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you can also be up on the sides if you jump in and glide at the right time. i killed it without being inside of the ring. the only thing you have to watch for is the breathe attack as it will go through walls.
On the plus side, the Beastmaster skill tree made me very, very happy! Huge reduction in combat right there.
But go ahead be as judgmental as you need to be to get through your day.
Thank you for elaborating on my point. It is the progression locked behind combat that really grinds my gears. Keen's promo video made a big thing about choice and how to play this game, and they take away my choice here.
Also I'd argue that Enshrouded isn't an open world game. We are corralled by high unscalable cliffs like sheep being driven to a sheep dip. Again, Keen made a point of saying the game was about choice, but often it is a controlled choice.
Edit: I technically beat him 4 times because I had a sword and shield and two handed melee build.
u serious? Oo
I also miss different ways to play like for example leveling up sword on a training dummy to earn sword skill or planting crops to earn farm mastery.
Just having a general character level and being able to do everything is boring and way to simplistic to keep players long term.
Not that hard and I understand them wanting to limit cheese potential. I already nuke most stuff with fireball and mass destruction now, so forcing you to actually fight the boss is understandable. Would rather the wyvern be visible, even if invulnerable though.
From this forum this boss fight sounds like figthing the final boss in undertale after a genocide run