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In a Game like this one, you need more Weapons for crafting your self and better one, its anoyning that only the Weapons in Chests are good.
Too nerf Skills in a Single Player Game or where you can play solo is not nice, there are many Enemys who are realy strong fast and make a lot of dmg. I die in the far East with Lev 20 so many Times now, because i was attack from 4 or 5 Enemys together and there allways these f...two Sowrd Fighter and i make no dmg .
He has skilled updraft, but i haven't and never will. Also haven't found any location where it is mandatory.
So i completely disagree, both skills are not mandatory. Just picked double jump because playing as a warrior it is next to some skillpoints i put anyway and i can use the jump attack.
My mate just picked updraft, because he plays as a mage and it is near his used skills anyway.
Indeed i really like that you have to take either the one or the other pill. You can play without it or you may invest skillpoints for convenience.
Imho melee is playable, but in comparison to the run&gun approach of the mage and hunter it's very underpowered. Damageoutput is lower and you "waste" time by blocking or have to tank much more damage. So the "time to kill" is much higher.
So in opposite i wouldn't say melee is trash, but magic and ranged is overpowered. ;)
Do you know or just making up numbers? Mine ticks for 30 with no bits of the healing gear. If i put on the sage chest then mine ticks for 52 which is still insane amount of healing for literally just existing. The nerf was needed and the talent is not now worthless like some of you are spewing.
What is the point of balancing the game when its only 30% done. It just seems to me like it is a lot of wasted work that would be better off put towards actually releasing content for the game rather than micro managing how powerful healing is or whatever they are doing now.
They fixed lots of bugs in the patch, they balanced water aura fairly.. I honestly never really used it much.. I prefer food regens to magic drains. The aoe damage shield works abit better except against 26+ mobs which really is to be expected.
Overall I like the patch. So far.
This I do agree with, Why do devs balance Early Access Games, like they think they're acting on released games..
To a certain degree, people reflect the difficulty and positive feedback on how good a game is, if it's too easy, too exploitable.. well that's negative feedback.. and can amount to negative reviews..
So I understand why they might do it, but if the game is in early access, it really should be on easy mode, without the exploits.. and I think this is exactly what they fixed.. 1 player with aura is ok, 6 using it.. is a stackable exploit.
I'm not thinking updraft needs to be a separate skill or item at all, just build the effect into higher end gliders. On the other extreme, since gliders are something anybody can use I could see them getting a skill branch, some using them better than others. Double jump is a bit trickier. Winged boots just sound cliche, maybe just level gate it and say the flameborn has grown to be able to use a burst of heat to rise. Still cheesy but more fitting to the setting.
Melee has plenty of survivability through high constitution, heavy armor, reduced damage in the tank skill tree, life leech through crits/gear and you always have bandages/potions at your disposal.
Relying on one OP skill was your mistake. Learn to block, parry and dodge if your gonna focus on melee.
I agree for the most part but i do feel that melee armour needs standing out more. Right now the armour difference between the "dps" set and the "tank set is so tiny, it's not noticeable. So take which ever gives the better bonus. The radiant helm isn't worth taking over the DPS craftable.
Also would be nice to see a magic tanking set and a physical tanking set.
The rest of my gear is warden armor mainly for the look but the bonus to armor points and damage reduction is nice too.
Would like to see more of a stat difference though to really define the two sets.
Why would I do any of that cheese when I can just double jump attack my way into groups finishing them off with a couple of swings. Throw in some parries, merciless strikes, dodge roll attacks just to mix it up.
Much easier and less time consuming. No ammo required.
I never claimed to be a god, but let's not make out that the game is difficult. I can only imagine how boring it must be playing with multiple players, the difficulty needs to be increased, especially for a coop game.