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The specifically mention the mid-range on the wand, because it does have a max range. If enemies are outside of it, your projectiles will do nothing.
P.S. And wands are "nearly" melee weapons with a bid more range, about 7 meters I guess. Bows shoot for 150 meters or so - this is range.
Oh that's what i did so i'm good thanks a lot
I thought only those skills that specificly says ranged, wand etc. Thought the other was spell damage.
Does that mean the euitment we use for magic also boost wands ?
Strange to have specific wand skills then, when all magic skills boost wands
Wizard tree damage increase talents count for all weapons that do that element.
Magic damage increases work for staves and wands. Same for some set's "Magic Damage multiplier", like the Elder set gloves, where the Warlock set gloves +x wand damage, only increases wand damage.
Also weapon stat increase numbers, only apply when actually wielding that weapon, like a + % crit chance on staves.
Yeah some skills and bonuses on wands boost magic and flame damage, so it all this boost also wand damage, then i am also happy
Yes.
Unfortunately, "Magic Damage multiplier" from Elder gloves does NOT affect wand damage, at least not on normal targets. Maybe it works only on "magical foes" like its other stats (+9% damage against magical foes), or maybe it works only for staves, but it does NOT work for wands.
I have done lot of tests with wands on dummies to find damage formula and check talents, and some of more interesting conclusions are:
1. "Sting" talent ONLY affect additional projectiles from "Master" talent ( making it much less important talent )
2. "Thunder/Lightning" talents, Overcharge and Elixir are NOT included in wand bonus crit damage (but are included in normal wand damage - this is probably bug )
3. "Magic Damage Multiplier" (eg from "Elder Gloves") does NOT affect wand damage on normal enemies
4. ranged (green) talents like "Marksman/Counter Battery" do NOT affect wands
5. wands are capped to level 25 and upgrading/enchanting lvl 25 wand will not increase its 47 damage. But it WILL add effects, so legendary "Ritual Tempest Wand" fully upgraded does add 5*9=45 damage to initial 47 damage
6. Elixir does not increase damage by 30%. It is closer to 20%, or even under 15% for final builds, due to elixir not being included in crit bonus damage and also since its 30% is not directly applied but added to all other "+damage%" effects
Well a Staff falls under Ranged Weapon so technically it should get buffed from skills which are indicating it