Enshrouded

Enshrouded

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haunting_deer Feb 6, 2024 @ 2:54pm
Am i the only one bothered by this?
In short: I dont like the respawn.

I dont talk about enemys like wolves or the guys in the shroud. Thats totally fine. But camps i cleared, chests i looted, boxed and barrels i destroyed, ore or salt i mined. Just everything i touch in this wolrd respawns. And now its on a 30min cd.

This game could be so good. Looting ruins getting materials and bring back the treasures with a sense of acomplishment. Exploring to find new ores or places i can scavange.

But its total meaningless and it feels like this. I dont feel the urge to explore i have a map marker and i know i get endless materials there. I can even cheese the whole game by placing my base near good spots with chests and just reloot them over and over again.

In Valheim the world told a story. Where i was, what i did. The bridge we build to cross that river, the mountain we mined to get the ore. The forest we cut to get that wood. But in Enshrouded? Its like i was never there and did nothing. Even the shroudroots respawn. Isnt the story about getting the land back? Where is the ingame explanation for it? Zelda had the blood moon event and they did it due to technical limitations on the switch.

I just cant feel the worth of any loot in this game or get any sense of accomplishment or progression. Its way to easy and i cant tweak it. There is no shortage of anything ever. Why cant i tweak my game for more difficulty, more realism, harder recourse management etc.

Its not a real RPG and its not a real survival game. Food buffs and base building doesnt make it one. There is no fear of attacks and or enviroment at all. So why survival? Beeing able to die to npc´s would make every game a survival game. A shroud timer? I just dont get it.

Pls let us tailor our experience the way we want. Give us options especially for servers. I want a harsh and immersive enviroment and less hand holding with quest markers. Its like an Ubisoft world poi --> poi --> poi... thats not engaging.

The game has so much potential but it currently comes very short as RPG and as a Survival title.
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Showing 31-45 of 59 comments
Vela Darney Feb 7, 2024 @ 6:47am 
I'd really like for at least the shroud roots you removed to remain gone. So I'd feel like I'm making some progress restoring the world. I mean, if they do respawn - why tick them off on the world map?
gabgab01 Feb 7, 2024 @ 6:47am 
the world not being persistent is really immersive breaking, yeah. the only real persistent changes to the world are inside your camp, and the arbitrary quests you have read.

but i don't think this game would be able to handle a persistent world.
one of those reasons is that the game is made with a server structure in mind - so people would be able to join a server with a level one character and be able to get everything they needed and progress as if they were playing singleplayer.
a world that is persistent would simply not allow that, as all the ores can eventually be mined, all enemies eventually be killed, and all shroud roots eventually be harvested, making for a poor experience for a first time player on an older world.

this is the design issue.

another reason would be the following: every change, every little detail, every changed voxel, would have to be saved or documented somewhere. a little swing with the pick here, another few bytes into a file there. in the end, it all adds up, leading to an absurdly large filesize, extremely long loading times, and an unstable game.

this is the technical issue,

i don't really know how valheim gets away with this, they're definitely working some magic there, but valheim is also procedually generated, so it doesn't really have the same issues that enshrouded has.
but if the devs were able to add that feature, preferably optionally, then they should do it.
.... Feb 7, 2024 @ 6:58am 
I like the current system.

The system you want would neither work in MP nor would it be fun to many - it would also completely change the game and also cant simply be implemented as an option because without balancing it would be a nightmare - also their whole system only saves the base for a reason - i wonder about the performance and savefileproblems/size if everything was saved.

In the end you can simply not go to the same chests and ore-nodes over and over - problem solved?


In general a system like that can fit some games - but not all. And this is just not a game for that.
Last edited by ....; Feb 7, 2024 @ 6:59am
Artyoan Feb 7, 2024 @ 7:01am 
I would like to see chests not respawn with loot. Other than that I'm fine with the rest.
Dagmar Feb 7, 2024 @ 7:02am 
Originally posted by Blue Hasia:
That is nothing close to what they said
You're right. That was actually a coherent statement.
The Former Feb 7, 2024 @ 7:03am 
You're not the only one, but personally, it doesn't bother me a while lot overall. However with loot specifically... That, I can see being annoying.
Alex Feb 7, 2024 @ 8:25am 
Please upvote this feature.
https://enshrouded.featureupvote.com/suggestions/527154/world-persistence

Credit to Madnesis for getting it listed.
Last edited by Alex; Feb 7, 2024 @ 8:27am
.... Feb 7, 2024 @ 8:29am 
Originally posted by Alex:
Please upvote this feature.
https://enshrouded.featureupvote.com/suggestions/527154/world-persistence

Credit to Madnesis for getting it listed.

Thats not a feature - that would be a complete rework. The game is made with respawning ore etc. in mind - the same applys to random chest loot and MP in general.

They would have to redesign and rebalance everything and make it a different game - no thanks.

Also respawning areas also give modders and the DEVs the option to change and add areas within the game with way less problems. Not to mention keeping hardware requirements lower and savegames smaller and not potentially breaking them - not to mention make MP possible - just imagine joining an MP server in a game with this level of beeing able to change the landscape - would probably load forever.

So im glad to see there is only a minority that wants that. If it would be something that could be added easily with optiosn - i would be for it to be added - but as i explained its not.
Last edited by ....; Feb 7, 2024 @ 8:30am
Alex Feb 7, 2024 @ 8:36am 
@....

The devs have already said they will consider making it an option in the future. So if more people bring this up we can hopefully make it happen. I'm not sure what the problem with giving people the option.

Also you say only a few people want it but there are multiple threads and post on this issue.
.... Feb 7, 2024 @ 8:39am 
Originally posted by Alex:
@....

The devs have already said they will consider making it an option in the future. So if more people bring this up we can hopefully make it happen. I'm not sure what the problem with giving people the option.

Also you say only a few people want it but there are multiple threads and post on this issue.

I doubt that its possible to do that with a reasonable ammount of work since it has way more effects starting with gameplay, mapdesign, savegames/MP, general balancing etc. - at least if its supposed to be a balanced nice setting. It would also limit development in this phase especially if they want to keep the compatibility of the savegames depending on the scope of the persistent world.
Last edited by ....; Feb 7, 2024 @ 8:40am
Alex Feb 7, 2024 @ 8:46am 
That's one of the issues for people playing single player there is an abundance of loot, I don't have to craft potions because I find so many in the world. The respawn mechanic is clearly designed for many players.

With roots, containers, loot chests respawning etc I don't feel I'm making any impact on the the world.

Enemies respawning is fine because without the world would it get boring really fast.
AlexSledge Feb 7, 2024 @ 8:49am 
Not only does it not bother me, I prefer it.

Valheim is grind until you can fight a boss, repeat. OK for what it is, but it's not a RPG, but a decent framework to use for building one. "Oh look I run around and occasionally stop to throw a rock at you!" - bleh, horrid AI as well.
Alex Feb 7, 2024 @ 8:52am 
@....
Also the dev changed the reset timer from 2 hours to 30mins. Why not give the players some control over this.
Darth_Roxs Feb 7, 2024 @ 8:53am 
Originally posted by haunting_deer:
Originally posted by Loot Repeat:
In other words, you want an empty world with nothing left to do.

Repeating the same task over and over again doesnt add to the game. It just devalues everything. Just read before replying pls.

I love to have a diskussion and im interested in other peoples opinions but pls stop this cult like behaviour where everybody is on the fence the moment someone has a different opinion or has a critique on the game.

Cult like behavior because someone disagrees with you?
Belmont Feb 7, 2024 @ 8:54am 
The simple solution is world settings need to be added so that *everyone* can be happy.

Tweak your world how you want. Leave it dev intended 30 minutes, stretch it to 2 hours, leave it on no respawns at all, whatever your flavor. It's your world.

The more options, the better. This isn't like a Souls game where the one set difficulty is meant to be the whole experience, this is a survival game. Every single successful survival game gives the player the ability to edit the settings of their world. Respawn rates, XP gain multiplier, enemy damage, player damage, etc.

Not having these would be foolish to the longevity of the game, pure and simple. I can't imagine that they *don't* get added in a future update. It's still very early access, after all.
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Date Posted: Feb 6, 2024 @ 2:54pm
Posts: 59