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It has some souls-like elements in the combat, but it's closer to a survival game (gathering/crafting).
I like it better than LotF for coop though, but it's not a fair comparison.
It has the soulslike combat, but not the difficulty. If you're expecting LOTF Elden Ring with building, you're going to have a bad time (much as I love LOTF).
It has the core mechanics (similar to how Tunic or BOTW has soulslike combat).
> Up close is based on dodge, quickstep, block, parry vs. tanking hits
> Very gear focused
> Timing based parries
> Not *quite* like Soulsbornes, but it's still more viable to take on only one enemy at a time - at least in the early game
So it's similar, yeah, but it's no Sekirolike or indie Elden Ring. It has the more adventure/arcadey kind of feel that the modern Zelda games have.
Builds are much-much less centered around stats and much more off gear stats and skill unlocks.
So I mean, it depends on what you like about LOTF's system. More than just "mash button to attack until enemy dead," yes, it's more like LOTF. Is it as strategic and deadly as LOTF, absolutely not, and it clearly wasn't designed with that in mind.
I'd call it a soulslike, because it's more similar than not (including environmental storytelling and lore pickups vs. the more cinematic infodumping and dialogue), but I'd also be the first to tell you I'm stretching the definition a little.
For me, it's the core mechanics and UX that make a soulslike, not the difficulty.
Combat can be satisfying, and you certainly can build something that's more mindless, but it's a choice here. By extension - you also have the leeway to make combat more challenging by using slightly lower tier gear and not having to fully respec (and skill respecs are mad cheap - build your char however you want, as many times as you want).
where FromSoft has a very...hand-holdly way to antagonize the player, this is more "it's what you make of it." You can make combat more difficult without breaking your character, for example, and give it more a soulsclone feel, but it isn't designed to be as challenging or player-antagonistic. It's more an adventure sandbox. And truly, I don't feel that's something enough really appreciate about the game. Like yeah, it's possible to get ridiculous OP if you're just loot farming. But it's also a choice to build that way. The devs just didn't keep you from doing it like, say, FromSoft does. Ironically, self-control is the greater skill issue among the playerbase, it seems.
Love both genres, love both games. But it's much more on the sandboxy/forgiving end.
If you can imagine Shigeryu Miyamoto designing Elden Ring from top to bottom, or the idea of Zelda Valheim gets your jimmies rustling, it's worth a try. Just don't go into it expecting something like Elden Ring but with base building, and certainly not with the LOTF darkness to it. It's not even Twilight Princess or Majora-dark for a good 99.9% of the game (though some of the readable lore is pretty dark).