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Do fire damage passives affect fire damage melee weapons?
Hi,

I've been looking to figure this out for a few days.. Does anyone know a definitive answer or tested if fire damage nodes in wizard branch increase damage of MELEE weapons that also have elemental fire damage?

ANY reply on this would help greatly.

Thanks!
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Showing 1-7 of 7 comments
Fryskar Feb 3, 2024 @ 4:30am 
I only can confirm that melee weapons with magical parts can't trigger bloodletting from the bottom middle path which triggers on crit with a magical weapon.
Pillagius Feb 3, 2024 @ 6:37am 
To start, I've found out that a ring that adds +1 to all attributes is broken and doesn't give you anything... Well that's a bummer...

Tools for testing:
Sun Axe level 25 - 47 base damage 50-50 split fire and slashing.
Lightforged Axe level 25 - 47 base damage 50-50 split fire and slashing.
so we can assume that slashing and fire damage is about 23.5 damage.
Character with 0 in all stats (no Flame power bonus) and no skills, and no other bonuses of any kind.
Victim for testing:
dual scythe scavenger level 3 (through some additional testing it seems they have ~25% fire resist by default, ~50% if "resisted" message pops up and no slashing damage resistance)

So for testing purposes I'll look for attacks target "resisted", for consistency sake.
Starting damage on target from both axes is 35 damage: 23.5 fire damage, 23.5/2 -> 11.75 inflicted fire damage on enemy that resisted fire damage, now 23.5+11.75 = ~35.25 damage done, seems to add up with 50-50 split assumption and calculated enemy resistance.

Firstly to test if fire damage passive from magic tree - can it affect melee damage?

Next level up "This is the Way" passive. On paper it boosts magic weapon damage. I would assume since weapon does fire damage - it's a kind of magic damage, no?
So assume we add 10% fire damage: 23.5+(23.5*0.1)=25.85 /2 -> 12.925 effective damage and 23.5+12.925= ~36 damage total.
But attacking enemy we got 35. Looks like damage is not added. I guess it's a bonus exclusively for wands and staves.

Next Arsonist. This one adds 10% damage bonus to ALL fire damage.
By same calculations we should get about 36 damage, but nope... Still at 35.
Pyromaniac (+20% to all fire damage) yields same results - 35 damage.

Let's try Warrior's Path (+10% to all melee damage).
So I assume it should add damage to the "whole" weapon, meaning both fire and slashing.
Resulting damage shows... That it is plausible. 25.85+12.925 = 38.775 and target received 38 damage.
Add one strength (+5% melee damage) for good measure: 27.025+13.5125 = 40.5375
40 damage on target verified it.

Testing part 2! Both axes upgraded one level, so Sun Axe got 9 slashing damage and Lightforged Axe got 9 fire damage, while base damage still shows 47.

Resulting damage from Lightforged axe is 39
Calculating 23.5+9=32.5, now 32.5/2+23.5=39.75 - barely fits, but game seems to display only the numbers before the point, so Lightforged Axe checks out.
Resultind damage from Sunforged Axe 44.
Sunforged Axe is 35+9 = 44... Boy is it a lot easier when target has no resistance...

In conclusion:
♥♥♥♥♥♥♥♥♥♥♥! the awesome +1 all stats ring doesn't work! F*CK!.. And well, melee bonuses apply only to melee weapons, while magic bonuses - only to magic weapons a.i. wands and staves. But the bonus damage from upgrading does matter.

PS: Take it with a grain of salt - my math is bad and testing methods might be even worse, but somehow everything seems to add up, more or less.
Last edited by Pillagius; Feb 3, 2024 @ 6:39am
[sh8 m8] uZu Feb 3, 2024 @ 6:54am 
Hi both! Thanks for the replies ... I guess no use to spec into flame magic damage while using a flame damage axe then to play some kind of magical warrior of sorts :( ... Thanks Pillagius for the long testing output as well! I hope I got it right :steamsad:
Pillagius Feb 3, 2024 @ 7:05am 
Originally posted by sh8 m8 uZu:
Hi both! Thanks for the replies ... I guess no use to spec into flame magic damage while using a flame damage axe then to play some kind of magical warrior of sorts :( ... Thanks Pillagius for the long testing output as well! I hope I got it right :steamsad:
All strength bonuses will still add to your fire damage on melee so it's not like it's not viable at all.
My build utilizes Water aura with as much Intelligence as I could get my hands on, but primary focus still on melee tree.
Result - nigh immortal character (~35hp/s regen) with good wand damage for ranged and good melee damage :D
Fryskar Feb 3, 2024 @ 7:07am 
Originally posted by Pillagius:
Originally posted by sh8 m8 uZu:
Hi both! Thanks for the replies ... I guess no use to spec into flame magic damage while using a flame damage axe then to play some kind of magical warrior of sorts :( ... Thanks Pillagius for the long testing output as well! I hope I got it right :steamsad:
All strength bonuses will still add to your fire damage on melee so it's not like it's not viable at all.
My build utilizes Water aura with as much Intelligence as I could get my hands on, but primary focus still on melee tree.
Result - nigh immortal character (~35hp/s regen) with good wand damage for ranged and good melee damage :D
I did pretty much the same thing in the end. Most of the melee trees +healaura and heal on meleecrit. You can tank a ton if you can hit back. Then there is also a rnd drop ring for lifesteal.
[sh8 m8] uZu Feb 3, 2024 @ 8:32am 
I was hoping to get 30% damage from fire passive nodes while playing a melee build with water aura and other melee passives :p
zaratan4o Feb 6, 2024 @ 8:34am 
Originally posted by Pillagius:
To start, I've found out that a ring that adds +1 to all attributes is broken and doesn't give you anything... Well that's a bummer...

Tools for testing:
Sun Axe level 25 - 47 base damage 50-50 split fire and slashing.
Lightforged Axe level 25 - 47 base damage 50-50 split fire and slashing.
so we can assume that slashing and fire damage is about 23.5 damage.
Character with 0 in all stats (no Flame power bonus) and no skills, and no other bonuses of any kind.
Victim for testing:
dual scythe scavenger level 3 (through some additional testing it seems they have ~25% fire resist by default, ~50% if "resisted" message pops up and no slashing damage resistance)

So for testing purposes I'll look for attacks target "resisted", for consistency sake.
Starting damage on target from both axes is 35 damage: 23.5 fire damage, 23.5/2 -> 11.75 inflicted fire damage on enemy that resisted fire damage, now 23.5+11.75 = ~35.25 damage done, seems to add up with 50-50 split assumption and calculated enemy resistance.

Firstly to test if fire damage passive from magic tree - can it affect melee damage?

Next level up "This is the Way" passive. On paper it boosts magic weapon damage. I would assume since weapon does fire damage - it's a kind of magic damage, no?
So assume we add 10% fire damage: 23.5+(23.5*0.1)=25.85 /2 -> 12.925 effective damage and 23.5+12.925= ~36 damage total.
But attacking enemy we got 35. Looks like damage is not added. I guess it's a bonus exclusively for wands and staves.

Next Arsonist. This one adds 10% damage bonus to ALL fire damage.
By same calculations we should get about 36 damage, but nope... Still at 35.
Pyromaniac (+20% to all fire damage) yields same results - 35 damage.

Let's try Warrior's Path (+10% to all melee damage).
So I assume it should add damage to the "whole" weapon, meaning both fire and slashing.
Resulting damage shows... That it is plausible. 25.85+12.925 = 38.775 and target received 38 damage.
Add one strength (+5% melee damage) for good measure: 27.025+13.5125 = 40.5375
40 damage on target verified it.

Testing part 2! Both axes upgraded one level, so Sun Axe got 9 slashing damage and Lightforged Axe got 9 fire damage, while base damage still shows 47.

Resulting damage from Lightforged axe is 39
Calculating 23.5+9=32.5, now 32.5/2+23.5=39.75 - barely fits, but game seems to display only the numbers before the point, so Lightforged Axe checks out.
Resultind damage from Sunforged Axe 44.
Sunforged Axe is 35+9 = 44... Boy is it a lot easier when target has no resistance...

In conclusion:
♥♥♥♥♥♥♥♥♥♥♥! the awesome +1 all stats ring doesn't work! F*CK!.. And well, melee bonuses apply only to melee weapons, while magic bonuses - only to magic weapons a.i. wands and staves. But the bonus damage from upgrading does matter.

PS: Take it with a grain of salt - my math is bad and testing methods might be even worse, but somehow everything seems to add up, more or less.

+1 all stats ring not working was unfortunate. Was happy when I found it, only to notice that my health went down, when it should have went up. Hence I noticed it doesn't work.
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Date Posted: Feb 3, 2024 @ 4:01am
Posts: 7