I swapped out my ranger armor for tank armor, except for the pieces that improved ranged damage. My plan is to do the same for the mage line, but focus on wands.

In summary, playing solo, I don't think we can afford to over-specialize. I've played multiplayer occasionally and it's serious easy mode. I've also played multiplayer solo, while other players were doing something else. There is no difference in difficulty playing solo with other players than it is in the single player only game.

Both solo and multiplayer are at the same difficulty, which of course, makes no sense. But it's probably because it's an early access game.
sinsorrow1 Feb 23, 2024 @ 10:32pm 
Originally posted by emitfudd:
...getting attacked by 3 to 4 enemies at a time and dying quickly. It's pretty ridiculous, the bosses are simple to defeat. The average enemies are destroying me in certain areas I am trying to access.

Here's your problem. Do not fight 3-4 enemies in melee if you are a full mage build with no health and armor. You have to change your playstyle. Putting 2 points in the first 2 constitution skills gives you +100 hp. You can make armor at the blacksmith that gives +HP aswell. You can use the terrain and your range to your advantage, only aggro 1-2 enemies at the same time. Cook and eat food that gives you +2/+3 constitution, that's +100/+150 HP. Make sure to use the right damage type for each enemy, animals and shrouded enemies are weak to fire, however scawengers are weak to ice and lightning.
emitfudd Feb 23, 2024 @ 10:36pm 
Originally posted by sinsorrow1:
Originally posted by emitfudd:
...getting attacked by 3 to 4 enemies at a time and dying quickly. It's pretty ridiculous, the bosses are simple to defeat. The average enemies are destroying me in certain areas I am trying to access.

Here's your problem. Do not fight 3-4 enemies in melee if you are a full mage build with no health and armor. You have to change your playstyle. Putting 2 points in the first 2 constitution skills gives you +100 hp. You can make armor at the blacksmith that gives +HP aswell. You can use the terrain and your range to your advantage, only aggro 1-2 enemies at the same time. Cook and eat food that gives you +2/+3 constitution, that's +100/+150 HP. Make sure to use the right damage type for each enemy, animals and shrouded enemies are weak to fire, however scawengers are weak to ice and lightning.
It's not like I have a choice when I am in an elixir well and multiple enemies come at me. No point in running away because I have to get through them before the timer runs out. I always prepare by eating cooked meat which ups my health bar substantially. I tried a full melee build and it sucked as it took way more hits to kill all enemies.

Either way, doesn't matter. I am done with this game.
Fryskar Feb 23, 2024 @ 11:08pm 
Originally posted by Liralen:
One thing I really like about Enshrouded's combat system is that gaining a tactical advantage through the use of terrain appears to have been deliberately designed by the devs. However, in order to take advantage of terrain most effectively, you need double jump.

And then there are times that only melee combat is possible. Or running the heck away.

I started out going up the ranger skill line, while having a melee weapon, shield, and wand equipped, but with no skills in melee or magic.

So I respecced, and after getting basic survival skills, up to double jump (which really is a must have for all classes), I only chose ranger skills that were necessary to give the basic stats (for rangers) improvement.

Then I chose tank skills that increase health and armor. I swapped out my ranger armor for tank armor, except for the pieces that improved ranged damage. My plan is to do the same for the mage line, but focus on wands.

In summary, playing solo, I don't think we can afford to over-specialize. I've played multiplayer occasionally and it's serious easy mode. I've also played multiplayer solo, while other players were doing something else. There is no difference in difficulty playing solo with other players than it is in the single player only game.

Both solo and multiplayer are at the same difficulty, which of course, makes no sense. But it's probably because it's an early access game.
I disagee with double jump beeing a must, you can play just fine w.o. It just opens up another level of cheese.

I consider going for mostly 1 archetype better than splitting it somewhat even. Wands are poweful enough for warrior to deal with the one flyier that won't go into melee. The brids do melee and the boss does fly into melee at both places.
For mage, putting a few points into tank and melee helps increasing your survivability, but its like 10-15 points.

I haven't played enough archer to say if picking melee helps you enough or if it works well enough w.o. bigger investment.
Fryskar Feb 23, 2024 @ 11:11pm 
Originally posted by emitfudd:
Originally posted by sinsorrow1:

Here's your problem. Do not fight 3-4 enemies in melee if you are a full mage build with no health and armor. You have to change your playstyle. Putting 2 points in the first 2 constitution skills gives you +100 hp. You can make armor at the blacksmith that gives +HP aswell. You can use the terrain and your range to your advantage, only aggro 1-2 enemies at the same time. Cook and eat food that gives you +2/+3 constitution, that's +100/+150 HP. Make sure to use the right damage type for each enemy, animals and shrouded enemies are weak to fire, however scawengers are weak to ice and lightning.
It's not like I have a choice when I am in an elixir well and multiple enemies come at me. No point in running away because I have to get through them before the timer runs out. I always prepare by eating cooked meat which ups my health bar substantially. I tried a full melee build and it sucked as it took way more hits to kill all enemies.

Either way, doesn't matter. I am done with this game.
Mage can reach pretty much infinite shroud time if his shroud time talent works.

Bufffood isn't really optional. Unless you know it will be easy, you should have used 3 foodpieces (2 if you use sweets and safe them inbetween) of your current tier.

You don't really need to run away. Running 10m and the jumpcast is enough to make room. Icebolt (if eternal) has aoe and makes a slowing zone.
Liralen Feb 24, 2024 @ 7:54pm 
Originally posted by Fryskar:
I disagee with double jump beeing a must, you can play just fine w.o. It just opens up another level of cheese.

I consider going for mostly 1 archetype better than splitting it somewhat even. Wands are poweful enough for warrior to deal with the one flyier that won't go into melee. The brids do melee and the boss does fly into melee at both places.
For mage, putting a few points into tank and melee helps increasing your survivability, but its like 10-15 points.

I haven't played enough archer to say if picking melee helps you enough or if it works well enough w.o. bigger investment.

How is it cheese to select a skill that the devs deliberately designed into the game?
Fryskar Feb 24, 2024 @ 8:59pm 
Originally posted by Liralen:
Originally posted by Fryskar:
I disagee with double jump beeing a must, you can play just fine w.o. It just opens up another level of cheese.

I consider going for mostly 1 archetype better than splitting it somewhat even. Wands are poweful enough for warrior to deal with the one flyier that won't go into melee. The brids do melee and the boss does fly into melee at both places.
For mage, putting a few points into tank and melee helps increasing your survivability, but its like 10-15 points.

I haven't played enough archer to say if picking melee helps you enough or if it works well enough w.o. bigger investment.

How is it cheese to select a skill that the devs deliberately designed into the game?
How is using the knowledge that the ai is unable to do stuff while precisely using tactics around it cheese?
Liralen Feb 24, 2024 @ 10:24pm 
Originally posted by Fryskar:
Originally posted by Liralen:

How is it cheese to select a skill that the devs deliberately designed into the game?
How is using the knowledge that the ai is unable to do stuff while precisely using tactics around it cheese?

I think it's like Ark Survival Evolved where running straight at a T. Rex and behind it is a good strategy, because the T.Rex was deliberately designed to turn awkwardly. That strategy doesn't work on raptors or almost anything else.

In Enshrouded, the melee skill tree has something similar which works on all mobs.

Using double jump to quickly reach high ground does not work on all mobs, especially those who use ranged skills. Fighting melee mobs at melee range can be tough to kill for mages and archers unless we learn melee skills, especially those related to HP and armor. Just learning how to block and parry isn't enough when you're also squishy with low HP.

I've heard that with better gear, mages become a powerhouse, but they have to live long enough to get that gear. And I suspect that those who achieved the gear did so in multiplayer. Edited Note: and camped chests. Is that cheese?

However, it's a good idea to discuss it, in case that's not what the devs intended double jump to be used for.
Last edited by Liralen; Feb 24, 2024 @ 10:29pm
kelsobluebane Feb 24, 2024 @ 11:09pm 
spec heavily into wands and fire damage, take 2 pts in constitution. do first 3 parts of quest a scattered legacy and wear reward to do wyvnn. Watch a youtube video on how to stun wyvnn. A fire wand will destroy it quickly while stunned. Also bring 20 health potions
Dreadstone Feb 24, 2024 @ 11:26pm 
Not our fault the NPCs can't climb a ladder.
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Date Posted: Feb 23, 2024 @ 9:02pm
Posts: 21