Enshrouded

Enshrouded

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KOS-MOS Jun 8, 2024 @ 7:18pm
2
Magic is unplayable now
I guess I'll just uninstall this game, can't play the class I liked anymore. Thx for ruining it devs, another game to throw to the trashcan
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Showing 1-15 of 42 comments
Hondo Jun 8, 2024 @ 10:43pm 
Why is it unplayable? Pretty silly to make a statement and then not back it up.
Auren Dawnstar Jun 9, 2024 @ 5:57am 
2
  • Wands do little more than plink away at the health of non-trash mobs now, and their durability is hot garbage to the point where we now have a skill that has a chance to not consume durability. Effectively being a skill point tax for mages to maybe have less garbage durability on their wands if they're lucky.
  • The healing aura gets completely overwhelmed in any significant combat situation to the point where it's questionable whether its worth even putting the points into it.
  • The fire aura is only useful at keeping bug swarms off your back and doesn't even work against half the enemies in the game.
  • Bloodletting is now bugged to the point where it's spawning orbs maybe 10% of the time, if that, instead of the intended 50% chance.
  • The 50% nerf to staff contribution to damage dealt that was only supposed to be a "slight" nerf to staff spell damage ended up feeling like a 50% nerf to spell power overall.
  • Mana regeneration is so bad at this point that the Mana Leech perk is now mandatory to have on your staff if you want to do any actual sustained spell damage.

In short, the glass cannon archetype is all glass no cannon right now.
Sanquin Jun 9, 2024 @ 6:55am 
Originally posted by Auren Dawnstar:
-snip for brevity-

Totally agree with all of this. Before, mage was a glass cannon. Sure you could do high damage, but you had terrible armor so would die fast if attacked.

Now they added the longer delay after attacks before you can dodge roll. Meaning you have a choice between barely doing any damage because you need to keep your animations free for dodging, or taking hits like crazy because you have to spam wands to do any decent damage. Not to mention that I can barely clear out a SINGLE POI with 2 wands, before the durability for both is basically gone. Because I have to spam attack so much.

Maybe it's less bad at high levels, but at low levels mage sucks now. Before this update I already felt warrior with sword and board was far easier. You could simply tank some hits due to high armor and sweep enemies pretty quickly, even if individual hits did less damage than mage attacks. Now though?

I'm just going to stick with warrior and add a staff with infinite frost spell for when I need some ranged. Because mages are sluggish and weak now, and need to go back to camp ALL THE DAMN TIME to repair their weapons.
Last edited by Sanquin; Jun 9, 2024 @ 6:55am
Auren Dawnstar Jun 9, 2024 @ 8:28am 
Right now I'm regretting not clearing the southeast Kindlewastes before the patch because it's not really all that great at higher levels either.

Fought two Fell Sicklescythes yesterday, one at 20 something and one at 30 while collecting my last few skill points, and ended up having to cheese line of sight on both because their sickle throw attacks were just overwhelming any healing I could put out while also stun locking me every time I tried to cast an offensive spell (and their sickles will follow you around corners before anyone says anything about using cover). My fire wand wasn't any help either because even when I could get close enough to use it, it barely tickled the thing despite the fire weakness.

Started using a sword more against regular enemies too, despite not having any points in the warrior tree, simply because it was faster to kill multiple enemies with sweeping attacks than try to plink away at them one at a time with a wand. Probably just going to pull points from the wand skills and a few less important mage skills and fill out that tree with them instead at this point.
Storm Reaver Jun 9, 2024 @ 9:14am 
The game just keeps getting worse and worse. More time wasting mechanics under the guise of gameplay, which is the worse thing you can do to the game. Running around with nothing to do and then wasting time going back to town all the time.

That's NOT exciting Gameplay. It's filler content... For wasting time.

Bows have durability now? They use Ammo. OMFG. Even Diablo 2 doesn't have durability on bows for that exact reason. Because you have to restock up on arrows all the time.
PakaNoHida Jun 9, 2024 @ 9:47am 
You mean something changed in a beta, and you don't like testing it? That's how I am reading this.

Bows can get eternal arrows now btw

jus keep testing...
Last edited by PakaNoHida; Jun 9, 2024 @ 9:48am
Auren Dawnstar Jun 9, 2024 @ 10:03am 
Originally posted by PakaNoHida:
You mean something changed in a beta, and you don't like testing it? That's how I am reading this.

Bows can get eternal arrows now btw

jus keep testing...
Try "something changed in a beta, and the change made things unfun for a specific playstyle" and you'd be a bit closer to the mark.

I don't mind testing changes for the game in its early access phase, but I will very much voice my displeasure when those changes make the game less fun.
gpcstargate Jun 9, 2024 @ 10:22am 
IT SEEMS That most weapons are USELESS ATM ... They NERFED weapons to much Wizard or any magic is Basically useless ... Can't even kill the New hogs with a good wands without almost drying in the woodland area lvl 13 hog vs a lvl 13 wand .. to be Honest did die a few times now.
Storm Reaver Jun 9, 2024 @ 10:49am 
That Death Scythe guy destroys spellcasters. You cant even charge spells, because he will constantly shoot wind blades and Skulls in your face. The only way spellcasters can beat him was to use both Block and Wands... Which took FOREVER already...
Die Hand Gottes Jun 9, 2024 @ 12:08pm 
Originally posted by KOS-MOS:
I guess I'll just uninstall this game, can't play the class I liked anymore. Thx for ruining it devs, another game to throw to the trashcan
It's not unplayable, it was just about power, just learn to play this class properly, it shouldn't be abused as a tank.
Storm Reaver Jun 9, 2024 @ 4:18pm 
Originally posted by Die Hand Gottes:
Originally posted by KOS-MOS:
I guess I'll just uninstall this game, can't play the class I liked anymore. Thx for ruining it devs, another game to throw to the trashcan
It's not unplayable, it was just about power, just learn to play this class properly, it shouldn't be abused as a tank.
Lean to play properly? Wait... No choices? Play like a robot? So the game has a specific set of commands that needs to be repeated over and over to win... Oh, yes... fun...
hyperion Jun 9, 2024 @ 4:23pm 
You didn't say why it is unplayable. I'm playing it every day. Not a big magic user, yet, but...
Storm Reaver Jun 9, 2024 @ 4:58pm 
The game is still playable. It's just mages are now just glass, no cannon... They keep nerffing the mages and trying to make them play like warriors. Instead of buffing the warriors and making them huge tanks.

My guess is that mages can kill things before the warrior can reach in multiplayer. But in single player the mages are no longer able to feel powerful... Instead of buffing enemies to tank magic in multiplayer, they nerf spellcasters in BOTH single player and multiplayer.

You cant treat single player and multiplayer the same when balancing. It;s the same with PvP in other games, where there needs to be inherent differences during those states.
gadfly6363 Jun 9, 2024 @ 5:17pm 
I've noticed the development trend seems to be trying to force mages and rangers to play like warriors, and calling it "cheese" if they actually try to play their build intelligently. If mages and rangers don't get in the arena and go toe to toe with the baddie, then it's "cheese" despite the fact that mages and rangers are incredibly weak in close combat, and the whole point of mages and rangers is RANGED COMBAT, not going to toe to toe.

I can understand wanting to change some things if warriors in co-op can't get to the enemy before ranged characters destroy it, but that means warrior needs changing. It does NOT mean that rangers and mages have to suck to balance the way warriors suck. Give warriors a charge attack that closes the gap. They all need to be effective in group combat, yes, but they ALSO need to be effective in solo combat or there's no point.

I'm not sure why anyone thought wand durability needed nerfing. Wands were already bad because the range is too short and there's no way to aim them properly, which was enough of a tradeoff for not needing ammo.
Auren Dawnstar Jun 9, 2024 @ 5:46pm 
Honestly, if warriors are having trouble getting to enemies before the dedicated ranged playstyles kill an enemy, that just tells me that the melee playstyle needs a gap closer to rush enemies before the ranged playstyles can charge up a spell or draw a bow.

Put a special skill or something at the end of the Athlete branch that increases sprint speed as you hold the sprint button. Where the acceleration and maximum speed are increased by the player's Strength score.
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Date Posted: Jun 8, 2024 @ 7:18pm
Posts: 42