Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
pvp doesnt fit nor work in this game. would require a full redesign for nearly everything.
PVP adds a huge amount of shelf-life to a game.
its a lot of work to implement, to balance.... but its so worth it.
Just to shed some clarity on our intentions:
We're making a third-person, PVE game. It is focused on solo and cooperative play.
Does this mean we will never consider adding PVP? Not necessarily. Sometimes it's fun to just go nuts with your friends. Or pretend we're competing factions trying to restore the kingdom our own way, which is clearly the right one.
However, what we are creating right now is not that. We're focusing our efforts on ensuring the game is fun alone and in groups, working to accomplish the same goals. We already face significant challenges:
- are all of the player types in our target audience going to enjoy this? Are there gameplay loops in the game that are lacking compared to others? Is this fun even if you're not very good at it?
- Is this fun as a solo player? As a group of 16 warrior-monks trained from infancy to defeat multiplayer games? As an occasional duo? How do we keep the challenges fun and rewarding?
If we were to turn on the PVP faucet, we would have to immediately try to tackle problems such as:
- how do I make my character safe from others? Are there safe zones or is it free pvp? Can I protect myself from a player significantly stronger, or a group of raiders? What can they take from me? How much of what I've built can they unmake? How do we ensure people don't cheat? How do we ensure people do not circumvent the protections we've put in place in the first place?
These can be interesting questions, too. To us, however, they are much less important or interesting to answer than the ones that conform to our first vision for a game that's fun with your friends, and also without them.
I hope this makes sense to you! If you were hoping for a PVP game upon release... well there are lots of fun and promising survival PVP games out there!
If Enshrouded isn't the game for you, I have no doubt you will find joy playing something else.
Take care xoxo