Enshrouded

Enshrouded

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Michael Feb 6, 2024 @ 1:12pm
Healing Spells need major work
The healing targeting makes it impossible to heal others. With the death of Water Aura my teammate has tried to become a healer. Unfortunately the targeting is so bad its impossible. Heal channel will target anyone even if at full health. Heal Chain can't heal the caster and it also doesn't lock targets well. An easy fix for channel is to make heals target lowest health people. Please fix this soon or healer class will stay dead.
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Showing 1-10 of 10 comments
Hazel Feb 6, 2024 @ 1:18pm 
They only nerf healing here man not buff it.
Storm Reaver Feb 6, 2024 @ 1:26pm 
They also have the word damage in the description. Should use another word, because healing clearly doesn't damage your character or other players. Just saying...
Prown Feb 6, 2024 @ 1:31pm 
Yeah I'm not a fan of how healing works, seems that the person needing healing needs to seek the healer out and jump in front of the orbs.

It's... not a great system.
OgreMage Feb 15, 2024 @ 7:14pm 
We need to be able to target players the same way we target monsters.
Last edited by OgreMage; Feb 15, 2024 @ 7:14pm
bourland Feb 15, 2024 @ 7:41pm 
Woot? A problem to Fix! Fix the Healer tree please!
My targeting needs to be more focused as it sometimes wanders to the farthest target on the planet!
NiceGuy Feb 15, 2024 @ 7:57pm 
This is not WOW or any other class based MMO. There is no need for heavily specialized individuals especially no need for tanks or healers, although the skill tree suggests it. The best and only needed classes are damage dealers with either a glimpse for healing, tanking, ranged or magic. There is also no real need to fight and explore as team. Yes you can do it, yes you can specialize as tank or healer but you will also realize very fast that you are not needed in this roll. By the way there is also no real aggro management. But it's also not needed.
Last edited by NiceGuy; Feb 15, 2024 @ 8:01pm
Rational Feb 22, 2024 @ 6:25am 
Originally posted by NiceGuy:
This is not WOW or any other class based MMO. There is no need for heavily specialized individuals especially no need for tanks or healers, although the skill tree suggests it. The best and only needed classes are damage dealers with either a glimpse for healing, tanking, ranged or magic. There is also no real need to fight and explore as team. Yes you can do it, yes you can specialize as tank or healer but you will also realize very fast that you are not needed in this roll. By the way there is also no real aggro management. But it's also not needed.
Let the people play the game like they want lmao
Fryskar Feb 22, 2024 @ 6:44am 
Originally posted by R-4T:
Originally posted by NiceGuy:
This is not WOW or any other class based MMO. There is no need for heavily specialized individuals especially no need for tanks or healers, although the skill tree suggests it. The best and only needed classes are damage dealers with either a glimpse for healing, tanking, ranged or magic. There is also no real need to fight and explore as team. Yes you can do it, yes you can specialize as tank or healer but you will also realize very fast that you are not needed in this roll. By the way there is also no real aggro management. But it's also not needed.
Let the people play the game like they want lmao
Yes, if they put stuff ingame, it should work at least decent.
Btw, can heals still stun allies? Probably.
grinsekeatzchen Feb 22, 2024 @ 8:45am 
I think the targeting need work in general. I can't even change the targets myself, which is just bad xx.

The times i looked at an enemy, wanted to cast a spell and then another enemy came and it hit the other one behind the first one? Like ... wth xx
Michael Feb 22, 2024 @ 2:04pm 
Originally posted by NiceGuy:
This is not WOW or any other class based MMO. There is no need for heavily specialized individuals especially no need for tanks or healers, although the skill tree suggests it. The best and only needed classes are damage dealers with either a glimpse for healing, tanking, ranged or magic. There is also no real need to fight and explore as team. Yes you can do it, yes you can specialize as tank or healer but you will also realize very fast that you are not needed in this roll. By the way there is also no real aggro management. But it's also not needed.
There is a taunt, that isn't bad. Your comment is basically saying that the game should be played one way. If that's the case why did they add a skill tree just get rid of it if building towards something is useless. Let's delete the healing armor too and tank armor since that's not how you play the game.
Last edited by Michael; Feb 22, 2024 @ 2:05pm
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Date Posted: Feb 6, 2024 @ 1:12pm
Posts: 10