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Wands are strong, short ranged, single target weapons. Easier to use and at very least as strong as melee.
Magic spells are too powerful. Too high dmg, too high critchance, long range, infinite durability, eternal spells.
Wands on the other hand do at most need some little touches.
As a person that has played all three main types, I actually have experience with the equipment and play style of them. If you want less magic power, go back to Conan Exiles or CoD.
Haven't heard that one today, yet a poor one.
I did a second playthough with a fresh character focusing on mage using wand and staff, and once I got a bit further into the game things started getting very easy and at endgame using wand and staff mostly with eternal acid bit for bosses, it was so damned easy that it was laughable, I mean standing on a roof in level 30 scavenger towns or on ground hiding behind a shield fireing rainbow colored farts like some MyPony... It was so strong compared to melee and bow that it felt laughable
Yes a full mage armor offer less armor and hp than a full on melee build, and a wand also doesn't have the same range as a bow, but still a lot longer than any melee weapons, also wands are dirt cheap to use, the only cost is durability, the loss of aiming at a specific target, but in most cases you can literally hide behind a shield while fireing the wand pretty fast with little to no vulnerability, and staffs while somewhat slow to use, they can cause so insane amount of damage that it is absolutely crazy.
Melee weapons also do not use stamina, but they do lose durability fast, much faster than a wand and bows... They are kinda slow however with long reach, but after shooting an arrow there is a cooldown before you are able to run + the insane cost of good arrows, and you are still far behind a mage in pretty much everything :)
I did have fun playing around being a mage mostly using wand, but it is definitely way too strong compared to melee and archer in pretty much every aspect except being slightly more vulnerable to damage.
I don't know how they should balance this, but like most games with magic, it pretty much always end up being the only usable meta.
Telling other players that disagree with you to go and play other games is... With that behavior towards different opinions than yours, you likely have lost any kind of sympathy from most ;)
Magic is not overpowered as it has varying levels of spells, being able to go with spells which are reusable over and over again, but they’re weaker. These are called “eternal” variants. These of coarse are not easy to get as they require harder to get materials.
There are variants that act more as ammo for bows, and where once you run out, you can no longer use it.
Wands vary in level just like the weapons for archery and melee combat. They also work more on the system of elemental weakness and resistance. There are some melee weapons and bows that do the same thing, though they are limited.
All three types of fighters to be powerful usually stick to one or two trees, where Barbarian skill tree makes two-handed weapons more powerful. The Warrior skill tree works wonders as well for melee weapons as they have skills just for the three types of melee damage- piercing, bludgeoning and piercing. Admittedly- melee fighters need better ranged options, bows and magic are the only good way to do ranged damage.
Magic users have less defense and HP, where the term “glass cannon” comes from. Powerful attacks and magic, paper skin. They’re also more powerful because they actually have more varying spells that use acid, fire, ice and lightning. This is of course not counting the other spells like healing.
Magic doesn’t need to be nerfed, ranged and melee users should be more enhanced.
More like from people like you who want a game with more realism. Also, I use Conan exiles as a perfect example of a magic system done poorly. Magic in Conan exiles is more subtle, which isn't particularly very fun, which is why I stopped putting money in to it. This game is awesome the way it is now. Would I say perfect? No, it does have some work needing be done. Magic is a system that doesn't need anymore work done. Save for maybe adding more spells.
idk. i've only played melee, and I haven't finished (in second type of desert, about to get iron)
so far nothing had me really struggling. only Matrons I find annoying at close range, so I use a wand.
I don't want it to be easier.
Then apparently nothing needs to change. Just don't pick up magic. It doesn't effect your game play if you don't outside of limiting yourself. If that's your way to play, all the more power to you.
Wands and magic as a whole are overpowered as hell and not just easy mode, it´s cheat mode. It needs heavy nerfing. It´s ok if you like to have absolutely zero challenge in your game but there are people out there who do want to have a challenge even as a mage.
If your post proved anything then that you don´t know what you are talking about or you are deliberately dishonest because you love to play an untouchable god in games.
Then ask for different Modis.
Incorrect. You're argument then means archers need to be nerfed as well, being they have bows and arrows against enemies of melee variety which offers no challenge save for when they run out of arrows. Magic user's need a line of site to the enemy, also there's ranged enemies like the scavenger shotgun crossbow shooters, the scavenger cannon shooters, the shroud corrupted archers, the fellspawn that float around and shoot sickles, magic blasts and explosive laughing skulls.
My post hasn't proved anything close to what you think it did. Nice try.