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Not long ago someone else asked the same question. I´ll post my reply from this other persons thread since it applies to your case as well:
this is the first game that destroys my setup just at 1080p
often going below 60 fps not to mention when night or day arrives it drops to around 20 fps 25 fps
100% usage doesn't mean it's red lining and going to go boom.
You can´t compare games like the ones you mentioned with a game that uses a voxel engine. That´s like comparing apples and oranges.
This game is actually quite well optimized for a voxel engine game with such good graphics.
Also keep in mind that this is a game in early development from an Indie developer. You can´t compare the performance of finished and released games from industry juggernauts like CD Project Red or From Soft who are established development studios with millions on their bankaccounts who can afford the best programmers in the world with a little Indie game that is still in early stages of development and even uses a much more complex engine on top. That´s not exactly a fair comparison.
In case you want to understand why voxel engines are more demanding I´ll post a link to the page of 7 days to die which also uses a voxel engine. The moderator of this games forum did a pretty good job at explaining how voxel engines work and why they are so demanding. Read it and you´ll understand.
https://community.7daystodie.com/topic/3998-support-faq-information-and-common-solutions/
okay so im just getting trolled? got it. gonna go boot up some og borderlands. fingers crossed for 100% gpu usage. the game requires 275 watts to calculate all those vertices.
The only saving grace could be that you don;t use vsync. So you're gpu is always pumping out as many frames as it can, therefore always is 100%. But unless you have a really underpowered card, or exclusively play high end games.. then this is just nonsense.
Says the person who compares Borderlands which uses Unreal Engine to Enshroudeds custom voxel engine. Thanks for your expertise.
When the resources are there it is great if they are used. Why would you stick 128Gb of ram into an OS that only supports 64Gb? To see the empty 64Gig all the time and feel great about it?
Resources that are never needed are wasted resources. Kind of pitty, when you have no resources left over a longer period of time, but used ones tell you, that you made it right without overpowering your rig.
Just my 2 cents.
Upon conversion in this case is correct: If GPU is not running at 100% something else is throtteling.
There are multiple issus that can throttle a gpu, both either intended or unintended:
- G-/Free/V-Sync throttles FPS output to the refreshrate of you monitor. If GPU would be capable to calculate even more, it will run on less then 100%
- Famelimiter... same as above but independent of monitor
- CPU performance, mostly single core performance. GPU has to wait for data from CPU results in < 100%
- To less VRAM. Textures needed for rendering has to be shuffled in and out of VRAM from system RAM... GPU has to wait for it.
- Various other limitations, even engines themselfs might set/have limitations. Like the old bethesda engine having trouble when going over 60fps.
GPU does not have to run at 100% all time, but it is very common if it does.
Becuase of how GPUs work, they can always reach 100%.
In absolute opposite to a multicore-CPU in practical use. The more cores the unlikely it will ever hit 100%. Basically with just 6-core you will most likely already never see 100% on a cpu while gaming. With more cores even lesser usage.