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Carrying multiple weapons just for different damage types anyway. Hell I usually keep one weapon purely for smashing pots.
Even started carrying around multiple mining picks so I don't need to waste points on the skill. Loads of bag space for extra weapons.
Durability is fine.
I try and tell others to do this also. i carry a two handed axe for smashing.
that perk ONLY counts for TOOLS. aka pickaxe/axe/rake.
tc can be safely ignored. could remove half the game mechanics by that logic.
And always looking for world anvils for field repair, those one is pretty neat game mechanic.
Game design in these kind of games need a change, they just do the same ♥♥♥♥ again and again.
don't use your main weapon to smash each and every little thing on your way and pick the right skills and you should be more than fine.
The durability system is quite mild and forgiving as you never lose a weapon and you can repair it back to 100% in all cases.
a toggle i could support as more options are always better but i don't want to see the current system removed.
of course not ever game allows a player to set and host a world their way:
which is why in many games multiplayer sucks....
(example non of my friends play the way i do...
which in build/ rpg games is way beyond super cozy game style...
so enshrouded is a very bad multiplayer game compared to say party animals)
but if you are in solo game: you can set the game to supper casual to
omg how the heck and i supposed to win hellcore mode...
i do wish they had more settings like turning off shroud spawning in flame protected areas
when the space you picked had no visible shroud on the map and was above the shroud map level...
so i could actual take advantage of the 160 by 160 x 160 spaces.
drop ores and gems like iron asa replaceable land... making the under ground mines would be supper fun for me lol.
durability is off... in my settings