Enshrouded

Enshrouded

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Tanzy Feb 7, 2024 @ 2:51pm
Loots!
Ok... i got something to ♥♥♥♥♥ about regarding loot.

Torn fabric
Metal scraps
Shroud Spores
Runes



The majority of everything i kill has this loot. From level 1 to level 25.
From 1-25, im always using metal. The balance of quantity vs need feels really good too.
Runes are always usable and a great consistent dopamine hit in between gear drops.

Shroud Spores are not really used too much at all. Easy to suddenly have boxes and boxes full of stacks of shroud spores. They are still used in some things though.


The torn fabric is so bad. Theres no use beyond crafting the very 1st rags armor set.
I end up with boxes and boxes full of stacks with no use what so ever. I do not like the feeling of deleteing stacks of something I farmed up.
There needs to be a recipe like the rat pelts.. like torn cloth+String=linen or something. There needs to be SOME USE of torn fabric besides the very 1st armor set. Either that, or take it out of loot table all together.

Thanks for attending my tedtalk.
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Showing 1-9 of 9 comments
TemplarGFX Feb 7, 2024 @ 2:56pm 
really seems like a missed mechanic to not be able to turn torn fabric into cloth
Judaspriester Feb 7, 2024 @ 2:59pm 
Err.. I have stopped caring about runes at lvl 10 and now with max lvl I got like 6k runes that I don't know how to spend. one of my mates has at least the same amount and the other one that joined recently already got a few k runes as gift.

Besides that, I agree with you that the torn fabric drops way to much compared to the usage. Unless you use up tons of bandages (which would clutter your backpack as well), it's hard to make use of it. Most likely the drop rate could be halved and next to nobody would notice it in a negative way. ^^"

So for both I would like to see either a) a lower drop rate or b) (prefered) some additional use cases that makes it worth picking them up later on.
Dreadstone Feb 7, 2024 @ 3:01pm 
Originally posted by TemplarGFX:
really seems like a missed mechanic to not be able to turn torn fabric into cloth

This. Oh so this.
william_es Feb 7, 2024 @ 3:02pm 
Torn fabric is used for making bandages, along with string.

But agree, it ends up stacking up in chests like crazy.

But even then, that's a good thing! The only way I can get over my hoarder/loot goblin ocd is to say "I already have tons in storage". So I delete whole stacks of torn fabric while out and about and I have no pangs about it. If it had more uses, it would physically hurt me to delete them. I love when devs do this, since it just helps me get over the OCD urge to haul EVERYTHING back.
Tanzy Feb 7, 2024 @ 3:03pm 
Originally posted by Judaspriester:
Err.. I have stopped caring about runes at lvl 10 and now with max lvl I got like 6k runes that I don't know how to spend. one of my mates has at least the same amount and the other one that joined recently already got a few k runes as gift.

Besides that, I agree with you that the torn fabric drops way to much compared to the usage. Unless you use up tons of bandages (which would clutter your backpack as well), it's hard to make use of it. Most likely the drop rate could be halved and next to nobody would notice it in a negative way. ^^"

So for both I would like to see either a) a lower drop rate or b) (prefered) some additional use cases that makes it worth picking them up later on.

The thing about runes... if our level wasnt capped. we'd still be upgrading gear, testing new things, and we would not be accumulating runes so much. Its an end-game feeling to have maxed out best tier weapons and not need the runes you are getting.
Additional use cases would be interesting though.
Last edited by Tanzy; Feb 7, 2024 @ 3:06pm
Tanzy Feb 7, 2024 @ 3:12pm 
Originally posted by william_es:
Torn fabric is used for making bandages, along with string.

But agree, it ends up stacking up in chests like crazy.

But even then, that's a good thing! The only way I can get over my hoarder/loot goblin ocd is to say "I already have tons in storage". So I delete whole stacks of torn fabric while out and about and I have no pangs about it. If it had more uses, it would physically hurt me to delete them. I love when devs do this, since it just helps me get over the OCD urge to haul EVERYTHING back.

its smoother to hit E F to quick loot and move on. its not a matter of being a hoarder. its a matter of "omg i have to stop killing stuff and take a moment deal with this annoying loot"
its... i come home and quick open box --> merge stacks down the line, and sleep, then head out.....

but now suddenly i have entire boxes of only cloth... Bandages are nice early game... but then you get health potions and never really need 2 different kinds of healing items. I can crank out stacks of pots easy, and never even thought to make bandages.

edit: survival mechanics, and status affects would be a neat way to make multiple healing items relevant. "bandages cure bleeding, not just heal like a health pot does"
Last edited by Tanzy; Feb 7, 2024 @ 3:14pm
silent88 Feb 7, 2024 @ 3:12pm 
Upgrading weaponry seems like it goes through runes like crazy after L13 or so. Maybe instead of asking Keen to reduce the drop rate, impose tiered traits on uncommon and above armor and we can sink what looks now like excess wealth into the new drain.
Judaspriester Feb 7, 2024 @ 3:16pm 
Originally posted by Tanzy:
[The thing about runes... if our level wasnt capped. we'd still be upgrading gear, testing new things, and we would not be accumulating runes so much. Its an end-game feeling to have maxed out best tier weapons and not need the runes you are getting.
Additional use cases would be interesting though.

I'm max level yes, but I don't feel like I've got super optimized weapons. My mate and me just got a rough direction kinda fast (he melee, I bows) and afterwards we scrapped alot more weapons (even for our classes) than we thought would be worth upgarding and giving them a try.

Like said, we stopped caring about runes around lvl 10, because already there we got a good reserve of them and felt like we'll get more than we will use up. That was faar before reaching the end game. So yeah, additional usages for them would be nice.

One thing I could think about right now would be rerolling the perks on the item. that would allow to create the perfect weapon, but could also work as a rune sink on the way there.


/edit:
Originally posted by silent88:
Upgrading weaponry seems like it goes through runes like crazy after L13 or so. Maybe instead of asking Keen to reduce the drop rate, impose tiered traits on uncommon and above armor and we can sink what looks now like excess wealth into the new drain.

Maybe I play different, but like already said, me and my mate got like 12k runes we don't know how to spend, and for the last sessions, we haven't even salvaged all the weapons we've got and ignored most fell corpses for quite a while.

A good endgame sinkhole for them would also be my prefered option, but adjusting the drop/salvage rates is most likely the faster one. For games like this, if stuff drops in such an abundance, that it becomes irrelevant, its a clear hint of something going wrong.
Last edited by Judaspriester; Feb 7, 2024 @ 3:22pm
Imhotep Feb 7, 2024 @ 3:24pm 
Originally posted by TemplarGFX:
really seems like a missed mechanic to not be able to turn torn fabric into cloth

Please remember, we don't have the full game. We only got up to iron and there's still a ton left. The rest of the content will more than likely be added and torn cloth will more than likely have a use.
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Date Posted: Feb 7, 2024 @ 2:51pm
Posts: 9