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but i don't think this game would be able to handle a persistent world.
one of those reasons is that the game is made with a server structure in mind - so people would be able to join a server with a level one character and be able to get everything they needed and progress as if they were playing singleplayer.
a world that is persistent would simply not allow that, as all the ores can eventually be mined, all enemies eventually be killed, and all shroud roots eventually be harvested, making for a poor experience for a first time player on an older world.
this is the design issue.
another reason would be the following: every change, every little detail, every changed voxel, would have to be saved or documented somewhere. a little swing with the pick here, another few bytes into a file there. in the end, it all adds up, leading to an absurdly large filesize, extremely long loading times, and an unstable game.
this is the technical issue,
i don't really know how valheim gets away with this, they're definitely working some magic there, but valheim is also procedually generated, so it doesn't really have the same issues that enshrouded has.
but if the devs were able to add that feature, preferably optionally, then they should do it.
The system you want would neither work in MP nor would it be fun to many - it would also completely change the game and also cant simply be implemented as an option because without balancing it would be a nightmare - also their whole system only saves the base for a reason - i wonder about the performance and savefileproblems/size if everything was saved.
In the end you can simply not go to the same chests and ore-nodes over and over - problem solved?
In general a system like that can fit some games - but not all. And this is just not a game for that.
https://enshrouded.featureupvote.com/suggestions/527154/world-persistence
Credit to Madnesis for getting it listed.
Thats not a feature - that would be a complete rework. The game is made with respawning ore etc. in mind - the same applys to random chest loot and MP in general.
They would have to redesign and rebalance everything and make it a different game - no thanks.
Also respawning areas also give modders and the DEVs the option to change and add areas within the game with way less problems. Not to mention keeping hardware requirements lower and savegames smaller and not potentially breaking them - not to mention make MP possible - just imagine joining an MP server in a game with this level of beeing able to change the landscape - would probably load forever.
So im glad to see there is only a minority that wants that. If it would be something that could be added easily with optiosn - i would be for it to be added - but as i explained its not.
The devs have already said they will consider making it an option in the future. So if more people bring this up we can hopefully make it happen. I'm not sure what the problem with giving people the option.
Also you say only a few people want it but there are multiple threads and post on this issue.
I doubt that its possible to do that with a reasonable ammount of work since it has way more effects starting with gameplay, mapdesign, savegames/MP, general balancing etc. - at least if its supposed to be a balanced nice setting. It would also limit development in this phase especially if they want to keep the compatibility of the savegames depending on the scope of the persistent world.
With roots, containers, loot chests respawning etc I don't feel I'm making any impact on the the world.
Enemies respawning is fine because without the world would it get boring really fast.
Valheim is grind until you can fight a boss, repeat. OK for what it is, but it's not a RPG, but a decent framework to use for building one. "Oh look I run around and occasionally stop to throw a rock at you!" - bleh, horrid AI as well.
Also the dev changed the reset timer from 2 hours to 30mins. Why not give the players some control over this.
Cult like behavior because someone disagrees with you?
Tweak your world how you want. Leave it dev intended 30 minutes, stretch it to 2 hours, leave it on no respawns at all, whatever your flavor. It's your world.
The more options, the better. This isn't like a Souls game where the one set difficulty is meant to be the whole experience, this is a survival game. Every single successful survival game gives the player the ability to edit the settings of their world. Respawn rates, XP gain multiplier, enemy damage, player damage, etc.
Not having these would be foolish to the longevity of the game, pure and simple. I can't imagine that they *don't* get added in a future update. It's still very early access, after all.