Enshrouded

Enshrouded

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Vantal Feb 13, 2024 @ 4:56am
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Please just get rid of stamina
Literally no one, ever, in any game has appreciated a stamina bar. The number of times I've died because I was climbing something and my guy just goes "nope, I'm too tired now" and I fall to my death..
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Showing 61-75 of 106 comments
Omence072 Feb 15, 2024 @ 5:54am 
Remove all things difficult from the game. We as gamers want zero challenge and no required effort. I want to boot the game up and roll credits with all achievements unlocked. Thanks!
Sgt.JESUS Feb 15, 2024 @ 6:03am 
Stamina is fine, if you take everything off the game looses complexity, and it will suck. The combat is already forgiving enough for those who dont enjoy soulslike games, even the survival elements are easy, no food rotting, no hunger or thirst like Outward, which i love btw.
Dont take stamina off, i played a mage and it was the only thing keeping me on my toes, since it was low and if i ran out i was in deep trouble. Its just annoying when you are mining, but even that can be countered by mining near your flame altar and reespecting into a gatherer build, its so cheat to reespect.
Last edited by Sgt.JESUS; Feb 15, 2024 @ 6:04am
[STD]Random Lead Feb 15, 2024 @ 6:43am 
Originally posted by Omence072:
Remove all things difficult from the game. We as gamers want zero challenge and no required effort. I want to boot the game up and roll credits with all achievements unlocked. Thanks!

careful op might think you are serious and on their side. sarcasm might be too challenging for them.
Last edited by [STD]Random Lead; Feb 15, 2024 @ 6:44am
Darkside99x Feb 15, 2024 @ 8:14am 
If stamina didn't drain outside combat this would help massively with the constant running everywhere constantly.

Even the souls games have adopted that mechanic.
Leaper Feb 15, 2024 @ 8:26am 
Originally posted by Darkside99x:
If stamina didn't drain outside combat this would help massively with the constant running everywhere constantly.

Even the souls games have adopted that mechanic.

Put points in endurance then!
I can run and fly for days without running out, just because something doesn't work for you doesn't mean everyone else has a problem. If your playstyle isn't working, maybe you need to change?
Crow Feb 15, 2024 @ 8:28am 
Originally posted by Darkside99x:
If stamina didn't drain outside combat this would help massively with the constant running everywhere constantly.

Even the souls games have adopted that mechanic.
with that exception people could auto-mine from point a-z.... make 50 pick axes, now simply swap equipped once every couple minutes and decide angle...

souls has no tools to change geography or change existing path/layout.

not to mention it would make farming even easier lowering difficulty further...

besides part of reason u need stamina limit outside of combat is also so u cant sprint through fog but gotta think of it as a danger...
Leaper Feb 15, 2024 @ 8:40am 
Originally posted by Crow:
with that exception people could auto-mine from point a-z.... make 50 pick axes, now simply swap equipped once every couple minutes and decide angle...

Already possible so not even an issue. With the boots that have the -700 stamina delay thing, you literally regen stamina faster than you can spend it from using the pickaxe.
.... Feb 15, 2024 @ 8:43am 
Obviously stamina is important for gameplay and its fun - but i would agree that it would be nice if some of the chore tasks wouldnt be slowed down even more by stamina - for example mining ore, cutting wood etc. - when it comes to those things stamina really adds nothing to the game besides more chore.
Darkside99x Feb 15, 2024 @ 8:58am 
Originally posted by Leaper:
Originally posted by Darkside99x:
If stamina didn't drain outside combat this would help massively with the constant running everywhere constantly.

Even the souls games have adopted that mechanic.

Put points in endurance then!
I can run and fly for days without running out, just because something doesn't work for you doesn't mean everyone else has a problem. If your playstyle isn't working, maybe you need to change?

Having to spend hours earning limited points to make something so central to core gameplay not an absolute chore does not seem like a playstyle issue.

I'd counter that being forced to spend points you would prefer to use on something fun to counter the artificial drag the stamina system has on travelling is a bigger problem.

"I was a marathon runner before being reborn"

Sure.
BigWezz Feb 15, 2024 @ 10:40am 
Originally posted by Darkside99x:
Originally posted by Leaper:

Put points in endurance then!
I can run and fly for days without running out, just because something doesn't work for you doesn't mean everyone else has a problem. If your playstyle isn't working, maybe you need to change?

Having to spend hours earning limited points to make something so central to core gameplay not an absolute chore does not seem like a playstyle issue.

I'd counter that being forced to spend points you would prefer to use on something fun to counter the artificial drag the stamina system has on travelling is a bigger problem.

"I was a marathon runner before being reborn"

Sure.

You can respec your points at anytime and as often as you want by spending 10 Runes..

:piglaugh:
Darkside99x Feb 15, 2024 @ 10:55am 
Originally posted by BigWezz:
Originally posted by Darkside99x:

Having to spend hours earning limited points to make something so central to core gameplay not an absolute chore does not seem like a playstyle issue.

I'd counter that being forced to spend points you would prefer to use on something fun to counter the artificial drag the stamina system has on travelling is a bigger problem.

"I was a marathon runner before being reborn"

Sure.

You can respec your points at anytime and as often as you want by spending 10 Runes..

:piglaugh:

And going through that spiderweb to level up every time you need to travel any distance is fun how?

That's much the same as having 2 sets of armour on you in other games, one for travelling and one for when you get there. Except here you would have to set up a new base when you get there and spend more time cherry picking skills.

If that's the intent then its bad design rather than bad balance.
BigWezz Feb 15, 2024 @ 11:17am 
Originally posted by Darkside99x:
Originally posted by BigWezz:

You can respec your points at anytime and as often as you want by spending 10 Runes..

:piglaugh:

And going through that spiderweb to level up every time you need to travel any distance is fun how?

That's much the same as having 2 sets of armour on you in other games, one for travelling and one for when you get there. Except here you would have to set up a new base when you get there and spend more time cherry picking skills.

If that's the intent then its bad design rather than bad balance.

You're making a mountain out of a mole hill :piglaugh:

10 Runes to respec at any point. All you do is click on the skill you want (not hard), and you can plop down a shrine pretty much anywhere.

Or, even better, use food to buff your attributes, just like many other games.

Stop being so dramatic :banish:
Anima Mundi Feb 15, 2024 @ 11:17am 
@Darkside99x the use of stamina for sprinting is clearly intentional to limit the speed of progression, seeing as the devs: a) literally built roads everywhere on the map that lowers STA use for sprint and b) they recently just removed our bunny hopping with the update, that allowed us to sprint infinitely across the whole map.

So i wouldn't count on it going away at all, and with the gliders, fast travel points, and being able to place an altar anywhere for 5 stone (i carry one with me all the time), honestly traversing is not even a huge issue.
A game like Valheim - yea it's "bad" traversing takes ages - but it hinges on the concept of relaxed exploration instead of fast travel simulation, at least that's the intention of the devs.
But Enshrouded really hasn't felt like you need to walk for that long. Just take your time and enjoy the views. The fetch quests would get even more boring if you can get there in seconds
Darkside99x Feb 15, 2024 @ 11:34am 
Originally posted by Anima Mundi:
@Darkside99x the use of stamina for sprinting is clearly intentional to limit the speed of progression, seeing as the devs: a) literally built roads everywhere on the map that lowers STA use for sprint and b) they recently just removed our bunny hopping with the update, that allowed us to sprint infinitely across the whole map.

So i wouldn't count on it going away at all, and with the gliders, fast travel points, and being able to place an altar anywhere for 5 stone (i carry one with me all the time), honestly traversing is not even a huge issue.
A game like Valheim - yea it's "bad" traversing takes ages - but it hinges on the concept of relaxed exploration instead of fast travel simulation, at least that's the intention of the devs.
But Enshrouded really hasn't felt like you need to walk for that long. Just take your time and enjoy the views. The fetch quests would get even more boring if you can get there in seconds

Valheim had actual exploration that you could enjoy being both procedural and having things to find plus options for doing the travelling like sailing, Enshrouded has a fixed map with large empty spaces between POI's and "go to x" missions back to back.



Originally posted by BigWezz:
Originally posted by Darkside99x:

And going through that spiderweb to level up every time you need to travel any distance is fun how?

That's much the same as having 2 sets of armour on you in other games, one for travelling and one for when you get there. Except here you would have to set up a new base when you get there and spend more time cherry picking skills.

If that's the intent then its bad design rather than bad balance.

You're making a mountain out of a mole hill :piglaugh:

10 Runes to respec at any point. All you do is click on the skill you want (not hard), and you can plop down a shrine pretty much anywhere.

Or, even better, use food to buff your attributes, just like many other games.

Stop being so dramatic :banish:

Never! Next you will want us to pay to repair our gear.
Milkman Feb 15, 2024 @ 11:52am 
The stamina bar is pretty annoying, and it doesnt make sense.

-climb up ladders forever with no stamina loss
-climb up a metal climbing wall with plenty of grips? Uses more stamina than gliding, jumping, or fighting.

I would like to see an option to remove stamina, or modify it to where it makes more sense.
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Date Posted: Feb 13, 2024 @ 4:56am
Posts: 106