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How to convince? No pixelation. Better lighting. Better artwork. No irritating boat travel. You can dig underground. Less grindy. No irritating weather systems. Vastly superior building options. Skill tree specialization. The promise of more to come.
This also got farst travel from the start more or less, and its mucher easier. Then Valheims.
How far did you get if you think its easy?
The grinding is easier in this game, and everything respawns after 30 mins, if the chuck is not loaded. Making stuff at home takes time, but the grind is less, and inventor and managment is much easier.
There is a valheim build who said they are differeny games, and he said he liked valheim since its building is harder, while the building here is more new player friendly. Its easier to make it look nice.
The difference between the two is that Valheim is more of an adventure where you choose your own path and has a heavy emphasis on adventure. Enshrouded is more like a carefully constructed adventure that is set in a static open world, a set world to explore, though in it's current state of development there's not really much to discover through exploration.
Both have combat that's nothing to write home about but i'd argue that Valheim feels more responsive. Valheim also wins in terms of more interesting equipment and enemies.
Valheim also feels like more of a complete game than Enshrouded, if Valheim feels like a Alpha, Enshrouded feels like a Pre Alpha, it still needs a lot of work.
Both games have constructing bases as a major game feature, in Enshrouded you build using voxels, allowing much finer control as to what you can make, Valheim uses set building pieces. Enshrouded only allows you to build around Altars whereas in Valheim you can build anywhere. In Enshrouded you can create caves, in Valheim you cannot.
Both have a similar food system. Though Valheim's is more robust at this moment in time, again Enshrouded is still very early in development.
Enshrouded has skill trees with abilities whereas Valheim has a classic skill system where skills level as you use them, albeit with a heavy handed punishment of loosing a good portion of it when you die which you will do a lot.
Enshrouded has Town NPC's, albeit in an infantile state atm, whereas Valheim has 2 trading NPC's and neutral NPCs found later in the game.
Both games rely heavily on grinding, with Enshrouded having what i'd consider a more reasonable grind. In Valheim the amount of resources needed to craft things can become excessive, though thankfully the devs added an in game way to modify the number of drops.
Both have limited inventory space, with Enshrouded allowing you the ability to increase your inventory size and Valheim not allowing so, I guess Vikings never discovered the concept of bags or packs. Valheim also doesn't have separate inventory slots for equipped gear.
In Rnshrouded you can teleport from anywhere outside of the Shroud to an altar or shrine, in Valheim you cannot teleport outside of using portals. In Enshrouded you can teleport with anything, in Valheim you cannot without specifically setting it in the settings or until you get to the Ashlands.
In Valheim you have thematic sailing, currently in Enshouded there's no water.
Both games have music, but the clear winner goes to Valheim, no competition there.
Both games have farming, it's annoying in both games.
Valheim is difficult, enshrouded is not really, not yet at least.
Both feature inventory and chest management, enshrouded has more QOL features to deal with this. Really wish every survival game would just copy Terraria or Grounded in this regard.
Graphics in both games are stylised, with Enshrouded having a somewhat generic fantasy voxel(?) style whereas Valheim has this extremely distinct retro graphics style. Personally I prefer Valheims graphics, because whilst the textures themselves are super simplistic the effects added on top of them can make the game look gorgeous.
And there's a fair bit more points. At this point in time I'd say Valheim is much more of a complete game than Enshrouded. Enshrouded in its current state feels more like a tech demo than much of a game as much of what's on offer needs serious improvement.
Enshrouded has a mystery to solve which isn't all in the game yet, it has a hand crafted map which is more interesting. a history with points of interest, and another contrivance to make it so we can't see, but only in some places, not everywhere. It has a fun grapple hook and glider, you can use magic from the start of the game instead of waiting until the 6th biome, and while I miss boat travel, I'm ok with the boat vs glider/grapple tradeoff. I find the character's movement far more responsive. My little hobbit isn't slowly tripping and stumbling over every rock or hump of grass. And enshrouded does a FAR better job with stamina mechanics. Your stamina NEVER improves in Valheim, only your food.
There's a lot more differences. In the end it will come down to personal preference. Oh, yeah, in Valheim, you pretty much HAVE to farm. In Enshrouded you can forage enough food for a single player, and only really need to farm if you have a group. Growing plants is more optional in Enshrouded than Valheim.
Valheim is harder, stamina and health are food based, without either being optimum you can not fight the next tier mobs, which required endless farming. Some of the ingredients you need were rare, because you can not see the mobs to kill them in Mistlands.
Where Valheim shines is the building, which is far superior to Enshrouded Blocks can be rotated freely to create highly detailed buildings, roofing is on another level, the incredibly limited Enshrouded roofing is a massive downgrade, as are staircases which are just plain ugly. Yes enshrouded has more materials, and has this auto-detail skinning system, but it is fraught with inconsistency in the detail application. Enshrouded best building feature is distressing materials changes the appearance.
Really the games are quite different, Valheim requires much more planning, Enshrouded you can just YOLO and not worry as much, death in Valheim can be very difficult to recover from unless you enable the baby mode settings.
I can't. To me it feels more like if No-Man's sky took place on one planet in a fantasy setting.
Comparisons to Valheim are just superficial. The only comparison is that they are both sandbox games in a fantasy setting.
Also I just started, and dying a lot just doing malee combat, then I pick up a wand, and it just kills everything shooting fireball while move away as the target runs for you. Wands seems over power in this game lol.
Also Enshrouded only has 2 builds pretty much, full on mage or 1H Sword.
Archers needing to craft arrows with no eternal arrows while mages get eternal spells makes them a grindy chore.
2H is slow and clunky with no hyperarmor or stagger for the same damage as a single sword strike.
Healers aren't necessary outside of Water Aura.
Kinda makes the game repetitive when all you're doing is spamming LMB on everything. Definitely needs some balancing.
Enshrouded startet in early access this year, but in Enshrouded I have 380 hours and all the achievements while playing solo. I have even completed all Hollow Halls, with lots of dying. But I still like it and am interested to see what the update today will bring.
Funny how this goes while Valheim is stable at 50k players and Enshrouded does not even touch 10k. Also, eventhough a drop after the initial peak, valheim has seen a very stable and relatively large player count. It is a very successfull game.
We have a Valheim dedicated server running for over a year now, we restarted for last update. We (me, wife, kids) enjoy the grinding and building and slowly progressing into more difficult area's. Everyone is just doing what they like, I love building and getting metals and my wife loves the cooking, farming and collecting resources. Kids are exited when going for the boss or going to a new area. We are building a large castle atm and are still in the swamps.
I expect this Valheim server to be running for the next year, if not longer.
Now, Enshrouded does not keep my attention for even a few days. For me, Enshrouded is boring as hell and I never feel I am achieving anything. Everything I do just gives me the feeling it was useless and without meaning. I never have an idea on what to do next so I just follow the quests that never satisfy me for a bit.
Now, whats interesting here is all the argumentation of "captainamaziiing" is actually very correct:
Better lighting. Better artwork. No irritating boat travel. You can dig underground. Less grindy. No irritating weather systems. Vastly superior building options. Skill tree specialization.
Then why does Valheim do much better on player count? What does it have that this game has not
Another example: 7 days to die, a complete development hell that the devs never got out of, filled with bugs, bad graphics and sad, sad justifications for what the game has become during development. Still: keeps going strong with 30-50k player count.
Thing is, the gameplay of these games is just much and much better than Enshrouded.
- These games are difficult and challenging
- No real quests but always a goal and somewhere to go.
- Feelings of achievement when an area/boss is beaten and the curiosity of what the next area brings.
- What can I do with that boss item?
- Where can I find that metal or item?
- Lets's find the trader, find the sea turtle, find the sea monster
- I finally have the resources to craft items that help me progress further.
- Beating enemies that seemed unbeatable.
There is something missing in Enshrouded and we just have to wait and see. In the end of the day it's player count that gives an indication of how good a game is doing. It does not state that a game with large player count is better. See Enshrouded, its better on many areas but its interesting only for a few days, its easy, non-challenging and honestly a bit of a weak game.
Enshrouded wants to be nice, friendly and beautiful. It wants to be seen.
Valheim doest care and slaughters you without mercy.