Enshrouded

Enshrouded

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.... Feb 11, 2024 @ 2:43am
Quests without markers
I think it s great that there is a lot of content to find in this game - especially hidden content (hidden chests etc.)

But i think its a problem that the game on the one hand has pretty exact questmarkers - but on the other hand also has lots of hidden things by logic and also hidden things in the text that dont show up as quests.

Most people probably think everything is marked and therefore just dont even look for much else - for example the hidden chest at the first bridge that people will only know about if they actually read the dialogue.

So maybe add some hints/gametipps at the start of the game etc. so that people know what to expect in this game - otherwise many will miss a lot of the fun. (to be honest it is amazing how great and unique the world feels - i seriously wonder how a small team can create such an amazing world and AAA failing at it completely)
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Showing 1-5 of 5 comments
Avetembi Feb 12, 2024 @ 6:35am 
Sorry totally disagree. The whole point of exploring is to find stuff that isn't marked. There is enough hand holding already. If people must have quest markers then keep it to main objectives.
MeGa Feb 12, 2024 @ 6:46am 
I like how a lore page marks you an area with a ? for you to find whatever its mentioned in the lore page.

If they didnt mark a general area it would be close to impossible to find it.

Yesterday I found a corpse that a note said it was buried under the scaffoldings next to a mill. Even so I had trouble finding it, despite the ? and a big circle marking the area
[STD]Random Lead Feb 12, 2024 @ 6:46am 
Originally posted by Avetembi:
Sorry totally disagree. The whole point of exploring is to find stuff that isn't marked. There is enough hand holding already. If people must have quest markers then keep it to main objectives.

this. So this. Modern Games are baby mode enough nowadays.
Skywalker Feb 12, 2024 @ 6:50am 
Originally posted by Avetembi:
Sorry totally disagree. The whole point of exploring is to find stuff that isn't marked. There is enough hand holding already. If people must have quest markers then keep it to main objectives.

This ... there is babysitting enough in this game with many questmarkers. Let the remaining 10% secrets be secrets. I remember the time in the last century, when I paint maps of a game in a paper school notebook. Was also fun.
.... Feb 12, 2024 @ 8:12am 
Originally posted by Avetembi:
Sorry totally disagree. The whole point of exploring is to find stuff that isn't marked. There is enough hand holding already. If people must have quest markers then keep it to main objectives.

I think you missunderstood my post. I meant hints as in gameplay-tips on a loading screen etc. its about making players aware that this game does this because many games dont and since there are lots of markers chances are people think that thats all.

I wonder how many % of the players for example got the chest at the first bridge which is only mentioned once in a dialogue.

But maybe its just me but i usually dont expect that in games so it would be nice if this would be pointed out somehow - thats what i meant - since otherwise i and many wouldnt even look for things like that.
Last edited by ....; Feb 12, 2024 @ 8:14am
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Date Posted: Feb 11, 2024 @ 2:43am
Posts: 5