Enshrouded

Enshrouded

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DigginTiger Feb 10, 2024 @ 1:47am
What's the deal with this weapon?
https://steamcommunity.com/sharedfiles/filedetails/?id=3157680760

Just found this axe on a vukah champion boss guy. It has good stats for its level. Same moveset and base damage as any other equivalent sword/axe

BUT

I can't seem to wield it with a shield on.
Same for you guys?
Any insight?

Thanks
Last edited by DigginTiger; Feb 10, 2024 @ 1:48am
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Showing 1-15 of 29 comments
Midnight Piper Feb 10, 2024 @ 2:08am 
It's either a graphics bug or an intended "you're a tough guy who can strong-arm block everyone" - using it I still assume the shielded pose on defense, and I still appear to gain the benefit of my shield. I just use my forearm to carry out the block.
Last edited by Midnight Piper; Feb 10, 2024 @ 2:08am
Fskn Feb 10, 2024 @ 2:09am 
its just a visual bug, tested it just now with the lvl 18 version of the ghostly shield, you can still block and parry you just cant see the shield
Storm Reaver Feb 10, 2024 @ 2:14am 
That weapon sucks. It's a good light source. But the damage is horrible when attacking things and trying to destroy things. Meanwhile the "Nova" sword with all resistance buffs on deals more damage. It's almost like Lightforged Axe bonuses aren't even working.
DigginTiger Feb 10, 2024 @ 2:46am 
Tks for the feedback guys. I will give it a try then.

Why would it suck it has + X fire damage 3 times (all shrouded stuff is vulnerable to fire) , 20 % dmg to critical and lifedrain from what i can read. Main dmg is slash which fine too.

Will check if i keep my block and parry stat from my current shield.
DigginTiger Feb 10, 2024 @ 2:50am 
Originally posted by Midnight Piper:
It's either a graphics bug or an intended "you're a tough guy who can strong-arm block everyone" - using it I still assume the shielded pose on defense, and I still appear to gain the benefit of my shield. I just use my forearm to carry out the block.
Is it what you have as english description on yours?
Funny, on mine it's written:
"A axe that will cut a way through foes no matter what, wielding it with no fear makes it feels like a feather"
Nerevar Feb 10, 2024 @ 3:36am 
Originally posted by DigginTiger:
Tks for the feedback guys. I will give it a try then.

Why would it suck it has + X fire damage 3 times (all shrouded stuff is vulnerable to fire) , 20 % dmg to critical and lifedrain from what i can read. Main dmg is slash which fine too.

Will check if i keep my block and parry stat from my current shield.

critdmg is way less useful if your weapon doesnt boost critchance aswell.

the life leech is weak. there is a perk called battle heal that is WAY WAY stronger than this passive in every way. and it has great synergy with crits on top.

10 heal per hit is nothing when you can easy obtain 10 hp regen per second as a melee already. 10 hp is just weak for a on hit mechanic. and you aint gonna go over 200 dmg per swing on 1 hand melee on average.

so life leech is crap. before patch it had mana leech which had way more better usefulness for hurling a spell from a staff in between melee attacks from time to time. they changed that to life leech.
DigginTiger Feb 10, 2024 @ 3:37am 
After a bit toying with this axe, i can say you were right guys, just a VISUAL ISSUE, i can still block and parry with the same values. The shield is there it's just not visible that's all.

What sucks with this weapon is not its damage or buffs, those are pretty good imo but the durability, it has like 40% less durability than a comparable sword, which is a huge con in my book, the lifedrain is very convenient when fighting those little bluebugs though.

Hard to say if this weapon is worth it, but neither bad or especially good i would say...

Is it the same name in english as in french, "Apostheosis of Jezmina"? i'm curious.
DigginTiger Feb 10, 2024 @ 3:42am 
Originally posted by Nerevar:
Originally posted by DigginTiger:
Tks for the feedback guys. I will give it a try then.

Why would it suck it has + X fire damage 3 times (all shrouded stuff is vulnerable to fire) , 20 % dmg to critical and lifedrain from what i can read. Main dmg is slash which fine too.

Will check if i keep my block and parry stat from my current shield.

critdmg is way less useful if your weapon doesnt boost critchance aswell.

the life leech is weak. there is a perk called battle heal that is WAY WAY stronger than this passive in every way. and it has great synergy with crits on top.

10 heal per hit is nothing when you can easy obtain 10 hp regen per second as a melee already. 10 hp is just weak for a on hit mechanic. and you aint gonna go over 200 dmg per swing on 1 hand melee on average.

so life leech is crap. before patch it had mana leech which had way more better usefulness for hurling a spell from a staff in between melee attacks from time to time. they changed that to life leech.
You are correct, this is approximately the numbers i got when fighting bugs, with a heal of 8-10 hitpoints per hit, though, i could have a sworn i saw a 180 grren number in the mix. i might be wrong...
8-10 hitpoints back per hit is indeed weak, but when fighting lots of these little criters who are all cluped up, it has some little value i'd say.
DigginTiger Feb 10, 2024 @ 3:43am 
Originally posted by Nerevar:
Originally posted by DigginTiger:
Tks for the feedback guys. I will give it a try then.

Why would it suck it has + X fire damage 3 times (all shrouded stuff is vulnerable to fire) , 20 % dmg to critical and lifedrain from what i can read. Main dmg is slash which fine too.

Will check if i keep my block and parry stat from my current shield.

critdmg is way less useful if your weapon doesnt boost critchance aswell.

the life leech is weak. there is a perk called battle heal that is WAY WAY stronger than this passive in every way. and it has great synergy with crits on top.

10 heal per hit is nothing when you can easy obtain 10 hp regen per second as a melee already. 10 hp is just weak for a on hit mechanic. and you aint gonna go over 200 dmg per swing on 1 hand melee on average.

so life leech is crap. before patch it had mana leech which had way more better usefulness for hurling a spell from a staff in between melee attacks from time to time. they changed that to life leech.
In which warrior tree can you find this battle heal perk pls, gonna check it then, tks.
Nerevar Feb 10, 2024 @ 3:45am 
Originally posted by DigginTiger:
Originally posted by Nerevar:

critdmg is way less useful if your weapon doesnt boost critchance aswell.

the life leech is weak. there is a perk called battle heal that is WAY WAY stronger than this passive in every way. and it has great synergy with crits on top.

10 heal per hit is nothing when you can easy obtain 10 hp regen per second as a melee already. 10 hp is just weak for a on hit mechanic. and you aint gonna go over 200 dmg per swing on 1 hand melee on average.

so life leech is crap. before patch it had mana leech which had way more better usefulness for hurling a spell from a staff in between melee attacks from time to time. they changed that to life leech.
In which warrior tree can you find this battle heal perk pls, gonna check it then, tks.

its behind evasion attack.
Nerevar Feb 10, 2024 @ 3:46am 
Originally posted by DigginTiger:
Originally posted by Nerevar:

critdmg is way less useful if your weapon doesnt boost critchance aswell.

the life leech is weak. there is a perk called battle heal that is WAY WAY stronger than this passive in every way. and it has great synergy with crits on top.

10 heal per hit is nothing when you can easy obtain 10 hp regen per second as a melee already. 10 hp is just weak for a on hit mechanic. and you aint gonna go over 200 dmg per swing on 1 hand melee on average.

so life leech is crap. before patch it had mana leech which had way more better usefulness for hurling a spell from a staff in between melee attacks from time to time. they changed that to life leech.
You are correct, this is approximately the numbers i got when fighting bugs, with a heal of 8-10 hitpoints per hit, though, i could have a sworn i saw a 180 grren number in the mix. i might be wrong...
8-10 hitpoints back per hit is indeed weak, but when fighting lots of these little criters who are all cluped up, it has some little value i'd say.

if you are useing the life leech ring that will explain said green number.
DigginTiger Feb 10, 2024 @ 4:15am 
Originally posted by Nerevar:
Originally posted by DigginTiger:
You are correct, this is approximately the numbers i got when fighting bugs, with a heal of 8-10 hitpoints per hit, though, i could have a sworn i saw a 180 grren number in the mix. i might be wrong...
8-10 hitpoints back per hit is indeed weak, but when fighting lots of these little criters who are all cluped up, it has some little value i'd say.

if you are useing the life leech ring that will explain said green number.
I'm not. I think it's a misread on my part, as when you kill multiple ennemies at one the numbers glitch over each other...
And for the record the average heal on hit is 9 hp and the average heal on crit is 14, and thanks to my helmet my crit rate is decent enough to be relevant i'd say, especially when you consider that some weapons have like + 1HP or +1Mana instead of the + 20% crit dmg bonus. So nothing USELESS here def.
FriendCalledFive Feb 10, 2024 @ 4:35am 
If you used the search bar you could have answered the question without posting another pointless thread.
Nerevar Feb 10, 2024 @ 5:03am 
Originally posted by DigginTiger:
Originally posted by Nerevar:

if you are useing the life leech ring that will explain said green number.
I'm not. I think it's a misread on my part, as when you kill multiple ennemies at one the numbers glitch over each other...
And for the record the average heal on hit is 9 hp and the average heal on crit is 14, and thanks to my helmet my crit rate is decent enough to be relevant i'd say, especially when you consider that some weapons have like + 1HP or +1Mana instead of the + 20% crit dmg bonus. So nothing USELESS here def.

the ones that give 1 hp and 1 mana are supposed to be REGEN and not flat values. hence the 1.

it doesnt really matter if you crit or not. the healing of the weapon is useless. even nerfed wateraura heals more.
👀nɐMelɐK Feb 10, 2024 @ 5:18am 
Originally posted by Nerevar:
Originally posted by DigginTiger:
I'm not. I think it's a misread on my part, as when you kill multiple ennemies at one the numbers glitch over each other...
And for the record the average heal on hit is 9 hp and the average heal on crit is 14, and thanks to my helmet my crit rate is decent enough to be relevant i'd say, especially when you consider that some weapons have like + 1HP or +1Mana instead of the + 20% crit dmg bonus. So nothing USELESS here def.

the ones that give 1 hp and 1 mana are supposed to be REGEN and not flat values. hence the 1.

it doesnt really matter if you crit or not. the healing of the weapon is useless. even nerfed wateraura heals more.
There is one called Mana (increased max mana with 1)
And
Spiritual (increases mana regen)
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Date Posted: Feb 10, 2024 @ 1:47am
Posts: 29