Enshrouded

Enshrouded

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Farm/Loot/Drop-Rate
Hey,

I know, purists will start hunting me with torches now... but is there an option to increase the droprate of stuff?
I'm playing solo only and NO I dont have an issue with farming ressources for some time. But the rates are so stupid low... 5min mining for 20 copper ore... which result in 10 bars... or just 4 miasma things from one shroom...

All I want is to double or tripple the rate, so that I can build more and bigger base stuff etc. without watching netflix for 10h while mindlessly hacking on tree's for stuff...
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Affichage des commentaires 31 à 45 sur 55
JS 8 févr. 2024 à 5h10 
First off, there is no end-game yet, the game is only 28% released. second, its a comfort thing to get better tools and the skills in the tree quickly for getting resources. If you don't wanna get better tools or put points in mining or tree chopping then stop complaining that it takes effort for mining or chopping tree's....... Don't understand the b#tching and moaning about this game, its by far the easiest game to get resources or do anything, its stupidly easy on everything!
Furio a écrit :
TheLuckyAce a écrit :
So your solution is - rush through the game ASAP and collect endgame stuff ASAP without playing anything in between.

No, that's not my point. You can build your entire base out of copper bricks early if that's what you want. But if you want to farm it fast then you need better tools. To achieve that you need to progress because that's the gameplay loop.

The reward for progression is faster resource gathering and access to more types of resources. By increasing the drop rates for lower tier tools you take away half of the reward system. It's detrimental to the game.

Sure you could make it an option to just have unlimited resources for those that just want to have fun with base building. Call it a sandbox mode. Whatever. But for the base game I absolutely do not support eliminating most of the progress system.

I dont see this as the gameplay loop of this game. Most of the progression is locked behind NPC quests. Tp progress into next tools, weapons and armor you need to follow an NPC quest to receive a higher tier of recipies. As soon as you unlock all of this, you grind engame for chest loot at the moment.

The only reason to get faster resource gathering is because you want to build bigger or different stuff, not to progress. The amount of ressources you need to progress is so minimal that it does not has any effect up to the point where I am in the game. Might be different later on, but early it does not has any effect.

So your gameplay loop is just there to slow down base building for people who are intrested in it?
TheLuckyAce a écrit :
It's totally fine that you enjoy rushing endgame, but why must I do it as well? Just give me the option to adjust rates... done. You lose NOTHING while I get more enjoyment out of the same game and we both support it.

↑↑↑ 100% this! ↑↑↑
It's not a bad idea. At the moment this not a feature in the game. There is a similar suggestion on Feature Upvote to allow for difficulty setting adjustments. The comments are mostly about combat modifiers, but there are some comments relating to the crafting side of the things:

https://enshrouded.featureupvote.com/suggestions/523698/difficulty-settings
I think they just need to reduce the amount of materials needed for various recipes. Have you tried to build anything from Shroud Wood yet? Yeesh. It just leads to gaming the system to get what you need which isn't fun.
@sarcasticatt idk mate. Tbh in the whole survival craft genre, this is one of the easiest games I've played in terms of materials yield and materials requirement, except for games played with resource multipliers.
In the base builder genre it's definitely extremely easy to stockpile stuff to build, unless you get into the weird metal builds or bones and stuff like that. I do appreciate the easiness cause we can build huge stuff with very little grinding for mats.
Ye I've been using shroud wood quite often in my builds it's one of my favourite mats. It's quite easy To go in a shroud area with dead trees and just chop for 10 or 20 minutes, the length of food buffs, you'll get enough for a pretty sizeable home, floor and walls
Some drops rates are ok, others are quite a bit lower than they should be. I'd be happy with a 2x drop rate on most items, but then I'd also need 2x stack size or the chests would fill up to fast.

Or like others have said, many recipes need a balance pass to reduce costs.
OMG!!! I so agree!!! I should be able to log in, hit a tree ONE TIME and get massive amounts of wood. I should be able to hit a mountain of rock with two swings of my rock pickaxe and get STACKS of rock to build my MASSIVE castle in ONE DAY! I should be able to swing my scrappy pickaxe a TOTAL of 3 times and just have copper RAIN FROM THE SKY!!! OMG the injustice of this game making me actually WORK for something!! What is this world coming to!!!!
Ok smartass. If we are playing that game, I should be able to win the game after killing the first shroud enemy I see. Kill one with the torch in the tutorial. Fireworks go off, you are the hero who saved the world. The end.

Not looking for a cheat, although I may resort to that to cut down the insane grinding for wood. Some of us are just asking for either a modifier we can put on the game/server or a balance pass to bring some recipes back to what feels like more sane numbers. :spiffo:
TheLuckyAce a écrit :
Furio a écrit :

No, that's not my point. You can build your entire base out of copper bricks early if that's what you want. But if you want to farm it fast then you need better tools. To achieve that you need to progress because that's the gameplay loop.

The reward for progression is faster resource gathering and access to more types of resources. By increasing the drop rates for lower tier tools you take away half of the reward system. It's detrimental to the game.

Sure you could make it an option to just have unlimited resources for those that just want to have fun with base building. Call it a sandbox mode. Whatever. But for the base game I absolutely do not support eliminating most of the progress system.

I dont see this as the gameplay loop of this game. Most of the progression is locked behind NPC quests. Tp progress into next tools, weapons and armor you need to follow an NPC quest to receive a higher tier of recipies. As soon as you unlock all of this, you grind engame for chest loot at the moment.

The only reason to get faster resource gathering is because you want to build bigger or different stuff, not to progress. The amount of ressources you need to progress is so minimal that it does not has any effect up to the point where I am in the game. Might be different later on, but early it does not has any effect.

So your gameplay loop is just there to slow down base building for people who are intrested in it?

The main draw of enshrouded IS how they mix action adventure exploration, leveling up skills, farming _and_ crafting together as the gameplay loop. That is all part of what makes it feel good and not just-like-the-other-games. The sum of it all, it all is mixed into the progression.
Ellis_Cake a écrit :
TheLuckyAce a écrit :

I dont see this as the gameplay loop of this game. Most of the progression is locked behind NPC quests. Tp progress into next tools, weapons and armor you need to follow an NPC quest to receive a higher tier of recipies. As soon as you unlock all of this, you grind engame for chest loot at the moment.

The only reason to get faster resource gathering is because you want to build bigger or different stuff, not to progress. The amount of ressources you need to progress is so minimal that it does not has any effect up to the point where I am in the game. Might be different later on, but early it does not has any effect.

So your gameplay loop is just there to slow down base building for people who are intrested in it?

The main draw of enshrouded IS how they mix action adventure exploration, leveling up skills, farming _and_ crafting together as the gameplay loop. That is all part of what makes it feel good and not just-like-the-other-games. The sum of it all, it all is mixed into the progression.

And still I ask - what do you lose if we could adjust the droprates?
In a best case scenario there is a ingame slider and a external text document to adjust every single material by hand, so you want faster wood gathering but let the rest stay default? Adjust it!

So EVERYONE wins... I really really dont understand what the issue is with that.
It does not cost development time, it does not need balance (as EVERYONE is clear about issues with the balance as soon as you change rates... I never see someone complain in Ark "Oh on the x1000 server the ressource gathering unbalances the crafting system")

All we want is Agency over the rates... you want to play default? Do it.
You want to play LOWER than default? reduce the rates and play even slower!
You want to have it higher? Adjust it higher and have fun.

Where the freaking hell is the issue with that?

Again - why are people fighting so hard against it, as if I ask to FORCE them to play with higher rates?
TheLuckyAce a écrit :
All we want is Agency over the rates... you want to play default? Do it.
You want to play LOWER than default? reduce the rates and play even slower!
You want to have it higher? Adjust it higher and have fun.

Where the freaking hell is the issue with that?

Again - why are people fighting so hard against it, as if I ask to FORCE them to play with higher rates?

This is not a normal thing. How many other games let you adjust the in-game balance parameters yourself?

You're not the developer on this game. Players do usually not get to decide on game balance. The developers listens to player feedback and makes adjustments.

I'm not against you having fun with your game. I think most producers would love that you enjoyed their game. That's why they make them.

But it sounds like a great idea to have a sandbox mode where you can get unlimited ressources, since the gathering part is not to your liking. Build stuff.. show your creations on instagram. Go nuts, have fun. It's just not a tool the developers envisioned for their players.
Dernière modification de Furio; 9 févr. 2024 à 5h55
Furio a écrit :
TheLuckyAce a écrit :
All we want is Agency over the rates... you want to play default? Do it.
You want to play LOWER than default? reduce the rates and play even slower!
You want to have it higher? Adjust it higher and have fun.

Where the freaking hell is the issue with that?

Again - why are people fighting so hard against it, as if I ask to FORCE them to play with higher rates?

This is not a normal thing. How many other games let you adjust the in-game balance parameters yourself?

You're not the developer on this game. Players do usually not get to decide on game balance. The developers listens to player feedback and makes adjustments.

I'm not against you having fun with your game. I think most producers would love that you enjoyed their game. That's why they make them.

But it sounds like a great idea to have a sandbox mode where you can get unlimited ressources, since the gathering part is not to your liking. Build stuff.. show your creations on instagram. Go nuts, have fun. It's just not a tool the developers envisioned for their players.


Well...
EVERY Survivale Game I know does it.
Baldurs Gate 3 does it.
Most crpg does it (check out Owlcat Games)
Dungeons and Dragons as Pen&Paper does it... the rulebooks state that its a guideline you can adjust to your parties liking...
Ever played a FPS Game? Most have Easy-Hard settings, giving the player more ressources (health, ammo etc.)
Action RPG Games do it...

What else do you want? Only Games where it is needed for story or gameplay reasons do this and its fine for them.

Why should Enshrouded be the only Survivale Game without it? As said - just add an default setting and the hint that every change to this will change the game balance and done...

This is not a story driven Game or a Soulslike, Roguelite/like or what ever. This is a Surviaval, Crafting and Exploration Game with Combat mechanics. Sorry but as stated - all Games of this Kind add this options to players specially in the multiplayer part and no one is sad about it. There is no "oh no the balance is bad now" threads... why? because the player know what will happen if they play on a x100 server or x1000 server, what will happen when they add x10 or x100 or x1000 to their single player campaign.
TheLuckyAce a écrit :
Hey,

I know, purists will start hunting me with torches now... but is there an option to increase the droprate of stuff?
I'm playing solo only and NO I dont have an issue with farming ressources for some time. But the rates are so stupid low... 5min mining for 20 copper ore... which result in 10 bars... or just 4 miasma things from one shroom...

All I want is to double or tripple the rate, so that I can build more and bigger base stuff etc. without watching netflix for 10h while mindlessly hacking on tree's for stuff...
You aren't alone. A full pickaxe before repairing barely gets you two bars. Even with the iron one, you still only get a few bars out of it. I mean, it wouldn't be so bad if they lowered the cost to make stuff instead. Then I'd be fine with most drop rates.

Also - for shroud goop, just pick all the mushrooms in the starting shroud area. You can easily get a couple hundred that way without cutting any bigger mushrooms that have a garbage drop rate.

I do hope they fix the items falling into the ground and add a glow or outline to items you can pick up. Too many times I've lost stuff that way.
TheLuckyAce a écrit :


Well...
EVERY Survivale Game I know does it.
Baldurs Gate 3 does it.
Most crpg does it (check out Owlcat Games)
Dungeons and Dragons as Pen&Paper does it... the rulebooks state that its a guideline you can adjust to your parties liking...
Ever played a FPS Game? Most have Easy-Hard settings, giving the player more ressources (health, ammo etc.)
Action RPG Games do it...

What else do you want? Only Games where it is needed for story or gameplay reasons do this and its fine for them.

I see. You're referring to difficulty. Not actual drop rates. The difficulty level of a game rarely change the drop rates.

I don't think BG3 has any way for you to adjust the yield from slain enemies or harvested material.
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Posté le 7 févr. 2024 à 1h59
Messages : 55