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In short, the glass cannon archetype is all glass no cannon right now.
Totally agree with all of this. Before, mage was a glass cannon. Sure you could do high damage, but you had terrible armor so would die fast if attacked.
Now they added the longer delay after attacks before you can dodge roll. Meaning you have a choice between barely doing any damage because you need to keep your animations free for dodging, or taking hits like crazy because you have to spam wands to do any decent damage. Not to mention that I can barely clear out a SINGLE POI with 2 wands, before the durability for both is basically gone. Because I have to spam attack so much.
Maybe it's less bad at high levels, but at low levels mage sucks now. Before this update I already felt warrior with sword and board was far easier. You could simply tank some hits due to high armor and sweep enemies pretty quickly, even if individual hits did less damage than mage attacks. Now though?
I'm just going to stick with warrior and add a staff with infinite frost spell for when I need some ranged. Because mages are sluggish and weak now, and need to go back to camp ALL THE DAMN TIME to repair their weapons.
Fought two Fell Sicklescythes yesterday, one at 20 something and one at 30 while collecting my last few skill points, and ended up having to cheese line of sight on both because their sickle throw attacks were just overwhelming any healing I could put out while also stun locking me every time I tried to cast an offensive spell (and their sickles will follow you around corners before anyone says anything about using cover). My fire wand wasn't any help either because even when I could get close enough to use it, it barely tickled the thing despite the fire weakness.
Started using a sword more against regular enemies too, despite not having any points in the warrior tree, simply because it was faster to kill multiple enemies with sweeping attacks than try to plink away at them one at a time with a wand. Probably just going to pull points from the wand skills and a few less important mage skills and fill out that tree with them instead at this point.
That's NOT exciting Gameplay. It's filler content... For wasting time.
Bows have durability now? They use Ammo. OMFG. Even Diablo 2 doesn't have durability on bows for that exact reason. Because you have to restock up on arrows all the time.
Bows can get eternal arrows now btw
jus keep testing...
I don't mind testing changes for the game in its early access phase, but I will very much voice my displeasure when those changes make the game less fun.
My guess is that mages can kill things before the warrior can reach in multiplayer. But in single player the mages are no longer able to feel powerful... Instead of buffing enemies to tank magic in multiplayer, they nerf spellcasters in BOTH single player and multiplayer.
You cant treat single player and multiplayer the same when balancing. It;s the same with PvP in other games, where there needs to be inherent differences during those states.
I can understand wanting to change some things if warriors in co-op can't get to the enemy before ranged characters destroy it, but that means warrior needs changing. It does NOT mean that rangers and mages have to suck to balance the way warriors suck. Give warriors a charge attack that closes the gap. They all need to be effective in group combat, yes, but they ALSO need to be effective in solo combat or there's no point.
I'm not sure why anyone thought wand durability needed nerfing. Wands were already bad because the range is too short and there's no way to aim them properly, which was enough of a tradeoff for not needing ammo.
Put a special skill or something at the end of the Athlete branch that increases sprint speed as you hold the sprint button. Where the acceleration and maximum speed are increased by the player's Strength score.