Enshrouded

Enshrouded

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Geredis Feb 4, 2024 @ 1:05pm
Is Everything Supposed to Reset Every Time You Load in?
I understand the logic behind respawning small rocks, bushes, etc. That makes sense and was something I fully expected. However, I've played several sessions in SP, and every time I i quit...I find that any sort of terrain deformation I've done seems to be constantly reset to default. Out of curiosity, on the tutorial area, I started to excavate Ravenskeep or whatever that town west of the "suggested" starting area was. In doing so I dug deep into one of the ruins just to explore and play around with the mining mechanics. When I loaded back in, I expected to go back there and continue my mining. However, I found that the whole rubble pile I cleared out...has respawned. It also appears that several mines/ditches I dug earlier on had also been reset.

Is this intended behavior? Or will this be changed in future patches? Because if you decide to build defensive earthworks around your base, for instance, none of that matters in the solo play if the game just won't let that kind of stuff be persistent. Or is it, we just need to build bracing or something in order to 'support' the excavations and prevent resets or the like?
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Showing 1-9 of 9 comments
Minotorious Feb 4, 2024 @ 1:55pm 
Everything outside your altar resets so if you want to build or terraform you have to do it in your base's square. Note you can increase the area with altar upgrades
Last edited by Minotorious; Feb 4, 2024 @ 1:55pm
Lats Feb 4, 2024 @ 2:10pm 
Originally posted by Geredis:
Is this intended behavior?

It's completely intended, and there are lore reasons for it (this extends to Loot as well for the record).
jester Feb 4, 2024 @ 3:07pm 
Of course that is intended. It does not reset inside your altar's building areas.
Getherer Feb 4, 2024 @ 3:27pm 
Originally posted by Minotorious:
Everything outside your altar resets so if you want to build or terraform you have to do it in your base's square. Note you can increase the area with altar upgrades

will it ever be possible to implement a setting for world not to reset and repopulate loot?
Minotorious Feb 4, 2024 @ 3:59pm 
I cannot answer that as I have at this time no such confirmation from the dev team, however; if such a setting becomes possible in the future expect save file sizes to increase dramatically when toggled to save all changes as you deform the world.
Last edited by Minotorious; Feb 4, 2024 @ 4:00pm
is this reset actually causing the game to eat less ram and improve performance ?
Blue Hasia Feb 4, 2024 @ 4:24pm 
Originally posted by Getherer:
Originally posted by Minotorious:
Everything outside your altar resets so if you want to build or terraform you have to do it in your base's square. Note you can increase the area with altar upgrades

will it ever be possible to implement a setting for world not to reset and repopulate loot?
im sure in the future modders may be able to change these settings.

after all putting an alter down stops it, so ther should be some setting that can be adjusted to do it for a larger area to the whole world.

devs may not want it but mod the game at your own risk
Originally posted by Geredis:
I understand the logic behind respawning small rocks, bushes, etc. That makes sense and was something I fully expected. However, I've played several sessions in SP, and every time I i quit...I find that any sort of terrain deformation I've done seems to be constantly reset to default. Out of curiosity, on the tutorial area, I started to excavate Ravenskeep or whatever that town west of the "suggested" starting area was. In doing so I dug deep into one of the ruins just to explore and play around with the mining mechanics. When I loaded back in, I expected to go back there and continue my mining. However, I found that the whole rubble pile I cleared out...has respawned. It also appears that several mines/ditches I dug earlier on had also been reset.

Is this intended behavior? Or will this be changed in future patches? Because if you decide to build defensive earthworks around your base, for instance, none of that matters in the solo play if the game just won't let that kind of stuff be persistent. Or is it, we just need to build bracing or something in order to 'support' the excavations and prevent resets or the like?

yes. this needs alot of rework or its just exploitable to all hell.
Clawyer Feb 4, 2024 @ 7:21pm 
Originally posted by Shadow:
yes. this needs alot of rework or its just exploitable to all hell.

The devs have already commented on that: They want this to be a coop experience and since they did not put in personalized loot they said "Just let everything respawn so eventually every player will have enough items".
And then they said they want to look into adding more world settings.

I don't see it being very exploitable as loot is locked to the level of the area you are in. Worst case a player who could already be moving into the next biome keeps repeating the same duneons again and again, leveling slower and slower while not getting loot that fits their character level.

On the other hand if you could find an easily accessible spot in an area that is way over your level you might be able to find and use a high level weapon within multiple runs but as far as I can see the hand crafted world design of this game does not allow this, it would be more problematic in a randomly generated world.

The bigger problem I have with this setting is the implications for the story: We are meant to set out and remove the shroud from the world. But we may never do so as everytime we log back in anything we have done outside our flame altar range is undone. But that's something we might see changed in later stages of EA.
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Date Posted: Feb 4, 2024 @ 1:05pm
Posts: 9