Enshrouded

Enshrouded

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Hollow Halls
Fantastic new content. Nicely designed, huge dungeons with a cool new aesthetic and exploration mechanics.

The enemies on the other hand - horrible. Just dumping 20 skeletons with silly movement speeds and an almost un-dodgeable leap attack with a 2 sec CD on the players isn't fun, nor a 'bigger challenge'. It just creates more incentive to spam air attacks.

I can already see myself become frustrated beyond measure when we try out the higher level Halls. I do hope these have lesser, more special enemies which enforce a more tactical approach.
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Showing 46-60 of 96 comments
Suul Mar 27, 2024 @ 11:20am 
Originally posted by restarter:
ok I haven't played the dungeons yet. Do they have anvils for repair? I'm hearing that they can last for over an hour with heavy mob density. Weapon durability was already an issue playing for 20 minutes with 30 mobs.
Every level of the dungeon has repair.
Darkspear Mar 27, 2024 @ 12:06pm 
Did the springland Hollow halls as a lvl 10,5 Battlemage with wand. doublejump and almost full battlemage and 2 constitution.
To say it was a challenge is a understatement. took me 2 hours to complete with a couple of deaths and a lot of cheese. found some places i could lure a few and pewpew undisturbed but took a looong time running back and forth
Wand spec lack aoe bigtime for doing that place.

I am curious what other builds would fare better?
sword and board?
2hand jump spammer for aoe.

The 10 skeleton jump spammers makes melee almost impossible.

I would'nt mind fewer enemies but tougher perhaps. Then you can get a slight buff to damage at each flame check point. Start slow and get stronger as you go deeper.
LudwigVH Mar 27, 2024 @ 12:30pm 
Level 25 before the latest update arrived, with currently best gear for my build from available content.

Melee, using 2H hammer, sword and board and bow. Just cleared the third Hallow Hall today. Two deaths total (1 due to an AFK, thought I was far enough away, 2nd death was due to Cyclops boss getting caught in their make you fly skill lol).

I've used approximately 20 of the largest hp pots available and around 10 clean bandages in total across the 3 Halls so far.

Four pieces Paladin Set, one piece is Archer boots with the -700 stamina recovery stat on them. I run 3 food buffs suitable to my build. Open sandwich, vegetable soup and fruit bowl. I start with 74 minutes of rested buff, once that is out I'm still managing quite well.

I'm using the level 18 epic 2H hammer with 86 damage after enhancements and 4 x 14 blunt damage. Using the level 25 legendary sword with 47 damage and 5 x 5% crit chance. The bigger damage numbers from these help with HP regen I get from my build (a build I saw a Youtuber put together). Shield I am using is the highest one which can be crafted through the blacksmith.

Key is don't go charging in Kamikaze style, take it nice and steady, spot the mob spawners and take them out as soon as you can (iron axe one hit removes the spawners versus using a weapon). Use your fists to break the urns and stuff, saves durability on weapons and tools. Repair at every anvil, double back for repairs when possible after clearing a section.

As of this point solo melee is quite possible, just have to be smart and patient progressing through the Hallow Halls.
Wulfic Mar 27, 2024 @ 9:04pm 
Originally posted by Grand Chef Panda:
I hate them, impossible to do solo, this is a solo game as much as a multiplayer game, not be able to do all the content is a very bad idea, especially putting the new artisan behind this impossible quest, the game was 100/100, now it's 49/100
I literally just finished soloing all of the dungeons. Not impossible just need to bring plenty of supplies. And knowing how to use your environment. I soloed with a mage build.
Last edited by Wulfic; Mar 27, 2024 @ 9:04pm
[GWJ] Puce Moose Mar 27, 2024 @ 10:12pm 
I just finished the first one (level 24 mage solo), and even though the enemies were only level ten, the sheer number of them made things a bit tedious. I enjoyed the overall design of the dungeon, and didn't mind collecting the runes to unlock the barriers. I think it would have been better with fewer, tougher enemies. I died once, but that was from falling off a ledge inside that I thought wasn't high enough to hurt more than a bruise or two, let alone kill me. I appreciated the frequent placement of flame points and repair stations.

Overall, I am quite impressed with the new content (flower pots! Everybody gets a little color in their room now) - I just hope they consider making some tweaks on solo vs. co-op in the new dungeons. Granted, I don't know how the game is coded, but it seems like it would be pretty easy to simply spawn an extra enemy at each monster spawner for each player above the first (solo) that enter the dungeon.
Armitage Shanks Mar 27, 2024 @ 10:21pm 
Originally posted by Grand Chef Panda:
I hate them, impossible to do solo, this is a solo game as much as a multiplayer game, not be able to do all the content is a very bad idea, especially putting the new artisan behind this impossible quest, the game was 100/100, now it's 49/100
Far from impossible. Sounds like you need better gear and be more prepared, considering there's flame altars and repair stations at every checkpoint. I feel like it was too easy, aside from the 1 room with 5 skeletons in it. But that was more of a frustration issue because they respawned and the barrier came back up before I had explored the whole room, so I have to go back, repair and kill all the skeletons again.
Armitage Shanks Mar 27, 2024 @ 10:22pm 
Originally posted by Grand Chef Panda:
There should be a way to unlock the recipes and content for solo player not having to go through hell an be killed millions of times in a loop. I just want to collect resources, explore and build nice houses. I don't care about these dungeons, they should not be in this game (They locked the feedback, so I guess the forum is the only place to discuss this now)
Jesus, the main character syndrome is strong in this one.

Or, you know, you could get better at the game?
DeLindsay Mar 27, 2024 @ 10:25pm 
I have now completed the 3rd Dungeon solo on my Melee build. Started LvL 20, ended LvL 22. It took forever (like well over 2 hours) but I never had any issues other than a few missed blocks on the Bosses which hit me for 382 on 187 Physical Armor.

I understand some are having issues but it's NOT because there are too many enemies or they're too strong. I was also always fully buffed during the entire thing and brought Wood with me to make Campfires when my 1:09 rested wore off. You can get between 8-11 Comfort for 13-17 minutes of rested at the spots where you can also repair your gear.
Silent Warrior Mar 28, 2024 @ 2:25am 
I have finished all 4 dungeons with my melee build, 1handed + shield. Same as DeLindsay wrote above: I build campfires to get my rested buff back.
Didn't use explosives, bombs, or pickaxe, just my weapon. My main issues were not the enemies and bosses, but the jumping and flying passages, especially in the fourth dungeon. Died there twice when flying through the shroud area with no way to get my tombstones back, can't even see or reach them. After I killed the last bosses, I searched a while for a way to get to my tombstone, and right in front of my eyes the boss respawned, lol. Ok then....let's go out here.
I love the atmosphere and environment in the dungeons, very impressive. And I like the challenge to beat them. Need to be well prepared, with enough time. Third and fourth dungeon need 2-3 hours.
My main complaint: not a single useful weapon drop or loot for my melee fighter, he only got legendary bows, wands and staffs. I bet when I do it with an archer, I would find maces and hammers. Also I wish there would be a better or special reward for finishing them all, you don't even get a last dialogue with the Questgiver NPC.
Didn't find yet all crafting recipes , so I'll need to do them again.
Red Mar 28, 2024 @ 3:20am 
Originally posted by KaneChopwood:
I'm not asking for a nerf. Like i said i have -no- problems with the difficulty - i have issues with the current combat/AI system that doesn't deal well with a high number of enemies. The level of jank skyrockets as soon you get more than 6 enemies up close. I can tank em, sure. Was it fun? Not really. It's a backpedaling cheesefest. Give me 3x less enemies with 6x more health, more lethal and varied attacks, and less aggro range. Then we're talking.

Maybe not you indeed but others are, saying the Halls are impossible to solo etc.

And I do agree with your take on the combat, it is... tedious at best.
It's just and overwhelming amount of mobs that rush the player and there is no tactical way to deal with them other than to spam area damage. Even the bosses are surrounded by hordes of mobs.
And for some reason and entire floor can agro once you put one foot inside, even the ones around a corner.

(Only the third Halls had something that could be considered as a tactic, utilizing the traps of the room.)

I do think they do need to change this somehow.
Last edited by Red; Mar 28, 2024 @ 3:21am
Уже здесь Mar 28, 2024 @ 3:49am 
I managed to do all 4 hollow halls solo. First 3 are easy for lvl25 character. Last one tiik my nerves away. Could finish it only with a glitch. However if you co-op with at least 1-2 ppl. They are all joke.
LeonHard Mar 28, 2024 @ 4:54am 
I generally like the new content except for the "gotcha" platforming mechanics that are meant only to stretch the content in a frustrating way. Like for instance the multiple passages in the Kindlewaste Hollow Halls where you have to navigate in flight around rocky formations over a river of red deadly shroud goo.

Those BS mechanics are only meant to waste people's resources, especially when experiencing the content for the first time.

Every death is a tax on foods and the Rested Buff. Now I'm close to the end and I'm out of food and logs (and the devs "conveniently forgot" to add some benches and shelves that could be harvested for logs at the last flame altar I visited. Which is a unique occurrence in the whole Halls complex...)

Challenging content is fun. Content that wastes people's time on purpose is not. It's not even very respectful.
Last edited by LeonHard; Mar 28, 2024 @ 4:54am
Batza Mar 28, 2024 @ 5:45am 
I completed all 4 halls on my battlemage, solo. Some parts are frustrating (I also had a bug far into the level 25 one, where I couldn't progress because 1 of the marked mobs didn't give me credit to open the door, had to restart it) , but overall it's doable solo. I died twice in the level 15 one, and countless times in level 20&25 ones. I still need to go again to find 2 more recipes. I believe doing them a couple more times will be less frustrating, and quicker. Hopefully, less deaths as well. :)

I would stay away from them when leveling though. Anyway, getting a big patch with 4 huge dungeons, and tons of other stuff added less that 2 months after the game launch is very impressive, looking forward to more updates.
restarter Mar 28, 2024 @ 6:39am 
Originally posted by Silent Warrior:
Third and fourth dungeon need 2-3 hours.
See this is where my concerns are. Without a pause for solo this just seems impossible. No way am I going to have 2-3 hours uninterrupted. even if only for 5 minutes. It sounds like respawn is crazy fast so nowhere to take a breather?
Silent Warrior Mar 28, 2024 @ 7:04am 
Originally posted by restarter:
Originally posted by Silent Warrior:
Third and fourth dungeon need 2-3 hours.
See this is where my concerns are. Without a pause for solo this just seems impossible. No way am I going to have 2-3 hours uninterrupted. even if only for 5 minutes. It sounds like respawn is crazy fast so nowhere to take a breather?
You can take some breaks inside the dungeons, there are some altars with workbenches nearby. I put down a campfire there to get the rested buff back. You can just sit at this altar and take your break. But it's not possible to close the game, that would put you back to the entrance.
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Date Posted: Mar 26, 2024 @ 10:41am
Posts: 96