Enshrouded

Enshrouded

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Beldarak Feb 13, 2024 @ 1:23am
Are mages still OP?
New player here. I plan to start playing co-op with a friend. and wanted to play mage. I've read this is too much of a breathe/broken but also that some of his spells were nerfed.

Is it in a good place now or should I stay away from that class for now?
Last edited by Beldarak; Feb 13, 2024 @ 1:38am
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Showing 1-15 of 31 comments
Storm Reaver Feb 13, 2024 @ 1:27am 
Spells are strong. Fireball can nuke things. Channel healing can mend wounds fast.
Not Rawr Feb 13, 2024 @ 1:47am 
Water aura was gutted, it's still useful but feels bad.
Mage itself is still very very good.
Last edited by Not Rawr; Feb 13, 2024 @ 1:47am
Pluto Feb 13, 2024 @ 1:51am 
there is no overpowered in a non competitive game.
'.The Sev.' Feb 13, 2024 @ 1:54am 
My gf and I just hit 25 (max level cap for now) - I focus melee with a side of ranged and she focuses spells. She nukes everything in a few hits while I have to slash a given enemy 15+ times with my currently available melee weapons while maintaining stamina and NOT taking more than a few hits (seriously, some normal enemies do RIDICULOUS damage).

Yes, mages are OP. More importantly, Melee in general definitely needs a rebalance, it lags way far behind everything else in damage and you have to hybridize stamina and health to be effective, whereas mages can focus hard on mana and spells.
Circenn Feb 13, 2024 @ 2:29am 
Originally posted by Pluto:
there is no overpowered in a non competitive game.

Anything can be competitive. Think speedrunning.
Sharkinbear Feb 13, 2024 @ 2:45am 
Originally posted by Pluto:
there is no overpowered in a non competitive game.

That's not correct. There are several different play styles in the game but if you just go with the basic triforce of classes, melee-ranged-magic, then one might be better from a gameplay standpoint making something subjectively easier to play.

In this instance I would say that magic users are definitely much stronger in a survival sense merely because they have the ability to keep distance with blink, nuke multiple enemies preemptively easily when you get ranged spells of the eternal level, good self and party healing (even nerfed its still a decent heal), and can one shot bosses.

Also, there are builds that remove the need to consider you mana entirely. So I would say they are much stronger than melee.
Beldarak Feb 13, 2024 @ 2:51am 
Originally posted by Pluto:
there is no overpowered in a non competitive game.
What I meant is that I don't want to have a bad time playing as a mage because it would be too easy. Games were you can't fail tend to bore me^^
Beldarak Feb 13, 2024 @ 2:54am 
Thanks everyone. I'll consider another build for now, probably a mix of archery/melee, depends on what my friend will want to play.
Skywalker Feb 13, 2024 @ 3:09am 
In "classic" words (and not at the start, but during midgame and more):
Mage (wand/staff)= S-Tier
Archer (bow) = A-Tier
Melee (s&b/2h) = B-Tier
at the moment. But Combat is very easy, so if you are a bit familiar with combat basics in a action rpg like dodge rolls, block, parry, movement, than even the B-Tier Melee cut through the most enemies solo without a problem.
Last edited by Skywalker; Feb 13, 2024 @ 3:12am
crzyfsh123 Feb 13, 2024 @ 4:17am 
I found myself dying far more as melee. There is some sort of stagger that prevents many of those basics you allude to. Big chunks of health gone every melee fight. Often found myself unable to block, pop a potion, etc.
Skywalker Feb 13, 2024 @ 5:32am 
Originally posted by crzyfsh123:
There is some sort of stagger that prevents many of those basics you allude to.

I always would use the "teleport skill" in battle mage tree instead of the dodge roll. Much faster and longer than the dodge roll. And the upgrade "teleport skill" also can free you instant from stun or stagger.
👀nɐMelɐK Feb 13, 2024 @ 5:55am 
Originally posted by Skywalker:
Originally posted by crzyfsh123:
There is some sort of stagger that prevents many of those basics you allude to.

I always would use the "teleport skill" in battle mage tree instead of the dodge roll. Much faster and longer than the dodge roll. And the upgrade "teleport skill" also can free you instant from stun or stagger.
This.
And as long as you do not take the "damage on blinking into an enemy" skill, it does not use mana but stamina instead.
Fryskar Feb 13, 2024 @ 6:10am 
Originally posted by Skywalker:
In "classic" words (and not at the start, but during midgame and more):
Mage (wand/staff)= S-Tier
Archer (bow) = A-Tier
Melee (s&b/2h) = B-Tier
at the moment. But Combat is very easy, so if you are a bit familiar with combat basics in a action rpg like dodge rolls, block, parry, movement, than even the B-Tier Melee cut through the most enemies solo without a problem.
I'd put 2h below the rest. Haven't seen any improvement which would make it useful outsides of bursting by jumpattacks.
Skywalker Feb 13, 2024 @ 7:39am 
Originally posted by Fryskar:
I'd put 2h below the rest. Haven't seen any improvement which would make it useful outsides of bursting by jumpattacks.

Yes, jump attack and then back to onehander. The (s&b/2h) should mean: The combination of both. Very situational.
Fryskar Feb 13, 2024 @ 8:10am 
Originally posted by Skywalker:
Originally posted by Fryskar:
I'd put 2h below the rest. Haven't seen any improvement which would make it useful outsides of bursting by jumpattacks.

Yes, jump attack and then back to onehander. The (s&b/2h) should mean: The combination of both. Very situational.
Pretty good reason to keep them split.
Same as why staff (endgame) is vastly above wand, but less so early on.
2h just sucks hard and needs a buff.
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Date Posted: Feb 13, 2024 @ 1:23am
Posts: 31