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The Devs said, they want the game to be a cooperative one. Where players cooperate and share their ressources, so even in multiplayer: One base for all players, not a separate base for each player.
Additionally the fast travel system makes multiple bases useless, because you can fast travel from ever to where ever you want whenever you want. So it doesn't even matter where your base is located.
You can build multiple bases, but not fully functional as the can only be in one location. It is at it is, nobody except the devs themselfs can answer this question.
Technically i think it would be possible, but somehow still pointless.
Anyway it would be nice if you could populize bases with further NPCs, even if they do nothing. Who knows, perhaps we can even rescue more NPCs when further content drops.
It's a game design desicion the devs made. And it's an overal desicion having much more effect then just separate bases. Currently Enshrouded supports 16 players, but only 8 flame altars at max level. So technically you can't put more than 8 bases and you probably don't even want waste 8 flame altars for 8 bases because you want to have some free ones for fast travel anywhere.
As i already said, with fast travel, multiple bases are somehow pointless anyway.
With the server side progression, the whole game is more or less designed to players should at least mostly play if everybody participates. At least i don't se any sense in joining a random server which already has progressed and i would also loose interest in a server if other players do massive progress without me.
So yes, i get your wish you want multiple bases, but almost the whole game design as it is right now speaks against it. So the devs deceided this, and they already stated that they won't change this (most likely in the "quest progression" news).
So most likely if having multiple bases for multiple players is mandatory for you, Enshrouded probably is not the right game for you.
In every other survival each base has all the crafting stations, so its self sufficient.
Here I cant do the same. Its either a big base with all the npcs, or anything else is less efficient.
Maybe being able to have a copy of each npc in each base would fix it, but wouldnt be very loreful.
From a logical and immersion point it is pointless. The NPC are unique characters in this world and don't have five or more evil twins? So one carpenter is logical, many of the same carpenters in one world is ... weird?
I think a loreful fix would be, instead of having them be always visible, as in, 5 blacksmith clones in different bases, have them placed but only visible when you visit a base.
So when in proximity, play the "summon" effect, and have them visible when you are around, and vanish (like a hologram) when you leave.
So you dont effectively have many npc twins, but instead, see them materialize one at a time wherever you placed em. As in, the flame altar manifests them when you are close.
Even if we could do this in Enshrouded from a base build point of view, it would still be pointless, because the progression is server side. So the other way round, in Enshrouded we even decided not to make progression solo.
Also some may want to build in their own personal style(that was one of our big problems)
Here is a few quotes from the devs about "On Quest Progression"
https://steamcommunity.com/games/1203620/announcements/detail/4064004735513448549?snr=2___
We also decided not to make progress solo, but the biggest problem for us was that we felt restricted in too many ways.
Yes we know it is a coop game and that progression is based on the world we play in, but then again I think we would be happy if we could just have a fully functioning base each, instead our server is pretty much empty and very rarely being played on, they each either play solo or stopped playing.
Personally I have a singleplayer character that is max level and world that is pretty much fully explored, so I off course started a new character along with the rest for the server we rented.
We are all adults with family, children, work and other real life obligations which makes it hard for all to finds time to play at the same time... That is a different story though, the topic of this thread was to be able to have more than 1 fully functional bases, and I hope the devs find a way to make it a little less restricted in its coop.
We all have met each other through Conan Exiles and played pretty much like you and your friend, sometimes in clan but with each our own bases and progress in our own terms .
Maybe some of us were a bit colored by the magnificent way Conan Exiles handle clan/coop on dedicated and private servers, just general work or explore together when we felt like :)
I do not expect Enshrouded to ever have the same replay and group play value as Conan Exiles or any other similar survival games like it, but I do hope they loosen up a bit on the coop and progression system so that it may have some replay value once it is finished :)