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It was 1 per Intelligence and 2 per Intelligence with the upgrade, now it is 1 per 2 Intelligence and 2 per 2 Intelligence with the upgrade.
tl;dr they basically halved the healing
I've seen claims of it having a longer time between healing ticks, as well.
Thats the bad part of the nerf. You can still get 40-50h regen with full investment into it (int+gear+food) but now it's really slow to get back to 100%. Bandages are quicker.
Yep, its clearly slower without any mention of that as a change. Not a fan of stuff like that. At least disclose everything you change, or stand to upset the community and lose all faith in trusting what is being done.
I barely notice the nerf.
However, when you put it that way.. it does seem sound pretty useless. Maybe they can change the scaling, so it's % based, rather than a flat amount. That way, it's not broken early on, but still noticeable in the endgame. I still don't believe it should be a primary source of healing, though. It should just be a little extra cherry on-top.
How are you getting a couple thousand hp? I barely have 800 and that's with gear adding over 300... I also have yet to get hit for more than 200-300 outside of a boss' big attack... so...
its safe to assume the cap will raise DURING early access. not after. that makes no sense. theyll have to test alot more of the map before they can go 1.0.