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Why would it suck it has + X fire damage 3 times (all shrouded stuff is vulnerable to fire) , 20 % dmg to critical and lifedrain from what i can read. Main dmg is slash which fine too.
Will check if i keep my block and parry stat from my current shield.
Funny, on mine it's written:
"A axe that will cut a way through foes no matter what, wielding it with no fear makes it feels like a feather"
critdmg is way less useful if your weapon doesnt boost critchance aswell.
the life leech is weak. there is a perk called battle heal that is WAY WAY stronger than this passive in every way. and it has great synergy with crits on top.
10 heal per hit is nothing when you can easy obtain 10 hp regen per second as a melee already. 10 hp is just weak for a on hit mechanic. and you aint gonna go over 200 dmg per swing on 1 hand melee on average.
so life leech is crap. before patch it had mana leech which had way more better usefulness for hurling a spell from a staff in between melee attacks from time to time. they changed that to life leech.
What sucks with this weapon is not its damage or buffs, those are pretty good imo but the durability, it has like 40% less durability than a comparable sword, which is a huge con in my book, the lifedrain is very convenient when fighting those little bluebugs though.
Hard to say if this weapon is worth it, but neither bad or especially good i would say...
Is it the same name in english as in french, "Apostheosis of Jezmina"? i'm curious.
8-10 hitpoints back per hit is indeed weak, but when fighting lots of these little criters who are all cluped up, it has some little value i'd say.
its behind evasion attack.
if you are useing the life leech ring that will explain said green number.
And for the record the average heal on hit is 9 hp and the average heal on crit is 14, and thanks to my helmet my crit rate is decent enough to be relevant i'd say, especially when you consider that some weapons have like + 1HP or +1Mana instead of the + 20% crit dmg bonus. So nothing USELESS here def.
the ones that give 1 hp and 1 mana are supposed to be REGEN and not flat values. hence the 1.
it doesnt really matter if you crit or not. the healing of the weapon is useless. even nerfed wateraura heals more.
And
Spiritual (increases mana regen)