Enshrouded

Enshrouded

View Stats:
Hollow Halls
Fantastic new content. Nicely designed, huge dungeons with a cool new aesthetic and exploration mechanics.

The enemies on the other hand - horrible. Just dumping 20 skeletons with silly movement speeds and an almost un-dodgeable leap attack with a 2 sec CD on the players isn't fun, nor a 'bigger challenge'. It just creates more incentive to spam air attacks.

I can already see myself become frustrated beyond measure when we try out the higher level Halls. I do hope these have lesser, more special enemies which enforce a more tactical approach.
< >
Showing 76-90 of 96 comments
Kerrin Mar 29, 2024 @ 7:57am 
I think they almost got this correct (for playing with 2 people)
Me and my friend just finished the lvl 25 one, and that one has a big issue. The flying sections are not optional, unlike the trap sections in earlier halls. And they are hard, especially the last one, which is both hard and long. If you die 1/2 way down, but have previously landed, your body spawns 1/2 way down, which is as good as lost.
They could fix this in a few ways:
* Give an alternative route
* Break it up in to sections with save points
* Make it possible for a friend to revive you when you die (like on the sliding sections in the lvl 15 hall, which I also hated)

I dislike jumping/flying puzzles in all games, I play survival games for the building, collection, crafting and fighting. The best games let you choose what you want to do, rather than forcing all players to do all things.
Last edited by Kerrin; Mar 29, 2024 @ 7:58am
targus929 Mar 29, 2024 @ 10:53am 
I'm in the Enchanted Woods dungeon. It's too long, I can't see the end of it. I can't do gaming sessions of 3 hours or more. There should be a save point somewhere in the dungeon. The first time I spent 1h30, the second time 2h and today 2h30! Every time I have to start from the beginning. It's too painful and I'm going to stop this game. I'm level 25 in solo, so no difficulty, but it's the length that is too much.
Razorhunter Mar 29, 2024 @ 11:08am 
Id just like to see an endless spell of the bone spam, quite disappointed that its not included yet
griffonwing Mar 29, 2024 @ 12:10pm 
A couple things. Once the first waypoint sphere is activated, all Bone Hollow respawning in the Halls are disabled. Halfway through each Hall, place a flame altar waypoint that will allow you to break play. Teleport home, restock supplies, take a break, go to sleep/work, etc.. Once the last Teleport is activated and ports you back to the beginning, set the respawning back. Ive done a bit of coding in C++ 20 years ago. Would be fairly simple to implement, as long as they name the entities properly so that the respawning doesnt affect any creatures outside of the halls.
SeanXD Mar 29, 2024 @ 6:43pm 
How is this taking more than 1 hour solo per dungeon? They aren't that bad.
griffonwing Mar 29, 2024 @ 7:31pm 
Originally posted by SeanXD:
How is this taking more than 1 hour solo per dungeon? They aren't that bad.
I also brought 2 axes and 3 picks, as I do everywhere. I break every pot, and when i see rubble, I dig for hidden loot. I circle back on occasion to see what i missed. Im certain there are others that play the same way.
NickTwist Mar 29, 2024 @ 8:55pm 
Myself and my friends are all lvl 25 and we love the Halls BUT, the loot sucks. We found nothing anyone would ever use since all the loot is under 25. Only reason to do the halls is for the recipes and new NPC.
Nox Mar 29, 2024 @ 11:04pm 
This is a cool game with utterly terrible melee combat.

Perch. That's your way to win here.
Spoonardo Mar 30, 2024 @ 12:22am 
Originally posted by WhulfPack:
Impossible to do solo? Wut? I solo'd the first one without even breaking a sweat. I hope it gets harder, combat is a breeze. Then again, I'm playing Bow, and I've got thousands of hours playing bow on Warframe as training.
Don't know why people are giving you jester awards, I did it solo as well fairly easily. I guess people give jester awards when they are jealous or mad others are better than them? Yikes.
Spoonardo Mar 30, 2024 @ 12:25am 
Originally posted by Grand Chef Panda:
I hate them, impossible to do solo, this is a solo game as much as a multiplayer game, not be able to do all the content is a very bad idea, especially putting the new artisan behind this impossible quest, the game was 100/100, now it's 49/100
Not impossible at all. I've done them several times solo. Maybe try changing your build/gear up? Try different tactics, or maybe go back and relearn the basics of the game if its too difficult for you. :Owlcat_wink:
Silent Warrior Mar 30, 2024 @ 2:29am 
Tonight I tested something new in the fourth dungeon. I didn't want to lose my loot again in this last shroud flying passage.
Midway through the dungeon I teleported home and put all my loot in a chest, back to dungeon > and surprise: the enenemies didn't respawn yet. Ok, lets continue...runned back until the point where I had left, no enemies on the whole way.
Then, before the start of this last annoying flying passage, I did the same thing again to bring home my loot, back to dungeon, and only the mobs in very first hallway right after entrance respawned meanwhile. Everything else was still empty, including the first boss room.
But I guess this was only possible because I was much faster than the first time around, knew where to go and didn't spend much time with first boss. When I died multiple times in an earlier run, all the mobs would respawn for sure in this time.
Nerevar Mar 30, 2024 @ 3:02am 
the people who request nerfs for these are very bad players only. these are the same people who complain that the whispwyvern fight is HARD. when its a complete joke of a fight. to them if they cannot win by button mashing = too hard. they refuse to put in any effort. game needs to hand them everything.

sadly i gotta agree : the loot again is a core issue. i told the devs many times by now thier loot system is hot garbage and needs a complete redesign asap or itll kill the game longterm. these dungeons hammer this aspect down again. if the new npc didnt exist there would be no reason to ever enter these halls aside for the sake of them beeing there.
Silent Warrior Mar 30, 2024 @ 3:52am 
Originally posted by Nerevar:
the people who request nerfs for these are very bad players only. these are the same people who complain that the whispwyvern fight is HARD. when its a complete joke of a fight. to them if they cannot win by button mashing = too hard. they refuse to put in any effort. game needs to hand them everything.

sadly i gotta agree : the loot again is a core issue. i told the devs many times by now thier loot system is hot garbage and needs a complete redesign asap or itll kill the game longterm. these dungeons hammer this aspect down again. if the new npc didnt exist there would be no reason to ever enter these halls aside for the sake of them beeing there.
Yeah, 100% agree. The weapons loot you get in this dungeons are not worth the whole effort. I was also disappointed about the lack of a final dialoge with the questgiver NPC. After finishing the fourth dungeon we don't get any dialogue or reward from him.
Wildcopper Mar 30, 2024 @ 10:46am 
Originally posted by Grand Chef Panda:
I hate them, impossible to do solo, this is a solo game as much as a multiplayer game, not be able to do all the content is a very bad idea, especially putting the new artisan behind this impossible quest, the game was 100/100, now it's 49/100
I did the first three solo, had to stop the fourth because I ran out of time. As soon as I'm back from week end I'll try again.
gadfly6363 Mar 30, 2024 @ 11:10am 
I'm perfectly willing to skip the new content and let the more hardcore players have at it. The only thing I'm concerned about is not getting the new NPC. Does he craft things we need, or just things for the dungeons? If he only crafts things for the dungeons, then I can skip him as well.
< >
Showing 76-90 of 96 comments
Per page: 1530 50

Date Posted: Mar 26, 2024 @ 10:41am
Posts: 96