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Сообщить о проблеме с переводом
You could WALK while refilling stamina but if you use any action that use stamina it not only takes the stamina but also stop the stamina regeneration and need for it to reinitiate the CD for the regeneration to start again.
I never said to make the stamina infinite, I said to reduce consumption a little and increase regeneration out of combat, so if I could go let's say 20% farther and maybe take 5 seconds to recover staimna, instead of 10, just walking, or standing still in case I can't move from my position without consuming stamina, I would be gratefull.
I don't mind the climbing walls (appear in dungeons and some places around the world) or using the hook to take some stamina but not the actual ammount, but I suppose that's how the devs want to limit progression in the towers.
With the right setup, you can mine forever and sprint with a couple second downtime. Stamina is a non-issue with the right gear, traits and food. With the right boots and stamina regen gear, your stamina recovers between pickaxe swings faster than it depletes.
Are you really telling me that you are OK glitching infinite flight and mining but improving a little the normal behaviour of the game is sooooooo bad??
As I said I have end game equipment, part of it stamina based, almost perfect rest buff and most of the perks about running around/double jumping/gliding etc and I can mine/run/glide for a decent ammount of time and I don't even want it to be infinite, just not to take that long to recover and for it to be a little bit more efficient while not in combat.
Glitching infinite movesets is what is not intended behaviour in the game and if you are doing it infinetely you are the one in the wrong and that gameplay shoud be corrected. Mining, gliding normally and jumping around is a core aspect of the game and what it's intended.
I never said I was using it. I was saying it was possible, without even taking an extremely specific build. I'm just countering everything you're complaining about with options that invalidate said claims. You said there's too much downtime while mining. I said with the right boots, you can mine with 0 downtime. You said gliding costs too much stamina, I said you can glide forever / nearly forever. Even without that, you can glide extreme distances with little stamina consumption. I don't see your issue with it, at all. Jumping barely uses any stamina as it is.
You said you have endgame equipment. Well, I offered a polite suggestion in order to help you, but I'm going to be more direct. You're using the wrong gear and complaining from a stance based on lack of knowledge. Use the right boots and your problems will magically disappear. Also, you say you can sprint for a decent amount of time, but the recovery is too long. Don't wait for all 3 bars to fill, then? It's a personal problem. Also, 6-10 seconds to recover with the proper setup is no time at all. Every survival game I've ever played is exactly the same with that. You aren't glued to the spot while you wait. Sprinting is a boost, not the default speed.
PS: Infinite mining isn't a glitch, it's a build.
Also, that's fair. I couldn't remember if there was a walk toggle or not.
Edit: All that said, maybe they could add stamina regen as a setting when they add difficulty options, like some other survival games do. It's non-competitive, let people tailor it to their liking. I have no issue with it as is, other people do. I don't really think anyone is actually wrong on the matter.
I never said about having problems with gliding, I complained about stamina consuption of running, double jumping and mining and the time it takes to fill my 2 and a half bars of stamina.
I'm using Eagle eye boots with 7 stamina regen and CD reduction in the stamina regen delay and haven't changed them since I got them only to try a tank build with the radiant paladin ones, they aren't random boots, they are best in slot.
You are trying to talk big but it seems you knowledge is just mid.
With the build, buffs and equipment that I have taking literally almost 10 seconds to fill the stamina is stupid; this is not a friend of a friend story that my cousing heard from a neighbour, I have specifically tested the time it took in-game today to not post anything wrong.
I undestand that it's OK to stop for a while and not have infinite resources, but this game abuse a lot of this kind of things. For example if every 20-30 mins I have to go to base and spend 5 min organizing items in chests and repairing, 5 mins farming, 3-4 min checking if the seedling process is ok and adding the water and materials necessary (with a couple of minutes to take the water form the wells), another 5-10 min depending in your farmable area replanting everthing, a few more mins getting twigs and looking for monsters with feathers if necessary... in the end I spend about the same time or even more in some cases in chores that in direct gameplay.
They are not. Eagle Eye Boots have +7 Stamina Regen, -350 Stamina Regen Delay. Deadeye Boots have +3 Stamina Regen, -700 Stamina Regen Delay. Deadeye Boots are the better boots. With those, you can mine until you're broken 3 pickaxes, without stopping. You have all kinds of Stamina Regen boosts from multiple sources, but you can only get less delay from boots. Stamina starts regenerating after 1 second. With those boots, it's after 300 milliseconds. With the others, it's after 650 milliseconds, meaning you can't mine forever, due to Stamina not recovering in time. All other actions, aside from climbing the climbable walls, don't require you to wait around. And the climbable walls are something I fully agree with you on. There's no reason for them to require stamina to climb. Ladders don't.
As for gliding, I only mentioned it because you mentioned it as part of climbing mountains. And Double Jumping barely uses any Stamina.
Edit: I mentioned them earlier, but I guess the comment got lost amid the rest.
I apologize!!
But this is still an end-game build with end-game equipment and buffs, there is still a point in making the progression better for all kind of builds.