Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, some of the animals you mentioned would have to get pretty big to ride on, I'm pretty sure the rabbits would die if we sat on them.
I could see the Vukah being used in some sort of companion system, but I don't see them as mounts. They're bipedal, it'd look weird IMO.
The mounts would help with travel, which is a good part of the empty feeling of the maps. It wouldn't feel as empty if you could travel faster, since the spaces in between would essentially be smaller.
I did mention that the Taming potion would make mounts get large enough to ride on, this was why I said it would resort to alchemy. If it wasn't for that, I would have probably went with some other sort of taming concept, like feeding them their favorite foods to tame them. It would also drastically change the listing, or have had me adding in horses or other animals they could place in the world to be tamed as mounts.
And yeah, it *would* look a little odd to have you, a little man in a backpack riding around on an enlarged Vukah. xD That was part of the idea of making them into mounts. They get to be bigger and stronger (something they seem to like the idea of, since their champions are huge) and in return carry you around places and help you fight (something else they seem to enjoy, seeing as they have arenas where they just straight up kill each other for fun). I've played more than a few games where mystical creatures that were basically people were being used as mounts, so maybe for me the idea isn't as weird, and more amusing.
Now the "empty" feeling? Yeah, there's multiple story / lore reasons for that.
First.
How do you get from one corner of the map to the other without teleporting?
Second.
Why do people keep bringing up the 'empty world' concept when I'm talking about mounts? This suggestion wasn't meant to address that issue?
What do you mean? I *am* playing the game. How do you think I'm getting these ideas?
The idea spawned from playing the game and thinking of things that would make it more fun or interesting.
Are you suggesting I play the game and not think about anything while playing? Cause I don't think I could do that.
It's already possible to basically fly almost endlessly, as long as you have a specific passive, the stamina to stay in the air, and enough mana regen, to keep "flying" higher. Even without the passive that gives you the boost necessary to do so, the games focus is exploration with the use of fast travel points and placing altars just about wherever you want to place them. This all but eliminates the need for mounts, as you can go to a specific fast travel spot, or to where you placed an altar and be there instantaneously.
I would like to have one of the big cats in the Highlands as a mount. I think you would still have uses for the glider even if there were mounts each would have uses depending on the situation.
But for me personally the idea of a potion that enlarges animals does not fit this game at all.
In my opinion, the mounts could only be wolves, those cheetah-hyenas from the desert areas or flying phoenixes/dragons. In their normal, natural size.
Or maybe making animals into familiars can be an interesting plan. Not necessarily all animals, just some.
Even now, if you have purchased non-aggression and help from animals in the skill tree, you can, for example, tell a wild boar to follow you, so it's already close to having companions. I haven't checked for how long or at what distance it works yet.
Vukah in my opinion should be left alone in this regard. These are not ordinary animals, but more like humanoids, with their own culture and language. Even treating them as familiars somehow doesn't seem right. And their friendship ends when we have to fight their champions. I can't imagine them as mounts at all, it's absurd.
Besides, neither animals nor Vukah should be allowed to enter the shroud with us. Even the best potions don't make them the children of the flame that we are as characters or NPCs helping us. It's against the plot of the game, it would be a big plot hole.
Maybe if the game's plot was expanded a lot and we were taught how to turn others into flame childrens using these special devices, but I don't expect that.
Ordinary animals appear in the place where there was shroud only after cutting down the shroud root, clearing the elixir well, when the shroud in the area lifts. Otherwise, it's probably game's bug if someone sees a normal, healthy animal deep inside the shroud.
I'm sorry? I didn't realize this was your personal game and no one could ask for or want anything in it without your permission.
Care to explain your reasoning, like everyone else, or are you just being one of *those* people?
This is just a suggestion, not an expectation. I don't 'expect' anything from games these days, but I don'tr see a problem with offering up ideas that might catch someone's interest. At the very least, it sparks some discussion about ideas for making the game more interesting.