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Mage itself is still very very good.
Yes, mages are OP. More importantly, Melee in general definitely needs a rebalance, it lags way far behind everything else in damage and you have to hybridize stamina and health to be effective, whereas mages can focus hard on mana and spells.
Anything can be competitive. Think speedrunning.
That's not correct. There are several different play styles in the game but if you just go with the basic triforce of classes, melee-ranged-magic, then one might be better from a gameplay standpoint making something subjectively easier to play.
In this instance I would say that magic users are definitely much stronger in a survival sense merely because they have the ability to keep distance with blink, nuke multiple enemies preemptively easily when you get ranged spells of the eternal level, good self and party healing (even nerfed its still a decent heal), and can one shot bosses.
Also, there are builds that remove the need to consider you mana entirely. So I would say they are much stronger than melee.
Mage (wand/staff)= S-Tier
Archer (bow) = A-Tier
Melee (s&b/2h) = B-Tier
at the moment. But Combat is very easy, so if you are a bit familiar with combat basics in a action rpg like dodge rolls, block, parry, movement, than even the B-Tier Melee cut through the most enemies solo without a problem.
I always would use the "teleport skill" in battle mage tree instead of the dodge roll. Much faster and longer than the dodge roll. And the upgrade "teleport skill" also can free you instant from stun or stagger.
And as long as you do not take the "damage on blinking into an enemy" skill, it does not use mana but stamina instead.
Yes, jump attack and then back to onehander. The (s&b/2h) should mean: The combination of both. Very situational.
Same as why staff (endgame) is vastly above wand, but less so early on.
2h just sucks hard and needs a buff.