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2 minium/ 3 for best fights..
( all the people with the ability to host set server settings making the fights way harder then it needs to be)
2. combat is not balanced in most classes... the game current favors tank+ second class
and beast master/second class
3. every enemy in game currently in game
has a class weakness, element weakness. and element immunity
example the berskers are resistant to damage,
but will fall to shroud\ electric\ fire
they also have a berker range weakness so as long as the can get up to you you can kill them by getting on to building roof...
Curious if the Grounding Hook skill would help?
This is not correct.
Scavenger Berserkers are immune to Fire and Poison.
Their only weaknesses are ice and shroud damage.
These bad boys are simply neutral to other types of damage, both physical and magical, so they are definitely preferable to the former (fire and poison) if you have neither ice nor shroud damage.
As always, have fun!
I absolutely disagree. The Scavenger Berserkers and the Vukah Berserkers are what keep the tension going when I visit one of their camps.
Without those enemies, it would just be a walk in the - not so - friendly neighbourhood.
Have fun!
The guys *I* dislike even more than these guys are the dual-wielding flame sword ones. Those guys hit HARD and then you take massive fire damage for a while after.
Agreed, i dont want nerf, you can already nerf them via the settings, just put their damage down and you will walk all over enemies.
The only time i had to flee and regroup to heal were against those 3 enemies, green bandit, berseker vukah and dual sword flame dude, those are the ones to watch for.
One thing they should do is give us some sort of 1 second stun immunity after being stunned, being stunlocked by tigers is not funny hehehe, specially if your server has double the enemies with everyone attacking at once.