Enshrouded

Enshrouded

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Farm/Loot/Drop-Rate
Hey,

I know, purists will start hunting me with torches now... but is there an option to increase the droprate of stuff?
I'm playing solo only and NO I dont have an issue with farming ressources for some time. But the rates are so stupid low... 5min mining for 20 copper ore... which result in 10 bars... or just 4 miasma things from one shroom...

All I want is to double or tripple the rate, so that I can build more and bigger base stuff etc. without watching netflix for 10h while mindlessly hacking on tree's for stuff...
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Showing 46-55 of 55 comments
Anima Mundi Feb 9, 2024 @ 6:44am 
Originally posted by Furio:
Originally posted by TheLuckyAce:


Well...
EVERY Survivale Game I know does it.
Baldurs Gate 3 does it.
Most crpg does it (check out Owlcat Games)
Dungeons and Dragons as Pen&Paper does it... the rulebooks state that its a guideline you can adjust to your parties liking...
Ever played a FPS Game? Most have Easy-Hard settings, giving the player more ressources (health, ammo etc.)
Action RPG Games do it...

What else do you want? Only Games where it is needed for story or gameplay reasons do this and its fine for them.

I see. You're referring to difficulty. Not actual drop rates. The difficulty level of a game rarely change the drop rates.

I don't think BG3 has any way for you to adjust the yield from slain enemies or harvested material.

BG in fact does have custom options now where you can set up how much gold and food is found in the world, and the rate of buy/sell price to merchants.
Though not even sure why BG or classic RPGs come up, those are irrelevant for the discussion.
He's not wrong that a lot of survival-craft-build open world games allow resource rate parameters.
However this early in the EA, and with the game already feeling like a good rate on most resources, i don't see the point asking too desperately for it.
We're supposed to be helping test stuff out and give feedback, its more important for devs to know how the default game experience is feeling
TheLuckyAce Feb 9, 2024 @ 11:27am 
Originally posted by Furio:
Originally posted by TheLuckyAce:


Well...
EVERY Survivale Game I know does it.
Baldurs Gate 3 does it.
Most crpg does it (check out Owlcat Games)
Dungeons and Dragons as Pen&Paper does it... the rulebooks state that its a guideline you can adjust to your parties liking...
Ever played a FPS Game? Most have Easy-Hard settings, giving the player more ressources (health, ammo etc.)
Action RPG Games do it...

What else do you want? Only Games where it is needed for story or gameplay reasons do this and its fine for them.

I see. You're referring to difficulty. Not actual drop rates. The difficulty level of a game rarely change the drop rates.

I don't think BG3 has any way for you to adjust the yield from slain enemies or harvested material.

As BG3 or FPS games are no survival/crafting focused games, droprates dont matter there. But you can adjust things like Health, Negativ Status effects, EXP rates, amount of healing options, negativ effects of characters going down etc. - basically EVERY core aspect of the game's core mechanics.

Still I've seen not a single argument from your side, only opinions - which is totaly fine, everyone can have a different view on a topic. But I showed a way how we both can play the game in our prefered way without exluding the other, while you insist on excluding me from playing the game the way I would prefere it.



Originally posted by Anima Mundi:
Originally posted by Furio:

I see. You're referring to difficulty. Not actual drop rates. The difficulty level of a game rarely change the drop rates.

I don't think BG3 has any way for you to adjust the yield from slain enemies or harvested material.

BG in fact does have custom options now where you can set up how much gold and food is found in the world, and the rate of buy/sell price to merchants.
Though not even sure why BG or classic RPGs come up, those are irrelevant for the discussion.
He's not wrong that a lot of survival-craft-build open world games allow resource rate parameters.
However this early in the EA, and with the game already feeling like a good rate on most resources, i don't see the point asking too desperately for it.
We're supposed to be helping test stuff out and give feedback, its more important for devs to know how the default game experience is feeling

And thats the difference. For me its mandatory. I even stopped playing for now and moved to Palworld and back to Ark, because the feeling of "coming home" to a really flashed out big base I can upgrade, change visually and improve with further progression is core.
But in Enshrouded I dont enjoy farming for the base, while I think it has the (by FAR) best building part of any game I ever played. Still my base is a 9x9x1 cube stuffed and filled as much as possible and I leave the place as soon as possible everytime I come back to bring ressources or loot, or need to refill potions or anything else.

This kills the Game for me. No matter how fun the rest of the Game is, if the (from my perspective) best part of the Game is no fun... well than I will not play it for long, but this is a Game which should take 100 or more hours and easy COULD if this small and little feature would be added. (for me)
hi friends Feb 9, 2024 @ 11:40am 
Originally posted by Morty:
I know, purists will start hunting me with torches now... but is there an option to increase the droprate of stuff?
I'm playing solo only and NO I dont have an issue with farming ressources for some time. But the rates are so stupid low... 5min mining for 20 copper ore... which result in 10 bars... or just 4 miasma things from one shroom...

All I want is to double or tripple the rate, so that I can build more and bigger base stuff etc. without watching netflix for 10h while mindlessly hacking on tree's for stuff...

Did you play Valheim? Valheim is a much loved game and I spent over 300hrs in that game and loved every minute of it. You should try mining in that game. I had to build a ship to go to mines because local mines were mined out, no respawn at all, fill the ship and return to base via boat. I had to build a cart to carry mined ore once and drag it through the forest with fear of it tipping over or being attacked.

The effort and fear and challenge is what makes things worth while, not instant gratification of everything happening instantly. Although I can see Enshrouded is no Valheim.
more like "you wanted to" build a ship and use it to return ores when you could simply disable ore teleport restriction etc etc...
let's not pretend that world modifiers don't exist in valheim, not to mention that you could even bypass ore teleport restriction in early versions when world modifiers didn't exist.....
Last edited by hi friends; Feb 9, 2024 @ 11:41am
Anima Mundi Feb 9, 2024 @ 11:49am 
It could just be that you don't much enjoy the gathering resources part of survival craft games? that's fine, but it is indeed one of the core aspects that define the genre.

I think i'm not alone in having the opinion that Enshrouded does have a pretty casual resource rate compared to the default rate of most of these games.
I was in fact surprised that it is really easy to farm materials for construction.
If you're still on a 9x9x1 cube (is that in meters?) maybe the buildings system did not entice you that much.
I was already making a 3 storey home in the first 2 hours of playing just with the materials around the starter area. Did not even have to really grind.

No one wants to build with just rough wood and rough stone though. But the good stuff is still feeling at a good rate.

Clay bricks can take a little more work - needs kiln processing, and quite a bit of clay.
Refined wood also a bit more work - needs table saw processing.
Most other materials except the weird bone and metal stuff, has been pretty easy for me.

Someone in another thread was complaining about shroud wood, something i use a lot.
I went for a test after.
Results:
10 minutes cutting dead trees by the starter area, 2 scrappy axes = 320 shroud wood

320 = 3200 building blocks
A 16x16 meters house one storey high (4m) costs 2048 blocks, walls and floor.

So in 10 minutes you can get enough to build over one and a half floors of a 256 square meter home, that's pretty impressive.

There's a limit on how much they can increase resource rate before making the system pointless.
What you should advocate for (and i am sure we will get it some day) is to have a creative mode, where building is completely free.
A lot of these games have it
Anima Mundi Feb 9, 2024 @ 11:53am 
Btw this aint to say that customizable resource rates shouldnt be a thing.
Just doesn't feel like it should be a focus right now, specially since its already at a casual level, for me and others, and the devs also need feedback on how the default game parameters should be
Last edited by Anima Mundi; Feb 9, 2024 @ 11:53am
Niuq Feb 9, 2024 @ 12:00pm 
I know others have mentioned it but

Upgrade your tools ASAP

It doesnt fix the grind especially if your main weapon is bow, but it does help.
Sugam Feb 9, 2024 @ 12:05pm 
Originally posted by TheLuckyAce:
Hey,

I know, purists will start hunting me with torches now... but is there an option to increase the droprate of stuff?
I'm playing solo only and NO I dont have an issue with farming ressources for some time. But the rates are so stupid low... 5min mining for 20 copper ore... which result in 10 bars... or just 4 miasma things from one shroom...

All I want is to double or tripple the rate, so that I can build more and bigger base stuff etc. without watching netflix for 10h while mindlessly hacking on tree's for stuff...

I am a "purist" but I guess more like I don't want an easy game and I don't care if others cheat in games like this one just OWN UP TO IT as some one that cheats. but as for options/settings, that's never a bad thing, something this game really needs IMO. It is a slow process to get most mats but only 20 ore in 5 minutes makes me wonder if you are up to snuff for gathering/mining. Close to end game tools and traits you can get those a lot faster so anyone wanting to srs build big stuff imo should wait till they get some good tools going to really stack up. Where you chose to mine/gather is a huge deal too. Also, if you hear a cling sound while mining, then you are not mining optimally (i know, its a contradicting sound but that's what the game has atm)
Last edited by Sugam; Feb 9, 2024 @ 12:07pm
Leiraion Feb 9, 2024 @ 12:32pm 
Sliders would be a nice addition.
Some people don't particularly enjoy 3 swings of a pickaxe per 1 ore and 20 ore per 10 bars for copper for instance.... or tin which the conversion is even worse.
ETC.

If you want more people to enjoy the game then you shouldn't be arguing against the sliders.
If you want to be a purist and play the game as it is right now so you can wait 15 minutes for each leather craft... be my guest. There is nothing wrong with that.
But if I'd rather have my crafting take half or one fourth the time... I don't see the issue with that.
Last edited by Leiraion; Feb 9, 2024 @ 12:32pm
TheLuckyAce Feb 9, 2024 @ 3:11pm 
Originally posted by Anima Mundi:
It could just be that you don't much enjoy the gathering resources part of survival craft games? that's fine, but it is indeed one of the core aspects that define the genre.

I've played hundreds of hours in survival and crafting games... and I dont mind farming ressources at all.

Originally posted by Anima Mundi:
I think i'm not alone in having the opinion that Enshrouded does have a pretty casual resource rate compared to the default rate of most of these games.
I was in fact surprised that it is really easy to farm materials for construction.
If you're still on a 9x9x1 cube (is that in meters?) maybe the buildings system did not entice you that much.
I was already making a 3 storey home in the first 2 hours of playing just with the materials around the starter area. Did not even have to really grind.

No one said that this rates might not be fine for some people... but they are not for others. Thats the good thing about adjustable rates... everyone can get what they enjoy.


Originally posted by Anima Mundi:
No one wants to build with just rough wood and rough stone though. But the good stuff is still feeling at a good rate.

Clay bricks can take a little more work - needs kiln processing, and quite a bit of clay.
Refined wood also a bit more work - needs table saw processing.
Most other materials except the weird bone and metal stuff, has been pretty easy for me.

Someone in another thread was complaining about shroud wood, something i use a lot.
I went for a test after.
Results:
10 minutes cutting dead trees by the starter area, 2 scrappy axes = 320 shroud wood

320 = 3200 building blocks
A 16x16 meters house one storey high (4m) costs 2048 blocks, walls and floor.

So in 10 minutes you can get enough to build over one and a half floors of a 256 square meter home, that's pretty impressive.

As said, this might be fine for you, but other players do not enjoy this... and it's an easy fix to make it enjoyable for all.

Originally posted by Anima Mundi:
There's a limit on how much they can increase resource rate before making the system pointless.
What you should advocate for (and i am sure we will get it some day) is to have a creative mode, where building is completely free.
A lot of these games have it

The system would never be pointless, even on a x1000 rate. See Ark for example. There are running Server's with these settings, people enjoy it, people play with it.
It might be not YOUR cup of tea, but no one ask's you to play with these settings.

No. Creative mode is not the same thing.
As I stated - I love to have a big (and I mean BIG) base. Like a Castle with some small houses around etc. but I do not enjoy farming endless hours for it. It dont want to "unlimited ressource" build it and than never use it, just for a showoff. I want to build it in the game world I play in.
I play Ark Solo alot. I up the rates up to the point I like and enjoy the game how I feel it fits my current mood.

Still I dont see any reasonable argument made for "never add this adjustable rates", only "it would make the system pointless" while this argument does not matter at, as we see this in several comparable games without the slightest issue.

MP Official run with default rates. Who likes it - plays it.
Privat Servers run with the settings the owner/owning group likes.
Single Player runs with the settings the player likes.

Again - where is the issue with that?

And NO, I dont care if "you think its casual enough", I understood this. But it is not an Argument. It does not explain why its an issue if I would play with different rates than you.

It is a minimalistic development change, as they must already have this rates configured somewhere. They never need to balance the game around anything other than default. So... no one loses.
Win-Win-Win.
You (all default likers) can play as they want.
I (all who want lower/higher rates) can play as they want.
Developers sell more copies and have a bigger happy community.
Anima Mundi Feb 10, 2024 @ 6:46am 
@TheLuckyAce yea mate I never made an argument against adjustable rates tbh, in fact i did add another post:
Originally posted by Anima Mundi:
Btw this aint to say that customizable resource rates shouldnt be a thing.
Just doesn't feel like it should be a focus right now, specially since its already at a casual level, for me and others, and the devs also need feedback on how the default game parameters should be

You can go into their official feature upvote website, adjustable rates is also up there one of the top requests. It even has my own vote as well :)
My input in this thread is just for discussion sake, as right now the rate they settled on for most of the resource gathering feels okay and at a very casual level (some things are blatantly off balance, like resource gathering for main archers).
For building specially i think they hit the right spot for a default game setting.

Sooner or later adjustable rates will become a thing. Delaying implementation a bit might help with development, since they will receive more input on how it's currently feeling and can tweak individual resource rates that are currently off balance.
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Date Posted: Feb 7, 2024 @ 1:59am
Posts: 55