Enshrouded

Enshrouded

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Anim Feb 3, 2024 @ 5:38pm
Don't read unless you want easy mode
Stacking Intelligence for health regen is OP easy mode

Take the healer nodes that give you health regen based on Intelligence, eat food that adds intelligence (Mushroom soup, roasted mushrooms etc), wear boots that add +3 health regen, get 2 rings that add mana regen (40%) and get as many Intelligence nodes as you can.

I tried a wand / shield + Staff build and went into the healer tree for the health regen based on intelligence and now everything is easy. Bosses went from nightmare to laughable.
Health is back to full in seconds by just dodging/blinking a few times. Went all fire damage and got the DOT that deals fire damage (also based on intelligence) to nearby monsters and the little flying bugs that can sometimes overwhelm you just melt at your feet. Don't even need to attack them most of the time. Didn't take any wand nodes.

Also, holding your shield out to block while also casting your wand means you block 90% of melee while spamming the wand. I only pull the staff out when I have range.

I am sure this will get balanced in an upcoming patch.
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Showing 16-28 of 28 comments
Lightning Feb 3, 2024 @ 7:05pm 
The mage and archer seem to be glass cannons and nearly insta die as soon as they're touched so it kind of makes sense why they're doing the most dmg.
Nerevar Feb 3, 2024 @ 7:12pm 
you can be an effective mage while wearing melee heavy armor. just try it. youll be surpised. thats how broken eternal spells are. you melee the weaklings and just fireball the stronger enemies. stand on plattform and lob fireballs at boss till he is dead.
Sarcasteik Feb 3, 2024 @ 7:27pm 
Originally posted by Phantom:
Originally posted by Blue Hasia:
and the mages keep trying to say they are not OP 😂

As a full int build, and dex for flight jump, double jump, and 4th food slot

Melee = Dead enemies instantly even without damage buffs or skills, even at nothing spent on that tree it drops bosses that magic damage tickles in a couple swings, I would imagine increased swing speed and damage would make it absurd, plus you can get % life leech and -30% damage taken

Beginning to end game this is the first place easy


Bow = dead enemies at range, but ammo sucks so I don't use it, I would imagine given its high base damage on hits if you have the perks it could obliterate things

Beginning to end game this is niche... maybe its good I didn't play enough with it


Wand = Suffers from super short range but, actually pretty decent with 47+45 damage when the effects trigger its almost as much damage to a single enemy as melee but at a very slightly increased range, but melee does aoe

Beginning this is terrible, middle this is terrible, end game this is second place

Staff = slow to fire even with upgrades it tends to miss enemies as projectiles have no tracking, also ammo sucks, and mana on top of spending ammo extra sucks... its basically bad magical range attack

Beginning this is abysmal, middle this is abysmal, end game with eternal spells and mana regen being high this is lukewarm still



As for magic perks

Stun on crit with crit stacking is pretty good, but its bugged as the stun is a micro stutter instead of what it says

Fire aura is pretty good, not for damage, but for interrupting enemies

Healing aura is pretty good, negates the need to spend healing food, but with one or two consumable items you can drastically out perform the dot it gives

Wand abilites are required to make wands go from trash to halfway decent

Summons are abysmal

Support abilities like blink are meh


IMO

Melee = Rocks everything with no buffs... easily the games easy mode

Bows = maybe?

Wands = meh until end game then synergy on skills lets it melt trash mobs (level 10 or below when you are 25... enemies at 15+ still require you to dodge and

Staves = abysmal

You have no idea what you're talking about.
Privatelvl25 Feb 3, 2024 @ 7:40pm 
Originally posted by Nerevar:
you can be an effective mage while wearing melee heavy armor. just try it. youll be surpised. thats how broken eternal spells are. you melee the weaklings and just fireball the stronger enemies. stand on plattform and lob fireballs at boss till he is dead.
Standing on a platform while you shoot an enemy that doesn't attack isn't OP mage that is Early Access game with poor NPC mapping.

Most games Mages deal higher DPS cause they die faster which is the case when you don't cheese the enemy here.

You were talking about souls players then went on about using cheese. Any game will be "easy" when you exploit it.
Lightning Feb 3, 2024 @ 7:43pm 
Guessing they can do what CE did is to make them de aggro after a second or something if your not in there Los or be able to attack you.
Last edited by Lightning; Feb 3, 2024 @ 7:43pm
Migromul Feb 3, 2024 @ 8:08pm 
Why dows everybody in a coop/single player game call out for a "nerf" of an OPTIONAL easy feature?!?

If you don'T want ist, don't use it. Problem solved!
Privatelvl25 Feb 3, 2024 @ 8:11pm 
Originally posted by Migromul:
Why dows everybody in a coop/single player game call out for a "nerf" of an OPTIONAL easy feature?!?

If you don'T want ist, don't use it. Problem solved!
Then they slip and tell everyone they are using exploits to make it easy. Then they still scream about nerfs
Darkhearts Feb 3, 2024 @ 9:00pm 
Originally posted by Anim:
Originally posted by Darkhearts:
Saving up to buy the chest that gives 90% bonus to healing. I hope that stacks after all the other bonuses because right now I'm ticking 35 HP a second, and that is not including my boots etc.

Ah yeah the Sage gear, Chest, boots, and gloves. I just read on Reddit that somebody else has a 90 health tick per second so I guess it does stack.
It does work btw, I got the sage chest (because 90%+ is good enough) and I'm currently healing 63 HP a sec (again not including the +3 from boots)
Darkhearts Feb 3, 2024 @ 9:36pm 
Something forever to note, there is no point for regen if you can't take a hit lol.... My armor dropped so much and so did my HP. Going for the pants with HP regen + Max HP and new boots from iron in hopes it will level out. (also food)
Anim Feb 4, 2024 @ 5:05am 
Originally posted by Migromul:
Why dows everybody in a coop/single player game call out for a "nerf" of an OPTIONAL easy feature?!?

If you don'T want ist, don't use it. Problem solved!

This is an EA game. Nothing will make a game more cookie cutter than a few single skills that everybody takes. Like Double Jump, it should not be a skill that everybody has to get, it should be part of all builds for free. The water nodes are very OP, it is in my opinion people will take them like they do double jump and try and fit their class around it.

So best the balance of the game is fixed so all classes have their strong and weak points. Mages traditionally should be glass cannons.

There are other areas that are broken and if people don't talk about it then the game is worse off for it.

The Waterwell can give you unlimited water, just pick it up and drop it, collect 3 water, repeat.

Jumping while moving does not drain stamina

There is little point using mage shields, just use the one with the highest block. Wear heavy armour too. With mana regen so high with 2 rings you can constantly fire off your staff spells, no potions needed.

etc.

Last edited by Anim; Feb 4, 2024 @ 5:12am
Anim Feb 4, 2024 @ 5:23am 
Originally posted by Sarcasteik:
Originally posted by Phantom:

As a full int build, and dex for flight jump, double jump, and 4th food slot

Melee = Dead enemies instantly even without damage buffs or skills, even at nothing spent on that tree it drops bosses that magic damage tickles in a couple swings, I would imagine increased swing speed and damage would make it absurd, plus you can get % life leech and -30% damage taken

Beginning to end game this is the first place easy


Bow = dead enemies at range, but ammo sucks so I don't use it, I would imagine given its high base damage on hits if you have the perks it could obliterate things

Beginning to end game this is niche... maybe its good I didn't play enough with it


Wand = Suffers from super short range but, actually pretty decent with 47+45 damage when the effects trigger its almost as much damage to a single enemy as melee but at a very slightly increased range, but melee does aoe

Beginning this is terrible, middle this is terrible, end game this is second place

Staff = slow to fire even with upgrades it tends to miss enemies as projectiles have no tracking, also ammo sucks, and mana on top of spending ammo extra sucks... its basically bad magical range attack

Beginning this is abysmal, middle this is abysmal, end game with eternal spells and mana regen being high this is lukewarm still



As for magic perks

Stun on crit with crit stacking is pretty good, but its bugged as the stun is a micro stutter instead of what it says

Fire aura is pretty good, not for damage, but for interrupting enemies

Healing aura is pretty good, negates the need to spend healing food, but with one or two consumable items you can drastically out perform the dot it gives

Wand abilites are required to make wands go from trash to halfway decent

Summons are abysmal

Support abilities like blink are meh


IMO

Melee = Rocks everything with no buffs... easily the games easy mode

Bows = maybe?

Wands = meh until end game then synergy on skills lets it melt trash mobs (level 10 or below when you are 25... enemies at 15+ still require you to dodge and

Staves = abysmal

You have no idea what you're talking about.

I agree, at level 8 I was 3 shotting level 16's with wands. At level 18 I can take down a level 21 mob in 3, sometimes 4 shots with a wand, it doesn't matter if there are 6 mobs coming at you, just walk backwards and spam the "correct" wand. And have your shield out all the time. The person above just hasn't figured out how to play the mage. I only dodge boss slam attacks. Staff is even more deadly, Eternal Fireball 1 shots everything in an AOE (aim at floor) assuming you have scaled fire damage.

Healing foods means you have to stop to eat them. The good ones only last 30 seconds and they do not out tick the water skills, bandages might do but then you have to stop to use them. You also have to make them. Healing regen just works 24/7 without you doing anything.
Last edited by Anim; Feb 4, 2024 @ 5:25am
Migromul Feb 4, 2024 @ 5:39am 
How can you "drop" items? I
- can delete them
- can store them in icontainers I've built
- I can disassamble weapons to get runes

...but I didn't find out yet, how to "drop" something.

BTW: I don't use double-jump. It seems a good skill, but I'm good without it... (yet?)
The regeneration is relative deep in the healer-tree. Double jump is easy reachable.

But you get alot of skillpoints, that both skill are easyly availbale, regardles of build.

BTW: Mages ARE glass-cannons. Most enemies can two-hit you if they're on your level (or above). Espcially melee-ones, that use physical damage.

And other survivals also have unlimited water:
- Ark: just get into the ocean (which should be saltwater?)
- Conan exiles has a river (or even several)
Both games have rain.
- i didn't play Valheim long enough to realy judge about that
- The forest also has an ocean. (and Seas and ponds) Although you need to purify the water most of the time first.

You don't need water for survival in enshrouded, btw. Meanwhile I don't use it anymore. (other food are better for my build, giving Intelligence and willcraft. Grilled meat is a must-have. though)
The only sure source for water in enshrouded are wells.
Sure, you'll find plenty, when exploring, But to FARM it, just relying of finding it, won't get you far. There aren't any rivers or oceans, where you can get water from.. (at least I didn't find any, yet.)
Just getting the regeneration-skill won't also get you far in combat. If you realy want that to be effectiv, so that you don't need any other healings anymore, you will need to specialize around it! (e. g. getting every int-point avaiable.)
It's nice to have otherwise, though.
Last edited by Migromul; Feb 4, 2024 @ 5:52am
Mordegar Feb 4, 2024 @ 6:45am 
Originally posted by Anim:
Originally posted by Sarcasteik:

You can grow twigs but the bigger issue is feathers. 1 feather a craft rather than 5 would be great.

Yeah. Maybe they will let you hatch eggs so you can grow chickens for feathers, meat and eggs. Any eggs you don't collect hatch into another chicken so you always have chickens.

As someone who made a lot of historical arrows in the past for living history events, let me tell you that 2 to max 3 doublesided feathers are usually enough for 1 arrow depending on the size of the bird. I can split up a goose feather in half with a sharp flat knife to use both sides, that will usually allow me to craft 2 arrows with 3 feathers.
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Date Posted: Feb 3, 2024 @ 5:38pm
Posts: 28