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Upgrade to magic blue box talking to carpenter, and this allow access to all your recourses all over the base.
they updated that, you get the magic box's a bit more early then carpenters I believe.
As for items its not so hard really, have a box just for potions and consumables, maybe another for rings and gear. The rest placed in box's everywhere else seeing they are linked anyways.
I have 800 slots worth of boxes in my game. Crafting is not an issue since all of them are magic and the devs got that right. If you try to utilize the materials though for something like smelting, you have to locate your iron in 1 of 20 boxes. There needs to be a system to link all the boxes for sorting/filtering. No one likes an inventory mini game.
1. Being able to name chests
2. Quick storage like in Grounded or Palworld (among others)
3. Signs
Possibly.. being able to paint chests too.
Yes there is magic boxes so we can craft directly from the boxes. This system is only half implemented correctly. It works for crafting from self, directly with the NPC's and the Flame Altar. As soon as you need to use a crafting bench, it's manual pull of items being required. If they change this to direct craft from magic boxes, they will need to implement a quantity selection mechanic to the crafting benches, otherwise the benches will automatically craft based on what's in our inventory.
As for organization, that's not a game issue, that's on us on how we want to store the items. I think many of us have been playing games long enough to come with up with a decent inventory storage method by now.
In particular, the loom illustrates this - it turns linen into fabric. However, to turn fabric into padding, you need more linen, so if your auto-access turned all linen to fabric, you would be stuck.
Torn cloth should be possible to turn into fabric in some way; that would help greatly with the Great Linen Shortage.
The latter. The magical box aesthetic is at odds with a lot of design choices. Brown, light brown, stone, wood. Then a bright blue box sitting there.
Organization is a game issue. Look at Diablo 4 and one of the major complaints there being storage. Inventory mini games do not make a game fun and that is what we are looking for.
BUT I keep my goods near the NPC that uses the items and or catalog them based on
Mined items
beast dropped items
world building items
uncooked foods
cooked foods
alchemy items.
The real challenge is getting your coop friends to understand this.......
Here's what I did to keep my sanity in the meantime:
As soon as I unlocked the ability, I put one large magic chest next to each crafter. There is a little overlap, such as both the blacksmith and the carpenter get nails/metal scraps, but not much.
I have one large regular chest for trophies and one large regular chest for gear/weapons not being used. These chests are side by side away from crafters and any other chests.
I have one large regular chest in the garden for all overflow veggies. The Farmer gets two large magic chests, one for veggies and the other for meat and eggs.
Next to my workbench I have one large regular chest for mined mineral resources that are not ores (for building blocks). On the other side of the workbench is a large regular chest for all my roof and building blocks (I have every block unlocked now)
Next to the Blacksmith I have one large magic chest and one large regular chest. The magic chest gets all the ores, dirt, etc that feed into the forge/foundry. The regular chest gets all the raw ores.
The Alchemist has three grinding stones, so I use them both for crafting and keeping bone-meal, flour, and bugdust separate no recipe changing)
The seeding trays store the ingredients for seedlings and all the seedlings.
All crafting stations also serve as storage for the items they craft as well as items that are already crafted.
So far this seems to be working well for me.