Enshrouded

Enshrouded

View Stats:
Melee Damage% and Daggers
TL;DR
Do daggers Scale with Dex and "Melee Damage", if not then could you change the UI to better reflect that?
Also, good update.


Long part:
In the game, strength gives you a "Melee Damage%" increase, daggers are supposed to scale with dexterity and they do, however melee damage as it is written would mean that all melee weapons get a damage increase.

So, does "Melee Damage"/Strength scale together with dexterity for daggers or does ONLY dexterity scale their damage, in the case that Melee% does not scale in any way with daggers then would it not be better to call it "Strength/Dexterity/Intelligence Weapon Damage%"?

This would make it less confusing and would make it simpler for future updates when it comes to weaponry, especially if you ever plan on adding multi stat weapons, examples:

Rapier, 1 Handed, Finesse (The damage of this weapon would then only scale with "Dexterity Damage%", same as daggers are supposed to.)

Dual Axes, Dual Wield, Finesse/Strength (This could either scale with whichever stat is higher than the other OR it could get a percentage of both)

Arcane Bow, Ranged, Dexterity/Intelligence (Same as above.)



This would also allow for more in depth builds, look at the bottom of the tree where Str and Int combine, this part of the tree goes of into strength on the left and intelligence on the right, adding a skill that gives melee weapons the ability to do some sort of attack based off of their intelligence would allow the player to direct their build into a more solid Death Knight or Battle Mage, maybe a skill where the mage can use their magic weapon or wand/staff to "Push" away nearby enemies, the damage or range would scale with strength.

It would be simpler for you to expand the system for potential new weapons and builds, this would also make it easier for players to understand how the damage of their weapons scale.



Other than that, good update, keep at it devs :steamthumbsup: :praisesun:
< >
Showing 1-4 of 4 comments
willixx Dec 14, 2024 @ 12:47pm 
Nobody had an answer in June, as it seems. I have similar questions (maybe by now someone has informations) :

Daggers are melee-weapons, so
- do all melee-related perks apply to daggers too ?
- daggers count as 1H-weapons (I suppose) so do all 1H-perks apply to daggers ?

Wiki seems incomplete or outdated and does not give any information on these parts.
Faceplant Dec 14, 2024 @ 3:15pm 
I don't have an answer, but I did some tests. I made a starter set of daggers and a starter club, which both do similar base damage (10 and 11 respectively). I don't have any dexterity related skills (that I know of), and a dexterity level of 6. Strength of 19, and +125% melee damage. Pretty much all of the warrior/tank skills covered that add melee damage.

I was seeing around 30-40 damage with both weapons with standard attacks. The club was generally a bit higher, but it also has a bit higher base damage. A double-jump-slam seemed to do about double for the club. That was the only thing that seemed significantly different.

Not a scientific study, and may be completely flawed, but it seems to suggest that daggers do at least get most melee-related bonuses.

I've also used daggers extensively, and didn't realize that they benefited from dexterity. They generally do less damage, but their base damage tends to be significantly less as well, so, based on that, I think it aligns with the assumption that most melee bonuses do apply.

FWIW, I have always gotten the glowing hands with daggers as well, which I think is a short burst of additional damage after you kill something with melee.
willixx Dec 14, 2024 @ 6:21pm 
Ok, thanks. Infos should help to build my ranger (bow + dagger).
Sgt.JESUS Dec 14, 2024 @ 7:20pm 
Well just respec and test it out, the building table is indestructible so it serves as a dummy, since the dummy is not hehehe.

I have played as a ranger a lot, daggers do little damage going all dexterity, they are more like finishers after some bow shots, but the parry and merciless strike work wonders to counter the low damage, so invest on those skills and you should kill those pesky shield wearers more quickly.
Last edited by Sgt.JESUS; Dec 14, 2024 @ 7:21pm
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jun 6, 2024 @ 7:28pm
Posts: 4