Enshrouded

Enshrouded

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Templar Feb 22, 2024 @ 12:57am
Crafting vs. drop
I like enshrouded immensely. I have played the game for some time now and I have noticed that early in the game you cast a side the weapons and armour you have crafted for the ones you find in the world.
Same problem was in WOW (and other game in the same genre) drops triumphed over crafting, when you wanted better stats on gear.

Maybe when you decraft the gear you get recipe and at every personal character level you craft that gear it follows your level progression. Thats one of the thing I liked in Valheim, that you have to craft gear, to make strategy to plan your resources.

And one more thing to craft rings would be a welcome sight. Have not seen that yet in the game.

I am pretty far in the game just killed the last boss to get to the new shrouded area.
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WallaceTheSane Feb 22, 2024 @ 2:01am 
The level 25 armor sets that are found, aren't necessarily better. I don't consider 2 defense, and 2 magical defense better except maybe by a .5% less damage. That amount is beyond negligible, and the crafted level 23 sets have better stats in terms of damage anyhow. I'll gladly take the damage over 2 ridiculously measly defense as things currently are.

We still have roughly 3 or 4 biomes to visit once the full game has released as well, so this level of gear will be useless once the next major update hits.
Schoxtopic Apr 5, 2024 @ 11:30am 
The crafted armor seems reasonable but the crafted weapons are a joke compared to what you can find. I'd love to see considerable expansion into armor and weapons crafting including the ability to create higher rarity items.

I'd also love there to be better balance between magical weapons found versus melee. It feels like I find 5 magic weapons for every one melee.
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Date Posted: Feb 22, 2024 @ 12:57am
Posts: 2