Enshrouded

Enshrouded

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Buntkreuz Feb 12, 2024 @ 4:31pm
Oh please let me create sticks from logs.
Gathering sticks for arrows is so tedious.
Doesnt make much sense to constantly having to craft them anyway.

Would make more sense to use mana for special arrows (explosion, fire etc) too, as somehow archer skills and several bows have mana regenration abilities that i dont even need as an archer.
That would also limit the need to constantly craft arrows.

But well, at least let me create sticks from logs.
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Showing 1-15 of 17 comments
Buntkreuz Feb 12, 2024 @ 5:47pm 
Maybe using the Saw of the Carpenter.
brewedjuice Feb 12, 2024 @ 6:16pm 
yea or higher quality arrows that start to require dowels he can make from logs instead of just "a stick".

the best answer i currently found in game was mining out the "stick" terrain under animal nests, like wolves/boars/birds. or in the 2nd area(revelwood) there are some twiggy trees you can fell that drop exclusively sticks... but the yield sorta sucks. i prefer the mining option cuz i have to move and spam e less and seem to get more, but each their own...

im relatively okay with needing arrows in general? but the stick farming, and later feathers, is an awful pain.. i would up stick yields a ton on mining/twig trees, and buff the feather drop of the pheasant things significantly, and/or let us farm them.

my melee character absolutely does not use sticks or feathers at all, but my ranged character is starving for both in spite of constant farming. so making the intentional things you go do to get them give more would avoid flooding other builds with useless junk, and make an archer less of an insanity test to play.


Multishot 100000% should draw from mana instead of wasting extra arrows and i'll die on that hill.
TacticalPony Feb 12, 2024 @ 6:18pm 
Originally posted by Buntkreuz:
Maybe using the Saw of the Carpenter.
This would make the most sense, or maybe a craft option within the Carpenter himself. Early game option to turn logs into twigs, 1 log for 3 twigs. I'd dig it.
Blue Hasia Feb 12, 2024 @ 6:58pm 
then saw mill 1 log 5 twigs
Sugam Feb 12, 2024 @ 7:11pm 
Though twigs are ludicrously easy to farm in borrows, this also makes sense. In fact, I would even say you could make bundle of arrows out of a log + plus other mats kinda recipe or have a wood lathing machine. It also be nice if those NPC's would do something like assist in the town in doing things other then be a fetch quest machine.

These devs have been SILENT but I hope they are actually still working on this game rather then taking a 5 month vacation twice a year like those other studios/games that seems to be brought up often here, that would really suck.
Last edited by Sugam; Feb 12, 2024 @ 7:11pm
Grim Feb 12, 2024 @ 7:42pm 
I've just marked a spot on my map below a fast travel tower that has a bunch of small trees that drop twigs and two pig dens and between all that i can get 400+ twigs in a little over 5 minutes. Once you have the revelwood tower twigs should be easy.
Bongoboy Feb 12, 2024 @ 10:18pm 
Originally posted by Sugam:
Though twigs are ludicrously easy to farm in borrows, this also makes sense. In fact, I would even say you could make bundle of arrows out of a log + plus other mats kinda recipe or have a wood lathing machine. It also be nice if those NPC's would do something like assist in the town in doing things other then be a fetch quest machine.

These devs have been SILENT but I hope they are actually still working on this game rather then taking a 5 month vacation twice a year like those other studios/games that seems to be brought up often here, that would really suck.
I am curious, what other games? I know one in particular that feels like that lol.
Buntkreuz Feb 13, 2024 @ 7:38am 
Originally posted by Grim:
I've just marked a spot on my map below a fast travel tower that has a bunch of small trees that drop twigs and two pig dens and between all that i can get 400+ twigs in a little over 5 minutes. Once you have the revelwood tower twigs should be easy.
That would mean you already have endgame pickaxes and upgraded collecting skills, because i get like 100 in 8 minutes of chopping with a dumb copper pickaxe on a wolf den.

Its tedious, its boring, its bothersome and even 600 sticks wont get you very far.
Its also ignoring that you need more materials, like copper ore and such on top.

But gathering sticks is stupid and logs should turn into sticks, like any other survival game does it too.
Offshade Feb 13, 2024 @ 7:46am 
After 170 hours I still go to my logs chest in order to craft arrows when I realize - I need twigs. And those come from bushes or... "mining"... animal nests...
This really is kinda weird. ^^
finalfantasy Feb 13, 2024 @ 8:04am 
Hmm, twigs are anoying but doable. Feathers in opposite are pita.

Making twigs from logs would be logical, at least with the carpenter. But it would still be another useless crafting step. Basically you could make the crafting receips of arrows to use logs instead of twigs and remove twigs from the game entirely. Are they even needed for anything else then arrows?

I also wonder why arrows up to copper don't need feathers, but from bronze and up they all of a sudden need feathers. Yeah i know, you can't loot feathers in early game but it's still not logical. Maybe the lower arrows should at least need plant fiber as "feathers".
Maybe better arrows should even require hardwood? So i mean, a iron head has more weight and require a stronger shaft? Would be imho much more logical than copper arrows not needing feathers. *lol*

And yes, multishoot makes arrow usage even worth, but it's far to strong not to use it. But it's really anoying if you just hunt a chicken and it bursts out 3 arrows.

I think that hunter and fighter aren't using mana is intentional. At least with the current skill tree design. Introducing that would somehow "force" both both warrior and hunter to additionally spec into the mage branches, while the other way round the mage doesn't require that.

I'm not even sure, if i use a sword as warrior that does additional fire damage, would the mages skill "increase magic (fire) damage" also increase the fire damage of this sword?
Last edited by finalfantasy; Feb 13, 2024 @ 8:06am
Falaris Feb 13, 2024 @ 8:13am 
Some ideas for twigs:
1: To get twigs, the best way is to find a wolf den (or later other various nests) and 'mine' them. (Yes, take a pickaxe and go to work.). Good way of getting tons of twigs.

2: The second best way is to just make sure you pick up bushes in passing. Once it's habit, you'll never run out of twigs again.

3: The third best way is to make shrub seedlings in a seedbed. It takes one plant fiber per shrub. You get a twig and two plant fiber back. Endless twigs, but it gets 3rd place because of so, so much clicking. (Farming really needs to be made a bit less clicky.).

The most cost-effective bang for the fletching buck seem to be copper arrows.
Buntkreuz Feb 13, 2024 @ 8:16am 
Originally posted by finalfantasy:
Hmm, twigs are anoying but doable. Feathers in opposite are pita.

Making twigs from logs would be logical, at least with the carpenter. But it would still be another useless crafting step. Basically you could make the crafting receips of arrows to use logs instead of twigs and remove twigs from the game entirely. Are they even needed for anything else then arrows?

I also wonder why arrows up to copper don't need feathers, but from bronze and up they all of a sudden need feathers. Yeah i know, you can't loot feathers in early game but it's still not logical. Maybe the lower arrows should at least need plant fiber as "feathers".
Maybe better arrows should even require hardwood? So i mean, a iron head has more weight and require a stronger shaft? Would be imho much more logical than copper arrows not needing feathers. *lol*

And yes, multishoot makes arrow usage even worth, but it's far to strong not to use it. But it's really anoying if you just hunt a chicken and it bursts out 3 arrows.

I think that hunter and fighter aren't using mana is intentional. At least with the current skill tree design. Introducing that would somehow "force" both both warrior and hunter to additionally spec into the mage branches, while the other way round the mage doesn't require that.

I'm not even sure, if i use a sword as warrior that does additional fire damage, would the mages skill "increase magic (fire) damage" also increase the fire damage of this sword?
Thing is, several bows perks generate mana for you, dont know why, theres no skills or anything to activate for archers.

Again, i would prefer if special arrows would need mana (fire arrow, poison, explosion maybe too), and then you have the arrow basis (wood, stone, copper, iron...).
Still, needs me to be able to craft sticks from logs.

I dont see why not.
I have plenty of logs i dont need, i have a log saw, i have a carpenter, why on earth cant i produce arrows that way?
You know, just like in real life too, or any other survival game.
Would respect my time too.

This needs to be changed next update, its just not good or fun to get sticks in masses.
finalfantasy Feb 13, 2024 @ 8:28am 
Yes, i also noticed that archers skills and equipment give bonus to mana and also wondered why.
But i also wondered the other way round: Why do fighter and archer have absolutely no use for mana/magic.
Sure a fighter shouldn't be able to cast a meteorite shower, but maybe enchant his sword with fire aura or similar. Basically the same for the archer. Or earth aura can be toggled and uses mana while active...

So in general i agree with you. I'm just not sure how this fits together with the current skill tree. But on the otherhand it allows you to "multiclass".
just plant the trees from the twigs.. with the soil. in 10mins or so.. Poof.. few 100 twigs.
Buntkreuz Feb 13, 2024 @ 3:39pm 
Originally posted by EastCoastGamingHFX:
just plant the trees from the twigs.. with the soil. in 10mins or so.. Poof.. few 100 twigs.
workarounds are no improvements in QoL or general quality.
Yeah i know i could create a makro spamming "E" 30 times in 0.1 seconds to farm stuff faster, but thats not actually fixing the underlying problem and adding a scythe that harvests everything it hits would be a far more logical addition.

Same goes for twigs/sticks and refining logs to get them.
I expect improvements, not workarounds or glitches/exploits.
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Date Posted: Feb 12, 2024 @ 4:31pm
Posts: 17