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It's early access, don't bust a nut. Leave some feedback, there may be adjustments, or whatever. Breathe a little, ffs.
Though if it's made easier then we'll get all the whine posts from the hardcore players who think the game is too easy. So, is it too hard, too easy, how do you please anyone/everyone?
Meh. Same bs, different day.
Thanks, will do.
It felt more like 40+ enemies to me. Now they cross doors, they dont get stuck anywhere and they climb.
In hindsight i tho that was a bug and one door was supposed to open at the time.
On the other side, many care about new combat challenges. It is not only a "house flipper" game, but an action/survival rpg ... and the dungeons are also solo-able with preparation and care, not impossible as you said.
Maybe for you, but impossible for me, then maybe they should implement a difficulty level. You can put it on very hard and I can put it on very easy.
What is the level of your character, mine is 11, close to the first Hollow Hall monster level, are you 25 ?
If it's easy, can you explain the tactic so I can do it too ? When you have 20 skeletons ganging on you at the same time, if I try to hit one, then 10 will strike me loosing half my hp bar. Taking them one by one is impossible as aggro one is aggro the 20 (they call the others). They re-spawn. They go through my shield.
Keep as much distance and use your terrain, if there is a door way, use that to funnel them in, keep closing the door on them as much as possible, make them waste time trying to keep the door open, taking that time to shoot, block, dodge, toss in a grenade, or other AoE/AE attack.
I didn't even know about those, I was thinking the first ones that can be found, thank you for the update and help.
Yes, it might mean some folks will have to use alternate methods to acquire certain things if they either can't find a group of Players to carry them through difficult content or are unable to handle it themselves.
On that topic, I will be updating the Public Resource World with all the new stuff added in v0.7.1.0 this week. It's going to take a while to get everything as a few items aren't just automatically available to craft from the NPC's and are discovered in the Dungeons. I've only completed the Springlands one so far.
On my 25 I used a Wand with the Skill that can spawn a Skull to help you and also can proc splash damage and solo'd the Dungeon fine. It took forever, so long in fact that my 1 hour Rested buff wore off but I was never in a situation where I thought I was going to die. It's about HOW you build your Character and learning when to back off, glide to another platform, regroup and attack again. I'm not implying "git gud n00b" here, but instead learning YOUR limitations and strengths and playing to them both. Once you get in a good groove, it'll be much easier for you, just gotta keep tinkering with setups until you find what suits you best.