Enshrouded

Enshrouded

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Zero Feb 6, 2024 @ 2:40am
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Water Aura post-nerf
Just so you guys know, Water Aura was just badly mangled by the nerf. Just a warning for those that count on it to actually save you in a pinch (I tried it out already, with my wizard build, so lots of intelligence)
Mostly useful to heal post battle because when you take over 50% damage in one hit, water aura ain't going to heal you enough to take that second hit anymore.

EDIT: I just removed all the points I invested in the healer tree... It is mostly pointless now in solo (the nodes to get to water aura are worthless anyway, especially with how slow the tics are and how little health you DO get per tic), and would rather get the extra food slot (even if almost all the nodes, past double jump, to get there suck).

EDIT2: for people that failed to notice. Not only do you heal less per tic but tics are also slower to come. if you healed 40 before (that's a heavy int build btw), it would be 10 now (once again, with HEAVY int build). Skill was nerfed way more than the people that never actually used it want to believe.
BTW: it takes 10 entire skill points to just reach that skill in the healer tree... you can see why this nerf isn't great considering the heavy point investment for such little return (not really worth it)

EDIT3: Man, the nodes on the way to the food buff aren't fun to invest in haha (at least not as a mage, especially when you know that the "endurance" node after double jump is actually dexterity) . Did another respec and spent the points necessary to get to the 1int/2flame levels (Actually only gives 2 int, not the 3 it should btw). Not really great (especially since you have to take the martyr skill, which is, let's just say, subpar for a solo player), but when you have max skill points, the individual class trees are rather limited (hopefully the trees "grows" when they add more content, so you don't end up a hybrid of 5 classes, because right now i'm a tank/wizard/battlemage/healer/trickster hybrid, plus double jump in survivor). Still working on more fun builds that don't push for such a heavy investment in the healer tree. Wish the intelligence/flame level was a wizard node, not a healer node

EDIT4: want to start a new character as pure melee soon (for fun, already finished what the game currently has to offer, even climbed various mountains on the borders to look into the unfinished areas. small mountains deep in the red shroud to the west past the initial spawn point btw, also snow gives you a heavy slow debuff fyi, so look forward to traversing that biome!), any fun (no need to be op, just what you found fun) build suggestions would be appreciated.
Last edited by Zero; Feb 6, 2024 @ 12:15pm
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Showing 1-15 of 219 comments
ManaWei Feb 6, 2024 @ 2:51am 
I get the nerf.. but it was mostly the stacking in multiplayer where it was broken..
DarkkOne Feb 6, 2024 @ 3:05am 
I feel like it was perhaps overpowered, but the nerf does seem a little aggressive.

If it's truly mainly multiplayer, it'd make a lot more sense if like... being under the effect of another player's water aura made yours less effective.

So like... if you're alone, you have 100% effective. If it's two players, each one is 75% (so there's an increase, but not as much). If there's 3 players, it's 66%, and so on. Diminishing returns the more players you stack, so it becomes not worth having the skill points invested over other options, since someone with very low intelligence paired with someone who had high intelligence would actually diminish the total healing more than they'd add in.
Fryskar Feb 6, 2024 @ 3:10am 
Originally posted by DarkkOne:
I feel like it was perhaps overpowered, but the nerf does seem a little aggressive.

If it's truly mainly multiplayer, it'd make a lot more sense if like... being under the effect of another player's water aura made yours less effective.

So like... if you're alone, you have 100% effective. If it's two players, each one is 75% (so there's an increase, but not as much). If there's 3 players, it's 66%, and so on. Diminishing returns the more players you stack, so it becomes not worth having the skill points invested over other options, since someone with very low intelligence paired with someone who had high intelligence would actually diminish the total healing more than they'd add in.
I'd have went with a simple no stacking the same effect. For the earth aura a hardcap would work as well.
Dessembrae Feb 6, 2024 @ 3:25am 
I hope this comes with other changes, since healing aura is the go-to for survival. Are there any changes to other forms of defense? It would be kinda bad if healing goes bye bye with the current damage numbers and clunky game-play unchanged.
Zero Feb 6, 2024 @ 4:05am 
Originally posted by DarkkOne:
I feel like it was perhaps overpowered, but the nerf does seem a little aggressive.

If it's truly mainly multiplayer, it'd make a lot more sense if like... being under the effect of another player's water aura made yours less effective.

So like... if you're alone, you have 100% effective. If it's two players, each one is 75% (so there's an increase, but not as much). If there's 3 players, it's 66%, and so on. Diminishing returns the more players you stack, so it becomes not worth having the skill points invested over other options, since someone with very low intelligence paired with someone who had high intelligence would actually diminish the total healing more than they'd add in.

Yeah, as a solo player i'm just going to get rid of it. It's just not that good, might as well start using bandages for post battle heals as it is now.

As the game is currently, there isn't really any balancing for multiplayer, they can already swarm mobs and bosses much more easily since there is no penalty... This nerf is understandable (I called it not long after the game released), but as it is now it just hurts solo players way more than necessary...
Zero Feb 6, 2024 @ 4:07am 
Originally posted by Dessembrae:
I hope this comes with other changes, since healing aura is the go-to for survival. Are there any changes to other forms of defense? It would be kinda bad if healing goes bye bye with the current damage numbers and clunky game-play unchanged.

As far as I know, actually healing other players hasn't changed, which means you are still more likely to heal the wrong person than the one that is actually about to die (or just end up healing yourself lmao). The most reliable healing has been all but removed, so now it's back to chugging potions and using bandages when you have some down time as well as using health regen food and gear (so much for support class too). Will make it much more of a slog for solo since that makes your builds that much less impactful.
When I tested water aura post-nerf I took so long to heal back from the criminally over-damaging mobs that I had to run away and chug a potion.
Last edited by Zero; Feb 6, 2024 @ 4:21am
Amayeha Feb 6, 2024 @ 4:50am 
Healing other players is not working on our server (private) and the nerf with 50% is way too much.
MeGa Feb 6, 2024 @ 5:26am 
They probably over nerfed it. Happens often.

I think it was too strong on SP, I gone from blocking low level enemies to face tanking medium lvl ones after learning it.

But it also seems it was too strong specially in MP, and not so much in the SP endgame.

So maybe they need to buff it again but not so much , or just nerf it a little but specially disable its healing effects if more than one aura overlaps.
DeLindsay Feb 6, 2024 @ 6:18am 
2
Water Aura wasn't nerfed, it was destroyed. They dropped it by 75%. At this point they might as well take it out of the Talent Tree because even at MAX Int & the 96% +Healing Chest, you can only get ~26 HPS. You can close to that much out of Gear/Food alone. I'm sick of developers just blanket nerfing crap without bothering to even try and balance it.
EverTrek1701 Feb 6, 2024 @ 6:24am 
they did the same thing to New World heals and i was a healer. i quit being a healer there and then quit the game.

until they get the bugs worked out they should have left it alone.
Hazel Feb 6, 2024 @ 6:25am 
making the skill so bad it's a joke.

Makes the game a joke.

do you not know your own ♥♥♥♥♥♥♥ game that you needed such a heavy handed nerf?

Just "Oh yeah it's nerfed."

Not oh its' one half as good and scales way worse with breakpoints now so you don't even get the hp right away teehee. Invest in an entire side of the tree for paltry nothing.

♥♥♥♥♥♥♥ ♥♥♥♥ off do you think this is fun? It's not.

Oh wait it's like 1 4th as good it ticks slower and less so FUN
Last edited by Hazel; Feb 6, 2024 @ 6:26am
MunkyX Feb 6, 2024 @ 6:27am 
RIP my 2h barb :(
Hazel Feb 6, 2024 @ 6:30am 
Slower interval, scaling with breakpoints, less healing per interval.

It was good before and could use a nerf ( maybe just making it so healing bonuses don't ♥♥♥♥♥♥♥ effect it)

But now it's basically a trap node at the end of a tree and I don't know why something exists if it's not good after maximizing the stat it scales off of.

What do I even have to work for in this ♥♥♥♥♥♥♥ tree.
OH boy a ♥♥♥♥♥♥ jump a ♥♥♥♥♥♥ aura a ♥♥♥♥♥♥ 2 points of stats for 10 points at the end of a line.

Mid tree connectors that are more expensive then just going down the path raw from the beginning.

Basic moveset locked behind skill points and basic durability for tools and mining nerfed to make skills usefull instead of being good and better with skills.

What is THE POINT of this skill tree when the expression is being ♥♥♥♥♥♥♥ wrung out of it.
Amayeha Feb 6, 2024 @ 6:42am 
We rolled back our server and removed the update from steam game. Waiting for further changes.
MeGa Feb 6, 2024 @ 6:54am 
They didnt think that while balancing (nerfing or buffing stuff) in EA is perfectly valid, they shipped the game with that skill a 300% stronger than it is now, and it remained like that for two weeks.

Meaning it was obvious such a drastic nerf would have a big impact on playstyles.

Maybe do what wise devs do, if something was OP, and stood OP during all development and weeks after release, then make a SMALL NERF, see how that works, and keep adjusting if necessary.

Im also, after 40h played, respeccing by first time, and forgetting that skill which seems no one will be using.

It was OP, needed some adjustment, not a reason to un learn and stop using it anymore, until next patch who knows how many weeks ago
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Date Posted: Feb 6, 2024 @ 2:40am
Posts: 219