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the best answer i currently found in game was mining out the "stick" terrain under animal nests, like wolves/boars/birds. or in the 2nd area(revelwood) there are some twiggy trees you can fell that drop exclusively sticks... but the yield sorta sucks. i prefer the mining option cuz i have to move and spam e less and seem to get more, but each their own...
im relatively okay with needing arrows in general? but the stick farming, and later feathers, is an awful pain.. i would up stick yields a ton on mining/twig trees, and buff the feather drop of the pheasant things significantly, and/or let us farm them.
my melee character absolutely does not use sticks or feathers at all, but my ranged character is starving for both in spite of constant farming. so making the intentional things you go do to get them give more would avoid flooding other builds with useless junk, and make an archer less of an insanity test to play.
Multishot 100000% should draw from mana instead of wasting extra arrows and i'll die on that hill.
These devs have been SILENT but I hope they are actually still working on this game rather then taking a 5 month vacation twice a year like those other studios/games that seems to be brought up often here, that would really suck.
Its tedious, its boring, its bothersome and even 600 sticks wont get you very far.
Its also ignoring that you need more materials, like copper ore and such on top.
But gathering sticks is stupid and logs should turn into sticks, like any other survival game does it too.
This really is kinda weird. ^^
Making twigs from logs would be logical, at least with the carpenter. But it would still be another useless crafting step. Basically you could make the crafting receips of arrows to use logs instead of twigs and remove twigs from the game entirely. Are they even needed for anything else then arrows?
I also wonder why arrows up to copper don't need feathers, but from bronze and up they all of a sudden need feathers. Yeah i know, you can't loot feathers in early game but it's still not logical. Maybe the lower arrows should at least need plant fiber as "feathers".
Maybe better arrows should even require hardwood? So i mean, a iron head has more weight and require a stronger shaft? Would be imho much more logical than copper arrows not needing feathers. *lol*
And yes, multishoot makes arrow usage even worth, but it's far to strong not to use it. But it's really anoying if you just hunt a chicken and it bursts out 3 arrows.
I think that hunter and fighter aren't using mana is intentional. At least with the current skill tree design. Introducing that would somehow "force" both both warrior and hunter to additionally spec into the mage branches, while the other way round the mage doesn't require that.
I'm not even sure, if i use a sword as warrior that does additional fire damage, would the mages skill "increase magic (fire) damage" also increase the fire damage of this sword?
1: To get twigs, the best way is to find a wolf den (or later other various nests) and 'mine' them. (Yes, take a pickaxe and go to work.). Good way of getting tons of twigs.
2: The second best way is to just make sure you pick up bushes in passing. Once it's habit, you'll never run out of twigs again.
3: The third best way is to make shrub seedlings in a seedbed. It takes one plant fiber per shrub. You get a twig and two plant fiber back. Endless twigs, but it gets 3rd place because of so, so much clicking. (Farming really needs to be made a bit less clicky.).
The most cost-effective bang for the fletching buck seem to be copper arrows.
Again, i would prefer if special arrows would need mana (fire arrow, poison, explosion maybe too), and then you have the arrow basis (wood, stone, copper, iron...).
Still, needs me to be able to craft sticks from logs.
I dont see why not.
I have plenty of logs i dont need, i have a log saw, i have a carpenter, why on earth cant i produce arrows that way?
You know, just like in real life too, or any other survival game.
Would respect my time too.
This needs to be changed next update, its just not good or fun to get sticks in masses.
But i also wondered the other way round: Why do fighter and archer have absolutely no use for mana/magic.
Sure a fighter shouldn't be able to cast a meteorite shower, but maybe enchant his sword with fire aura or similar. Basically the same for the archer. Or earth aura can be toggled and uses mana while active...
So in general i agree with you. I'm just not sure how this fits together with the current skill tree. But on the otherhand it allows you to "multiclass".
Yeah i know i could create a makro spamming "E" 30 times in 0.1 seconds to farm stuff faster, but thats not actually fixing the underlying problem and adding a scythe that harvests everything it hits would be a far more logical addition.
Same goes for twigs/sticks and refining logs to get them.
I expect improvements, not workarounds or glitches/exploits.