Enshrouded

Enshrouded

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CJۣۜ Feb 7, 2024 @ 3:49am
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The game balance in new patch is extremely disappointing.
I even doubt if your development team has personally played your own game.

Do you guys think Water Aura is too op?" "Yeah, but the reason it's OP is because the other skills you've made are just ♥♥♥♥ .

As warrior build , even with a Lv99 blunt weapon, it takes more than 10 hits to kill a lv30 shield. and needs to attack a lv30 sand digger more than 30 times to defeat it.

you call that balance?

And then the mage just needs to keep spread that damn acid, and all the enemies are wiped out.

Do you guys think this is balanced?

I can't even tell if I'm playing as a ranger or a lumberjack. I spend only 30% of the time shooting arrows, 70% of the time picking up the ♥♥♥♥♥♥♥♥ twigs.


Do you guys only look at guides to see which skills are OP, and then think about how to nerf those skills?


Besides that

Skills like Double Jump and Updraft are just impossible not to use. But you still act like there's an option, forcing players to waste skill points.

If you have done statistics or played the game yourself, you should realize that those two skills mentioned above are impossible not to use, right?
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Showing 61-75 of 75 comments
For me the Game is very Unbalanced. The Weapons witch can we craft our self are too weak, not worth to craft it.
In a Game like this one, you need more Weapons for crafting your self and better one, its anoyning that only the Weapons in Chests are good.

Too nerf Skills in a Single Player Game or where you can play solo is not nice, there are many Enemys who are realy strong fast and make a lot of dmg. I die in the far East with Lev 20 so many Times now, because i was attack from 4 or 5 Enemys together and there allways these f...two Sowrd Fighter and i make no dmg .
Syd Feb 8, 2024 @ 3:53am 
Nerfing water aura because its too strong in a group is ridiculous. I'm betting the majority of people are playing this solo, so why hurt the majority for the minority? This nerf makes water aura pointless unless you have a bunch of intelligence, and even then its healing like what 14 per tick? Even before the nerf the aura would not save you if your caught by one of those lvl 30 poison clever enemies, you better blink and get out the range or your toast.
Syd Feb 8, 2024 @ 3:59am 
Originally posted by Luuin:
My only gripe is the nerf to the Aura in solo play. The only reason it was OP was because it stacked in multiplayer. What it is now is just a waste of points. Same with the Mana Punch talent, I don't see this being used in any capacity and it's just a waste of points to get the stats locked behind it.

Really needs a talent tree clean up eventually.
Do you mean the skill Begone that stuns enemies? This skill is great, costs little to no mana and gives you time to escape bad situations. Keep a free spot available on your bar and switch to it when you want to stun, very strong move. Has saved me from death many times when I was leveling up.
finalfantasy Feb 8, 2024 @ 5:28am 
Originally posted by BJۣۜ:
Skills like Double Jump and Updraft are just impossible not to use. But you still act like there's an option, forcing players to waste skill points.
Two players reached endgame. My mate still refuses to waste skillpoints for doublejump. It makes a lot of things easier, but it is not neccessarily needed.
He has skilled updraft, but i haven't and never will. Also haven't found any location where it is mandatory.

So i completely disagree, both skills are not mandatory. Just picked double jump because playing as a warrior it is next to some skillpoints i put anyway and i can use the jump attack.
My mate just picked updraft, because he plays as a mage and it is near his used skills anyway.

Indeed i really like that you have to take either the one or the other pill. You can play without it or you may invest skillpoints for convenience.




Originally posted by Rychek4:
Is melee that trash?
Imho melee is playable, but in comparison to the run&gun approach of the mage and hunter it's very underpowered. Damageoutput is lower and you "waste" time by blocking or have to tank much more damage. So the "time to kill" is much higher.

So in opposite i wouldn't say melee is trash, but magic and ranged is overpowered. ;)
Sarcasteik Feb 8, 2024 @ 6:18am 
Originally posted by syd:
Nerfing water aura because its too strong in a group is ridiculous. I'm betting the majority of people are playing this solo, so why hurt the majority for the minority? This nerf makes water aura pointless unless you have a bunch of intelligence, and even then its healing like what 14 per tick? Even before the nerf the aura would not save you if your caught by one of those lvl 30 poison clever enemies, you better blink and get out the range or your toast.

Do you know or just making up numbers? Mine ticks for 30 with no bits of the healing gear. If i put on the sage chest then mine ticks for 52 which is still insane amount of healing for literally just existing. The nerf was needed and the talent is not now worthless like some of you are spewing.
Saturdays Feb 8, 2024 @ 6:28am 
Originally posted by Col Chamberlain:
For me the Game is very Unbalanced. The Weapons witch can we craft our self are too weak, not worth to craft it.
In a Game like this one, you need more Weapons for crafting your self and better one, its anoyning that only the Weapons in Chests are good.

Too nerf Skills in a Single Player Game or where you can play solo is not nice, there are many Enemys who are realy strong fast and make a lot of dmg. I die in the far East with Lev 20 so many Times now, because i was attack from 4 or 5 Enemys together and there allways these f...two Sowrd Fighter and i make no dmg .


What is the point of balancing the game when its only 30% done. It just seems to me like it is a lot of wasted work that would be better off put towards actually releasing content for the game rather than micro managing how powerful healing is or whatever they are doing now.
Martin Feb 8, 2024 @ 6:31am 
Double Jump and updraft are necessary skills.. if you need them.. double jump is good to have for some puzzles... but updraft isn't needed, you just have more legwork..

They fixed lots of bugs in the patch, they balanced water aura fairly.. I honestly never really used it much.. I prefer food regens to magic drains. The aoe damage shield works abit better except against 26+ mobs which really is to be expected.

Overall I like the patch. So far.

Originally posted by Saturdays:
What is the point of balancing the game when its only 30% done. It just seems to me like it is a lot of wasted work that would be better off put towards actually releasing content for the game rather than micro managing how powerful healing is or whatever they are doing now.

This I do agree with, Why do devs balance Early Access Games, like they think they're acting on released games..

To a certain degree, people reflect the difficulty and positive feedback on how good a game is, if it's too easy, too exploitable.. well that's negative feedback.. and can amount to negative reviews..

So I understand why they might do it, but if the game is in early access, it really should be on easy mode, without the exploits.. and I think this is exactly what they fixed.. 1 player with aura is ok, 6 using it.. is a stackable exploit.
Last edited by Martin; Feb 8, 2024 @ 6:35am
Kikinaak Feb 8, 2024 @ 6:41am 
Water aura multiplying in MP could have been resolved by simply not letting it stack, and applying only the strongest effect. That would have left the single player side unnerfed and kept value in having someone in a group spec healer. Skill points in SP are far more precious than in MP so the effects they buy should do more, not less. More concerning to me are the comments about the focus being on chest drop rates rather than core gameplay, or the debate on level 30 gear vs 25 enemies when only 1/3 of the map is in. Presumably in the remaining 2/3 there will be enemies to challenge such gear, so this was probably just whoevers working on gear being faster than whoevers working on enemies.

I'm not thinking updraft needs to be a separate skill or item at all, just build the effect into higher end gliders. On the other extreme, since gliders are something anybody can use I could see them getting a skill branch, some using them better than others. Double jump is a bit trickier. Winged boots just sound cliche, maybe just level gate it and say the flameborn has grown to be able to use a burst of heat to rise. Still cheesy but more fitting to the setting.
Vyanie Feb 8, 2024 @ 6:05pm 
At the moment it is shown that they do not care about melee, they took away one of the few tools melee have to live. ohh its op...so what about sitting in a spot where mobs cant hit you and killing them, why bother with defense when you cant be touched? What about Improving the mage ring for mana regen, 20 - 30 hp per second on melee or even a high of 70 - 80 hp per second on full int mages is OP vs your entire mana bar before finishing with the first spell? Again i ask why was it OP when the most broken thing is not even allowing the mobs to hit you in the first place. Melee does a pinprick of damage vs any of the range options available right now, and they have to worry about so many more things that its a joke, as well as really the only thing that is taking damage.
Bob Gnarly Feb 8, 2024 @ 6:15pm 
Lol there's nothing wrong with melee. I completed the game solo predominantly with sword and board switching to two handed towards the end.

Melee has plenty of survivability through high constitution, heavy armor, reduced damage in the tank skill tree, life leech through crits/gear and you always have bandages/potions at your disposal.

Relying on one OP skill was your mistake. Learn to block, parry and dodge if your gonna focus on melee.
Last edited by Bob Gnarly; Feb 8, 2024 @ 6:16pm
Sarcasteik Feb 8, 2024 @ 6:28pm 
Originally posted by Bob Gnarly:
Lol there's nothing wrong with melee. I completed the game solo predominantly with sword and board switching to two handed towards the end.

Melee has plenty of survivability through high constitution, heavy armor, reduced damage in the tank skill tree, life leech through crits/gear and you always have bandages/potions at your disposal.

Relying on one OP skill was your mistake. Learn to block, parry and dodge if your gonna focus on melee.

I agree for the most part but i do feel that melee armour needs standing out more. Right now the armour difference between the "dps" set and the "tank set is so tiny, it's not noticeable. So take which ever gives the better bonus. The radiant helm isn't worth taking over the DPS craftable.

Also would be nice to see a magic tanking set and a physical tanking set.
Bob Gnarly Feb 8, 2024 @ 7:02pm 
Originally posted by Sarcasteik:
Originally posted by Bob Gnarly:
Lol there's nothing wrong with melee. I completed the game solo predominantly with sword and board switching to two handed towards the end.

Melee has plenty of survivability through high constitution, heavy armor, reduced damage in the tank skill tree, life leech through crits/gear and you always have bandages/potions at your disposal.

Relying on one OP skill was your mistake. Learn to block, parry and dodge if your gonna focus on melee.

I agree for the most part but i do feel that melee armour needs standing out more. Right now the armour difference between the "dps" set and the "tank set is so tiny, it's not noticeable. So take which ever gives the better bonus. The radiant helm isn't worth taking over the DPS craftable.

Also would be nice to see a magic tanking set and a physical tanking set.
Definitely agree with that, the soldiers crafted helm with its bonus crit chance & damage is the best option.

The rest of my gear is warden armor mainly for the look but the bonus to armor points and damage reduction is nice too.

Would like to see more of a stat difference though to really define the two sets.
Last edited by Bob Gnarly; Feb 8, 2024 @ 7:03pm
Vyanie Feb 8, 2024 @ 8:26pm 
Originally posted by Bob Gnarly:
Lol there's nothing wrong with melee. I completed the game solo predominantly with sword and board switching to two handed towards the end.

Melee has plenty of survivability through high constitution, heavy armor, reduced damage in the tank skill tree, life leech through crits/gear and you always have bandages/potions at your disposal.

Relying on one OP skill was your mistake. Learn to block, parry and dodge if your gonna focus on melee.
why not read what i posted before you brag. the whole dude im god im perfect look at me i can parry everything and 1 shot the entire map dude git gud scrub...... I have done all content as well, now which is easier, wading into the fight hoping i wont pull to much, fight a boss that can 1 shot me, fight a flyer that i cant hit, burn through multiple weapons because melee hits all the trash on the ground and the mob while doing 1/4 the damage of range. Or just hear me out.... sit on top of a rock and nuke everything, use explosive arrow to create a pit under the mob and shoot them all with normal arrows, cast a single spell and everything is dead, ignore all defense because why should you interact with everything just move to a spot where mobs cant get to you. Do people read before start with the whole bragging get gud bs?
Last edited by Vyanie; Feb 8, 2024 @ 8:27pm
Rychek4 Feb 9, 2024 @ 1:54pm 
Originally posted by Vyanie:
why should you interact with everything just move to a spot where mobs cant get to you.
Fun?
Bob Gnarly Feb 9, 2024 @ 2:18pm 
Originally posted by Vyanie:
Originally posted by Bob Gnarly:
Lol there's nothing wrong with melee. I completed the game solo predominantly with sword and board switching to two handed towards the end.

Melee has plenty of survivability through high constitution, heavy armor, reduced damage in the tank skill tree, life leech through crits/gear and you always have bandages/potions at your disposal.

Relying on one OP skill was your mistake. Learn to block, parry and dodge if your gonna focus on melee.
why not read what i posted before you brag. the whole dude im god im perfect look at me i can parry everything and 1 shot the entire map dude git gud scrub...... I have done all content as well, now which is easier, wading into the fight hoping i wont pull to much, fight a boss that can 1 shot me, fight a flyer that i cant hit, burn through multiple weapons because melee hits all the trash on the ground and the mob while doing 1/4 the damage of range. Or just hear me out.... sit on top of a rock and nuke everything, use explosive arrow to create a pit under the mob and shoot them all with normal arrows, cast a single spell and everything is dead, ignore all defense because why should you interact with everything just move to a spot where mobs cant get to you. Do people read before start with the whole bragging get gud bs?

Why would I do any of that cheese when I can just double jump attack my way into groups finishing them off with a couple of swings. Throw in some parries, merciless strikes, dodge roll attacks just to mix it up.

Much easier and less time consuming. No ammo required.

I never claimed to be a god, but let's not make out that the game is difficult. I can only imagine how boring it must be playing with multiple players, the difficulty needs to be increased, especially for a coop game.
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Date Posted: Feb 7, 2024 @ 3:49am
Posts: 75