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https://steamcommunity.com/sharedfiles/filedetails/?id=3165753186
https://youtu.be/v-ES61r9_EI?si=a4VXRTwKG6QlLH-x
It also helps the devs improve their Steam concurrency rating, which leads to more visibility of the game. If you think that forcing them to collect all the mats would do that too, you're wrong. They'll go to another game that does have a creative mode like Rising World, which is also voxel based as well as has a mode that enables them to modify the terrain before playing it.
Edited Note: and they can build anywhere, no flame altar required. And for builders, although I used Ark as an example, I don't recommend playing it now. It's gotten really weird there and it's not voxel based, the terrain is hard coded and can't be modified, the official structures are ugly, and are designed to be unstable, unless you place structures in the right order, etc.
Keep in mind there are also supposedly some servers that stock almost unlimited blocks that I read on another thread/post a while back with also some may be using too.
Yes. Sort of.
Unlike Ark, your character in Enshrouded exists independent of the server. For example, I made an archer. Then decided to make a mage. My mage could join the same game that my archer created and has access to all the chests my archer has.
When we made a dedicated server, I could join it with my existing single player character, along with my character inventory. I could then join the dedicated server, put my inventory into chests there, then return to my single player game, where those items no longer existed (i.e., properly accounted for), then fill my inventory again and take it to the dedicated server.
Multiply that by 16 players, and it adds up, no cheats required.
Edited Note: Think about what a Youtuber builder with a few followers could do with that.
Of course they wouldn't build their uber build on the dedicated server, but rather in their single player game.