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Did you play Valheim? Valheim is a much loved game and I spent over 300hrs in that game and loved every minute of it. You should try mining in that game. I had to build a ship to go to mines because local mines were mined out, no respawn at all, fill the ship and return to base via boat. I had to build a cart to carry mined ore once and drag it through the forest with fear of it tipping over or being attacked.
The effort and fear and challenge is what makes things worth while, not instant gratification of everything happening instantly. Although I can see Enshrouded is no Valheim.
There is no fear and challange in farming at enshrouded. You put an Altar close to your farming spot, farm, port to base, store goods, port to farming spot, farm... repeat. There is no fun in making this "longer" by having low droprates.
IF it would be like what you described - different story. THAN it would be a mechanic which is engaging and entertaining. But it is not.
And no, never played Valheim and most likely never will.
Wierd that you can get high droprates with the endgame tools... really wierd. Copper is the highest ore I can get and use at the moment, so... how should I get Iron Tools to speed things up? Well... must be an skill issue....
The answer is simple. You should progress instead of wasting time on low tier tools. They are there to help you progress.
Seriously. You're being sarcastic about them having high droprates with the "endgame" tools, yet you insist that your newbie tools should be good enough for your farming.
The yield per time unit spent is the reward for progression. You apparently want to skip that, but removing that reward will hurt the gameplay.
Can't you see that what you're asking would eliminate the entire progression reward system?
For example, stone takes like 3 swings to get 1 stone. Scrap requires 2 swings. Copper requires 1 swing, and Bronze gives 2 per swing.
Better rates would certainly be nice, but that's what we have for now.
Even with Iron Tools mining yield could be better, it is mindless grinding that hinders exploring the world by being far to great a timesteal, I cheesed the Iron by not completing the Kindlewaste Spire and logging off/resetting/farming it again and again to get the iron bars for the tools, just so that mining would not be such a chore anymore. Enshrouded gates to much behind hindering mechanics like mining ore/amber in enshrouded places or also meh, farming twigs and worse feathers (mining feathers in a way you get out on top, not wasting more feathers & arrows that is) (Chicken coop, hint ... hint).
Tedious Mining for example is what made me drop Valheim completely, chugging hours at rocks to get copper and then it gets 100x times worse for iron there, such mechanics are completely unfun, they feel like work. And I can do that plenty in real life, I play games to have a good pastime, and spamming Action keys to collect loot and standing mindlessly in one spot chugging at rocks is not my picture of a good pastime. At least the world does not have water for fishing. :D
I think the village people should do the chores for the hero char, like the blacksmith could go on expedition for ore, hunter for animal parts, farmer for twigs etc... In that time they could not craft stuff, but you could at least coordinate with exploring expeditions and have the stuff in base when you get back. Or the stations could produce mining/farming/etc. yield. Take for example the beehive, to have it produce honey you have to put in water and sugar :/ instead of having the bees just collect it over time . This also is an example of the unfun mechanics in the game.
The game is already far to forgiving in basically everything to the point there is barely anything to do.
If you don't understand or like concept 'farm resources for building, crafting nice stuff as reward' then games like this are not for you.
I don't know why you even consider playing these types of games. They're clearly not to your taste. There are plenty of games with no crafting in them.
Just because I don't prefer to drink wine does not make go and talk bad about wines and state that they should change the content of wine to taste more like beer. It would make no sense.
This will undoubtedly be added as a QoL improvement, once the hype dies down and they look to top-up/increase user base, past the hardcore/sweaty players. Happens with most titles :)
So your solution is - rush through the game ASAP and collect endgame stuff ASAP without playing anything in between.
Ok. Not my style.
Higher droprates would not speed up my progression to the next higher tier of tools, but give me the freedome to use the tier of upgrades, stuff etc. I'm at to do stuff I want.
Maybe I want to have some copper blocks in my smith's building? or just do stupid ♥♥♥♥ with blocks? Without "finish" the game before that.
For me the urge to rush into endgame just for the sake of making the game enjoyable is not something I want out of an game. I want to enjoy the whole way. For survival/open world games like this, I want to stop on the way, build up stupid ♥♥♥♥ and have fun.
Maybe I later on in a second playthrough want to rush endgame... maybe I want to stay on scrap for 40hours but not get complete braindead because farming takes 1000h.
It's totally fine that you enjoy rushing endgame, but why must I do it as well? Just give me the option to adjust rates... done. You lose NOTHING while I get more enjoyment out of the same game and we both support it.
No, that's not my point. You can build your entire base out of copper bricks early if that's what you want. But if you want to farm it fast then you need better tools. To achieve that you need to progress because that's the gameplay loop.
The reward for progression is faster resource gathering and access to more types of resources. By increasing the drop rates for lower tier tools you take away half of the reward system. It's detrimental to the game.
Sure you could make it an option to just have unlimited resources for those that just want to have fun with base building. Call it a sandbox mode. Whatever. But for the base game I absolutely do not support eliminating most of the progress system.